Live data from Hacker News

It’s time to make that indie C# game in Godot

jolexxa.medium.com

221–228 of 228 posts

Re: It’s time to make that indie C# game in Godot

#221

As much as I'd like to use Godot, there are two features missing that I really don't think I could do without: - Asset store. I totally get it, handling payments, curating, etc. are a huge task... but man, I'm a coder, and I don't have the funds to pay an artist or a musician full time. Being able to just go buy a pack of trees for $20 or something is a huge timer saver. - Animation re-targeting. It seems like there'…

I absolutely understand the upsides of the assets store. Although not as expansive as the asset store, there are lots of either free or extremely affordable; many of them with CC0 licenses or licenses that make them extremely easy to just use them. I wouldn't have been able to make my first game in Godot Puck Fantasy (available here: https://www.lowkeyart.com/puckfantasy >) without them! I would encourage you to try…

I second this. The variety on itch.io is a godsend. Godot is flexible enough that you can work with most of the assets available on itch. My experience is mostly with 2D and isometric games, but it was straightforward to import assets downloaded from itch.io and get going.

I also prefer the separation between the engine and asset store. I would rather not have a magic button I press in my IDE to have asset show up in the game.

Re: It’s time to make that indie C# game in Godot

#222
post #217

Earlier quoted context omitted.

So you believe the pro-Godot disposition on here is confected by malicious actors?

No, not at all. It unsurprising that an open source project has positive mindshare. I just think that the spree of articles, all with the same anti-Unity bent, being posted within hours of each other isn't a coincidence. That doesn't mean people don't genuinely like Godot, just that it looks as if someone has an agenda to make sure that's the case.

Apart from one repost of this article, search tells me there have been five Godot articles in the last month, none of which have had anything that looks like an "anti-Unity bent," and no others were posted on the same day. The only ones that got any traction (besides this one) were about fog volumes and UI design.

I think maybe you're conflating pro-Godot comments in recent threads in reaction to news about Unity with articles being posted and seeing a hidden agenda that isn't there.

Re: It’s time to make that indie C# game in Godot

#223
post #161

Earlier quoted context omitted.

Godot is really cool, but a clear and publicly delineated path to console distribution (and not "go talk to these guys", as they currently do) is going to be necessary to get material interest out of most of the gamedev space.

The consoles make this explicitly incompatible with open source though. That could possibly be a separate entity I suppose, or hopefully if Godot becomes big enough the consoles could arrange something.

Seems like they might be reading HN, posted yesterday: Godot and consoles, all you need to know https://godotengine.org/article/godot-consoles-all-you-need-... (discussion: https://news.ycombinator.com/item?id=32119337)

Re: It’s time to make that indie C# game in Godot

#224

I'm surprised nobody has mentioned that Godot doesn't support consoles and seemingly never will: https://godotengine.org/article/godot-consoles-all-you-need-... I'm not a professional game dev, but I can't see why you'd want to shut off that avenue.

They might be reading HN, posted yesterday: Godot and consoles, all you need to know https://godotengine.org/article/godot-consoles-all-you-need-... (discussion: https://news.ycombinator.com/item?id=32119337)

Re: It’s time to make that indie C# game in Godot

#225
post #224

I'm surprised nobody has mentioned that Godot doesn't support consoles and seemingly never will: https://godotengine.org/article/godot-consoles-all-you-need-... I'm not a professional game dev, but I can't see why you'd want to shut off that avenue.

They might be reading HN, posted yesterday: Godot and consoles, all you need to know https://godotengine.org/article/godot-consoles-all-you-need-... (discussion: https://news.ycombinator.com/item?id=32119337 )

That was the link I posted in my comment!

Re: It’s time to make that indie C# game in Godot

#226
post #224

Earlier quoted context omitted.

They might be reading HN, posted yesterday: Godot and consoles, all you need to know https://godotengine.org/article/godot-consoles-all-you-need-... (discussion: https://news.ycombinator.com/item?id=32119337 )

That was the link I posted in my comment!

Ah yes, oops!

Re: It’s time to make that indie C# game in Godot

#228

I'd also recommend people check out Defold: https://defold.com/ I'm not a game dev, but its the engine King uses that they completely open sourced, and I think it can be a good alternative.

Maybe that's typical in gaming situations, but it has a weird license: https://github.com/defold/defold/blob/1.3.4/LICENSE.txt ("the Defold License version 1.0")

They don't allow re-selling the engine or editor, that's why.

Technically it doesn't meet the open source definition because open source should allow people to commercialize the source code. Defold allows you to see the source, modify it, and make contributions, but even those modifications cannot be commercialized.

You are free to use it to make paid games, or make and sell plugins, etc.

Post reply on HN