Live data from Hacker News

HoloKit relaunched, $129 AR Headset accessory for iPhone

holokit.io

221–230 of 238 posts

Re: HoloKit relaunched, $129 AR Headset accessory for iPhone

#221

Earlier quoted context omitted.

I expressed this same desire to a friend, who warned me of the VR goggle marks left on your head when you take them off after a long session. I want the VR monitors, but I'm wary of having a permanent mark on my head from wearing them for 8 hours a day for days on end...

That's why a proper VR headset wins over the various cheap "strap your iphone in" things. The comfort on the latest headsets (that are not cheap, granted) are orders of magnitude better.

Is an HTC Vive considered "proper"? I used one for an hour last week and had a red mark on my face for most of dinner.

Re: HoloKit relaunched, $129 AR Headset accessory for iPhone

#222
post #219

Earlier quoted context omitted.

I think this argument against VR stems from a misunderstanding of what VR is competing with or excelling at. VR is not your mobile phone. Repeat it with me, VR is not your mobile phone! You will not play bejewelled on the train in VR, you will not check your email while waiting for the kettle in VR, you will not doom scroll Twitter when you're lying in bed in VR. Those things, as you correctly identified, belong to t…

I think VR is cool! Really enjoyed playing a zombie game when I tried it. The cricket thing sounds fun. I can readily conceive more people will use it for niche experiences and use cases will grow. But you still didn’t address OP’s point. Immersive VR is like being out of the house. You can’t keep an eye on things. Most people living regular lives have a limited “out of the house” time budget, and would like to spend…

VR/AR will be absolutely essential in training, remote work.

Like the initial PC revolution, many non-enthusiasts will be introduced through corporate.

As far as carving out time, VR can easily replace TV Time, Internet Time, Remote Facetime/Phonecalls, self-improvement time.

Mixed Reality is the final platform that ends all other platforms.

Re: HoloKit relaunched, $129 AR Headset accessory for iPhone

#223

Earlier quoted context omitted.

I've been literally playing Cricket VR for 4 hours everyday since X-Mas. For someone who played college-level cricket, this is a dream come true for me and the sensation of hitting the ball in the middle of the bat is mind blowing. But, here's the kicker. In real world, If I had play 120 pitches (baseball equivalent), I'd have to wait for 4 hours. In VR it could be done in 30 minutes. I've already lost 7 pounds and f…

> People who diss VR is the same kind who diss AI. Mixed Reality / AI will enhance productivity of everyone leaving the luddites far behind There really is no guarantee for that. There have been a lot of techs supposed to disrupt everything just to flop miserably. > in the next 5 years I got a free vive in 2015 when they launched it in LA, promising a world wide revolution by 2016, 7 years later and still VR is nowhe…

chatGPT

Re: HoloKit relaunched, $129 AR Headset accessory for iPhone

#224

Earlier quoted context omitted.

> the vast majority of people, do not like wearing something covering their eyes for long periods of time I am dubious of this claim given that large numbers of people spend hours staring at their phones every day. They may not be covering their eyes but they are surrendering all of their attention to a tiny rectangle and foregoing a lot of other more worthwhile things. My hope for VR is that the social experience be…

If the pull into VR is sold as " but now in VR!" or "shopping cart in VR!" its just not going to catch on. The phone can be looked away from pretty easily. If they can accomplish that with VR headsets/eyeglasses somehow that could be a tipping point.

No thanks. VR is about the experience, not the content. Its killer app is being together in the same space as other people, not shopping or posting text. More immersion is better so it doesn't matter if you can easily look away from it, ideally you would have a smart passthrough that lets you bring elements of your surroundings into VR so that you can easily pick up a drink or find your couch. Moms won't be using VR as a time sink while they're waiting in the car to pick up the kids, they'll be using it when the kids are in bed so they can go out for drinks and a movie with their friends.

Re: HoloKit relaunched, $129 AR Headset accessory for iPhone

#225
post #2

HoloKit, originally a Google Cardboard-like AR device for the iPhone, has been relaunched as a more premium $150 iPhone accessory. Unfortunately no SDK available anymore (for now at least). Looks interesting. Has anyone here tried it?

I bought one and regretted it as there is a strict no return policy. My purpose was possibly using it for AR development but I found the experience not much better than Google Day Dream, as far as I can remember, and possibly worse because the hard plastic molding made it harder to position your phone. Also I missed the Daydream remote.

