As much as I'd like to use Godot, there are two features missing that I really don't think I could do without: - Asset store. I totally get it, handling payments, curating, etc. are a huge task... but man, I'm a coder, and I don't have the funds to pay an artist or a musician full time. Being able to just go buy a pack of trees for $20 or something is a huge timer saver. - Animation re-targeting. It seems like there'…
I absolutely understand the upsides of the assets store. Although not as expansive as the asset store, there are lots of either free or extremely affordable; many of them with CC0 licenses or licenses that make them extremely easy to just use them. I wouldn't have been able to make my first game in Godot Puck Fantasy (available here: https://www.lowkeyart.com/puckfantasy >) without them! I would encourage you to try…
I also prefer the separation between the engine and asset store. I would rather not have a magic button I press in my IDE to have asset show up in the game.