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Nightdrive

incoherency.co.uk

221–230 of 256 posts

Re: Nightdrive

#221
It would be really neat to create a variation of this that simulates driving through mountain roads -- starry night sky, dark mountain silhouettes, the occasional cabin light...

Re: Nightdrive

#222

I wanted to do the same for the train feeling: https://qewasd.com/train

Hmm, some of those trees appear based on parallax to be farther away than the shoreline that they're painted over. Otherwise, pretty nice.

Re: Nightdrive

#223
> It's not a screensaver, because it's not the 90s.

XScreenSaver had its most recent release two weeks ago.

Re: Nightdrive

#224

[dead]

I am a cryptocurrency fan but never understood NFTs. Can you please explain what anyone would get out of buying an NFT as opposed to just looking at the web page for free whenever they want? Not trying to be dismissive, just trying to understand.

Why do people like to buy skins on Fortnite or Call of Duty? People like to own things to show status, taste or just express themselves.

If the question rather is, "Is owning an NFT the same as owning a physical item?". It's not exactly the same, but it's close enough to feel the same emotionally (you and only you can decide whether you want to transfer, sell or even destroy it). And it's strictly better than owning any other digital license because it's on a neutral platform with deterministic rules.

With respect to generative art in particular, it's a great fit because it allows a someone to own a unique instantiation of the algorithm. e.g. take a look at this collection: https://www.fxhash.xyz/generative/slug/take-wing you can create infinite variations on the same theme, but the artist has determined that they only want 250 pieces in total to exist. So when someone "buys" the art work for the first time, a completely unique piece of work is generated based on the random transaction hash. The algorithm still exists as a whole and anyone is free to view and enjoy it, but people still buy and trade the unique pieces because they enjoy it.

In fact, there's an upcoming project that really leans into the idea: https://twitter.com/tylerxhobbs/status/1571908670929133568?s... Anyone is free to create any number of outputs they like and share them. But only 999 NFTs will exist, some people people want to pay for the right to have their selection immortalized as one of the 999.

I don't understand the visceral hate (not from you, just in general). People who want to just look at it are free to do so, people who want to pay and own it do so, and the artists are paid directly (and get perpetual royalties). Who's losing out?

Anyway, my original comment was not even about NFTs, just wanted to bring attention to the fact that this is generative art, and other artists have similar posts about their work and how they use JS to replicate similar real world phenomena.

edit: I didn't realize you were the post author. Your work is amazing. I'm sure it will be appreciated by generative art collectors should you choose to publish it. Feel free to reach out to my username at gmail.com if you have any questions. I'm a serious gen art collector, and there's nothing I would love more than to introduce new folks to the space.

Re: Nightdrive

#226
post #92

Who else grew up playing Night Driver on the Atari 2600?

I played it at the arcade (pre 2600) https://www.google.com/search?q=night+driver+arcade&oq=night...

Night Driver (1976) was the first video game with a first person 3D mode.[1] It's about as minimal a 3D system as you can get. The picture of the car is painted on, not on screen.

[1] https://youtu.be/n5I2oh_ecvk?t=7

Re: Nightdrive

#227
Does anyone have good resources for creating "generative assets" like this?

I have a decent handle on js but I have no idea where to start in terms of tooling. For now, I've been trying to build basic eye tracking to apply a "block" of color over eyes with an animation in said block on top of a real-time video stream.

Elsewhere, automating mouth animations from audio / even moving a character in a random motion when audio input is provided.

Any advice where to start would be greatly appreciated!

Re: Nightdrive

#228

I'm amused that we share initials and a passion for this kind of project! Mine's https://rezmason.github.io/drivey . One key difference: this guy built his demo from scratch, whereas mine's a port of someone else's work. It's great to see another implementation, with its own techniques and features.

Amazing to see you in comments; your version was inspiration for this project: https://twitter.com/j_miskov/status/1490358867104083972 The video didn't generate much interest so unfortunately I didn't release anything playable.

Among "features it would be neat to add", fading timelapse smeers as in your photo of the curve would be luvly.

Re: Nightdrive

#230
post #225

Reminds me very much of Night Driver , the arcade game from 1976: https://archive.org/details/arcade_nitedrvr

I remember playing this game one time when I was a kid! I still think about it, from time to time, for some reason.

I found the entire experience so disorienting. I remember my dad laughing at me, I did so terribly at it (TBF I was probably 6 or 7)

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