On the upside it disabused me of the idea that AR was any closer to ready at a relatively low consumer price point.

Per typical AR product, the preview videos were wildly better quality than the actual experience.

Re: HoloKit relaunched, $129 AR Headset accessory for iPhone

#226
post #203

Earlier quoted context omitted.

Other than fashion, what possibly positive function could such a device afford? I find it much more likely that they will use external facing screens that recreate the appearance of the wearers face to onlookers and so reduce the perceived anti-social nature of opaque goggles.

The point is that if it is reasonable or maybe even worthwhile to wear when off, then it can support all-day wear (not all day use) given power constraints, which makes it a lifestyle product not a gadget, like a watch. Put it on when you leave in the morning, take it off and put it on the charger at night. I think it will flip up. They will do what you said but they can only do that for a few hours a day before the…

With a goggles-style form factor, I am not sure - but I think you are spot on as the size shrinks.

Re: HoloKit relaunched, $129 AR Headset accessory for iPhone

#227
post #41

Earlier quoted context omitted.

I’m aware of several flight simulators that support VR headsets. For those who don’t get queasy using VR in a simulated aircraft, it is an excellent benefit: In real life, many tasks like flying the landing pattern or joining a busy area of lift require constantly scanning both the instrument panel and outside the plane, at various angles. If you use a standard monitor, you’re teaching your hands to push buttons that…

I tried MS Flight Simulator with a Quest tethered to my desktop and I couldn't get the resolution high enough to be usable for the instrument panel. I'd have to still zoom in for them to be readable. The concept is amazing but I couldn't get reality to match up with it. It was also weird not being able to see the my throttle and yoke and all the different buttons I needed to use. I didn't have enough hours on the set…

The Quest doesn't have the resolution, no. Common headsets for flight sims are the HP G2 Reverb and the Varjo Aero.

Serious simmers will usually havr a high end HOTAS and instrument panel set up too, which will reflect commonalities of real aircraft and be muscle memory.

Re: HoloKit relaunched, $129 AR Headset accessory for iPhone

#228

Earlier quoted context omitted.

VR is, IMHO, a fundamentally flawed concept. To immerse yourself, you need to block out your peripheral vision and everything else. The average, casual user isn't going to do that on a regular basis. It's not something you can do with kids around if you need to keep an eye on them, unlike a book or a TV show or even a game on your phone or laptop. Fundamentally, immersion is a selling point to a very specific audienc…

> unlike a book or a TV show or even a game on your phone or laptop. You can’t even pick up a beer while playing a game. That’s a deal breaker.

You absolutely can and people often do in VRchat.

Re: HoloKit relaunched, $129 AR Headset accessory for iPhone

#229

Earlier quoted context omitted.

VR is, IMHO, a fundamentally flawed concept. To immerse yourself, you need to block out your peripheral vision and everything else. The average, casual user isn't going to do that on a regular basis. It's not something you can do with kids around if you need to keep an eye on them, unlike a book or a TV show or even a game on your phone or laptop. Fundamentally, immersion is a selling point to a very specific audienc…

> To immerse yourself, you need to block out your peripheral vision and everything else. Sounds perfect for a flight.

I've experimented taking a rooted Quest 2 on flights before and have enjoyed it. 6DOF is a bit of a problem, but watching movies and non movement based games are great.

Re: HoloKit relaunched, $129 AR Headset accessory for iPhone

#230
post #104

Earlier quoted context omitted.

Since you don't seem to know the book or care to understand my point, I'll keep this post anyway: You don't mainstream technology via your early adopter market. To succeed you need to mature tech and adapt it to a general market. So the fact some rarely-enforced children protection laws or hypothetical cultural parenting rules might hurt VR IF the only market was merely kids in the long run is bad, sure. But that's n…

> (Edit sniping is your problem, my goal isn't to win fast-paced internet arguments but to communicate my points as well as I can) Then slow down and take a breath before hitting the reply button the first time. Pausing and then rereading and proofing as needed rather than fast-paced posting with fast-paced follow up edits is the way to go. This is coming from someone who also used to very often tweak my posts after…

Fair enough, I tend to over use edit on HN more than other sites because I never cared to win flame wars, but it does help improve the quality of the replies you get from people, as seen here. So noted.
Post reply on HN