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Developer tools to create spatial experiences for Apple Vision Pro

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221–230 of 510 posts

Re: Developer tools to create spatial experiences for Apple Vision Pro

#221

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My first computer (bought my parents) in 1986 was an enhanced 128K Apple //e with Duo disk drives and green screen monitor and a dot matrix printer. It was about $3K in all in 1986 dollars. My second computer I got for a graduation gift was a Mac LCII with 10MB RAM with a 512x384 12 inch monitor a LaserWriter LS printer, an Apple //e daughter card, a 5-1/4 inch drive for the card and a copy of SoftPC. It was $4000 -…

Your computers were tools for building... anything, and the manufacturers (especially Apple back then) actually educated, promoted and rewarded amazing things. This is a consumer device tightly coupled to the most restrictive ecosystem we've ever seen. Doesn't seem like a hackers' playground.

I paid $10 a month to distribute my little freeware on AOL in college so normal people could access it. I also submitted it to info-Mac archive via ftp.

I would have gladly paid $99 a year for the bragging rights of putting my app on the iOS App Store so anyone could get it.

I paid for a 65C02 compiler back in mid 80s using my allowance and paid for a Mac C compiler in the early 90s.

My parents were solidly middle class - a factory worker and a teacher.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#222

The top comments miss the big driver for the first couple of years: business applications that are remote and/or collaboration heavy. I think these can easily drive more demand than Apple can fulfill in the first few years. Such applications are very price-insensitive. Also the military training applications are potentially enormous. The cost reduction in training with simulated environments is huge, there's already…

Yeah the amount of people comparing this to $1000 gaming headsets you have to plug into a $2k computer claiming it’s way too expensive for the (current) market really seems to be missing the point.

I don’t think Apple spent any time at all talking about games during the launch. This is a general computing device not simple an entertainment one. Nor is it a mass market product like a Quest 2 (yet).

But yeah $3.5k is not a lot to spend for businesses either.

I could see every music producer wanting one as soon as some production software gets VRized. And some novel synth UIs get invented. $3k isn’t much in the Music gear world.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#223
post #153

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Computers were invented to speed up calculations, and yet the primary thing we use them for today is to read the news and send each other messages and memes… I think it’s totally reasonable, to expect developers to find the real use

Computers had a 100% open platform from day 1. Tell me, will Apple allow a pornography app for the Vision Pro?

You don't need an app to watch porn. Just connect it to a stream, either online, or offline through a storage device. An app would be useful only if we're talking about VR, but so far this hasn't worked for porn.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#224

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Maybe the headset is the next iPHone, but i doubt it rather Apple Smart Glasses that should be bred from the headset is the next iPhone. Lightweight smart glasses that do amazing things created by Apple and developers will make everyone want to own a pair of smart glasses.

A lot of people are looking for the next iPhone. My bet would be there is none in our generation and we spend the rest of our life with two kind of computing: one that fits our hand and other devices to deal with the rest. The question becomes, is this inherently better and more convenient than a laptop ? If it's not, it will stay a nice accesory, like the watch is a nice accessory.

I agree with this the most

Re: Developer tools to create spatial experiences for Apple Vision Pro

#225
post #26

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So — pornography, then.

In one or more of William Gibson’s early books, maybe neuromancer, there was a think called simstim where you could vicariously live a celebrity’s life as they live streamed their daily existence while wearing a headset. Combine that and pornography and I think you’ve nailed it. Pun possibly intended.

Hey, I've seen this one!

https://vimeo.com/144850907

Re: Developer tools to create spatial experiences for Apple Vision Pro

#226
I'm surprised that none of these comments address the completely new interaction paradigm -- eye tracking + hand gesture tracking. Previous devices couldn't track accurately enough to provide high quality user interaction this way. All the ones I know about required holding controllers.

If this is successful it will be the first completely new interaction paradigm since the mouse. Of course so far interactions are mapped down to hover and click because existing software can then run, but the UI tools aren't limited to that at all.

I'd expect that in five years we'll have a completely different sense of interaction with content through Vision (or Vision like products).

(For those who want to quibble -- Touch is somewhat new relative to the mouse, and multi-touch gestures are truly new but very limited. But the design of apps and user interaction hasn't significantly evolved relative to the mouse-bound era.)

Re: Developer tools to create spatial experiences for Apple Vision Pro

#227

I'm surprised that none of these comments address the completely new interaction paradigm -- eye tracking + hand gesture tracking. Previous devices couldn't track accurately enough to provide high quality user interaction this way. All the ones I know about required holding controllers. If this is successful it will be the first completely new interaction paradigm since the mouse. Of course so far interactions are ma…

Eye tracking and hand gesture tracking are hardly new, even used in conjunction. The issue is, as pointed out, none do it well (accurately) enough to be of quality use but progress has certainly been made over a few decades. I've not used the new Apple device but I'd be surprised if accuracy is still good enough. I'll be happy to be wrong but I suspect there's still a fair amount if work needed to get us to a point your average user is happy with. We already complain about touch devices like touch screens which are steps above anything current gesture and eye tracking I've seen can currently do (to my knowledge). People still want physical high precision keys, knobs, button and physical devices like controllers. Tactile feedback is part of it but the accuracy/precision is a larger part.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#228

Earlier quoted context omitted.

A killer app might be: "Better Than Life: Las Vegas" Games, gambling, shows, and porn all in one "so immersive you won't want to leave" experience. "Disney ain't got nuthin' on this!"

So we're supposed to get excited about our future Brave New World?

That depends on your view of VR entertainment and Las Vegas-style (adult) attractions.

The Vision Pro was showcased with Disney as a content partner. While Disney has historically featured "family friendly" entertainment, there is definitely a market for adult entertainment that the Vision Pro could excel in.

Is it "an exciting Las Vegas adventure in the privacy of your home" or "a lonely person in a dark room trying to escape the sadness of reality"?

Re: Developer tools to create spatial experiences for Apple Vision Pro

#229

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New opportunities for abuse do exist with Vision Pro. If you allowed free reign access to the sensors people could record the inside of your house/work, capture your face, fingerprints, retinal pattern etc. And again with Objective-C it's impossible to prevent private API usage unless you have some sort of App Store model which can inspect the binaries and prevent abuse. So it's ultimately going to be the same as iOS…

> If you allowed free reign access to the sensors people could record the inside of your house/work, capture your face, fingerprints, retinal pattern etc. Yes, yes they could. That's not and shouldn't be Apple's problem. That's your workplace's problem to regulate how the device is used on-site, the government's problem to regulate how it can be used in public, your household's problem on how it can be used in privat…

At least where I live in Australia there are laws about how biometrics are managed.

Apple can't just capture them and then allow any rogue app to access it. The device would be considered a threat to national security and banned.

And no there are no other mass consumer devices which specifically store a 3D representation of your face and a high resolution scan of your retinal pattern.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#230
post #94

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Or just wipe it off.

I saw a video of some sort of motocross meet (not familiar with it) and apparently the visors become completely covered with mud, so riders start the race with several clear plastic strips on the visor and they tear one layer off off as needed. (A comment was made that motocross meets are littered with the debris). Probably wouldn’t need to be so dramatic here. As an alternative - would a headset lite version without…

This is also done in auto racing, particularly endurance racing where you might pick up 4+ hours of bugs and debris on the windshield over a driver stint.

The windshield has a stack of huge stickers on it that get torn away by the pit crew during stops. Apparently you can get stacks up to about 20 layers.

Seems like a reasonable possibility for messy AR applications.

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