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Native Linux GPU Driver for Apple M1

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Re: Native Linux GPU Driver for Apple M1

#221

Earlier quoted context omitted.

Totally non-sarcastic question: then why bother? It's an honest question. Even if someone (or a team) could somehow be paid for this work, by the time the results are usable, the hardware will be more or less functionally obsolete. And that is on top of the fact that ARM64 on MacOS will always be a small slice of the gaming pie, and ARM64 on Linux games and GPU applications virtually nonexistent.

> Totally non-sarcastic question: then why bother? Because most of us looking into Asahi don't care for playing AAA games with it. We want Linux on our Mac laptop, with hw acceleration for the desktop and apps.

What AAA games would even run on an M1?

Re: Native Linux GPU Driver for Apple M1

#223
post #47

Earlier quoted context omitted.

Desktop PWA is becoming a pretty reasonable alternative.

I don't want to run a web browser to run a desktop app. I don't care how useful it is to run JS and HTML from a dev standpoint it's an absolutely absurdity that my desktop app has a CORS vulnerability.

Somehow a security feature in browsers called CORS, that isn't present at all in native apps, is both a vulnerability and a downside? I don't understand this line of thinking.

Re: Native Linux GPU Driver for Apple M1

#224

Earlier quoted context omitted.

It is an expression, another way of saying "You might feel that way, but I don't" See https://idioms.thefreedictionary.com/speak+for+yourself

meh expressions like that don't make sense to me. all these people everywhere saying things that don't make sense just because someone else said it before them. it's all just peer pressure from books and dead people. meanwhile I'm over here trying to understand and participate in conversations and no one cares about people who take words at face value. I hate this goddamned planet

It took me a few years to figure out when strangers said “How you doing?” they didn’t actually want to know. To the best I can recall that wasn’t a common greeting when I was young.

Re: Native Linux GPU Driver for Apple M1

#225

Earlier quoted context omitted.

> Totally non-sarcastic question: then why bother? Because most of us looking into Asahi don't care for playing AAA games with it. We want Linux on our Mac laptop, with hw acceleration for the desktop and apps.

What AAA games would even run on an M1?

[deleted]

Re: Native Linux GPU Driver for Apple M1

#226

Although I'm thoroughly impressed and applaud people for doing this in their spare time, I sort of wish they wouldn't help Apple in their developer-hostile actions. If Apple don't want to release documentation on their chips, then leave them to rot in their walled garden.

I mean, I guess there are various degrees of hostility. When Apple ported their iOS bootloader to the new Macs, they purposefully added the ability to boot third-party operating systems.

They just didn't tell anyone how to actually build a third-party operating system.

Re: Native Linux GPU Driver for Apple M1

#227

Earlier quoted context omitted.

Totally non-sarcastic question: then why bother? It's an honest question. Even if someone (or a team) could somehow be paid for this work, by the time the results are usable, the hardware will be more or less functionally obsolete. And that is on top of the fact that ARM64 on MacOS will always be a small slice of the gaming pie, and ARM64 on Linux games and GPU applications virtually nonexistent.

You can't tell people who are doing the work what to work on.. but considering there is a mountain of linux development for people with the expertise to be done for more open platforms. This work pretty much only helps one of the richest companies and Apple shows very little inclination to help by providing documentation or support (they let an alternative OS boot seems to be the extent of it).

And yet Linus used a MacBook Air as his daily driver for many many years.

The XPS series might have caught up for a while, but until they flip over to ARM, Apple laptops simply blow anything else out of the water. What’s wrong with trying to run Linux on that?

Re: Native Linux GPU Driver for Apple M1

#229
post #192

Earlier quoted context omitted.

You say that like Linux, or really any other consumer software, comes with guarantees on any other hardware.

Of course, guarantees in the non-legal sense of the word. If you work towards correctness by design this gives a certain assurance that you don't get if you do a lot of guesswork and hope for the best.

I'd be more sympathetic to this argument, by a lot, if I wasn't constantly encountering bugs in systems where there wasn't (or shouldn't have been) any guesswork needed.

To (substantially) rephrase the point, you're saying "there's this additional source of bugs" without an argument that it's a significant enough source that it will stand out against the background of all the other sources of bugs.

There's also a strange flip side where abnormally competent people are doing the work, so I might even believe the bug-rate is likely lower than average.

Re: Native Linux GPU Driver for Apple M1

#230

Earlier quoted context omitted.

I don't really understand what's the difference between AAA game and Google Chrome? I thought that modern applications heavily use GPU acceleration. Is it some subset of GPU commands that's required for desktop, compared to AAA game? Is it possible that Google Chrome will crash the OS with some tricky CSS animation (may be in the future version)?

> I don't really understand what's the difference between AAA game and Google Chrome? Hundreds of GPU features the latter doesn't use in normal hw-accelerated rendering of webpages... except maybe in doing WebGL content (and even less much fewer and older features than what AAA games want)

Also don't need so much performance so it can be easier
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