Not the author, but in response to the many variations of "why would you do this?", the answer seems simple: If you do most of your computing on a Mac, this is one of the few available monitors that has highly compatible resolution and behavior, and if you have a PC for gaming as well, not everyone has the space or desire to maintain a completely separate monitor expressly for the purpose of PC gaming.
It's also the only monitor I know of that the settings are seamlessly controlled via the computer rather than a joystick and clunky menus. For some reason no OS will control the monitor brightness by default even though displayport and hdmi support it
Connecting a gaming PC to Apple Studio Display
221–230 of 322 posts
Re: Connecting a gaming PC to Apple Studio Display
#222In the same way Apple has started to listen to users regarding their computer feature set they need to do the same for monitors, especially if they want to charge a premium. They make it hard to justify for anyone that uses a Mac + anything, which is honestly probably most people in the market for a $1,600 monitor. I have Mac, PC and gaming consoles at my desk. Do I buy a separate $1,600 monitor for my Mac and anothe…
Re: Connecting a gaming PC to Apple Studio Display
#223I'm surprised his PC doesn't have a Thunderbolt connector. At least with all the laptops I've worked with recently they have at least 1 thunderbolt 3 connector, maybe its not as common on desktops.
It's been a "premium" feature on gaming PC motherboards - i.e. you need to pay extra for it and it's pretty rare. Laptops have it because Intel's SOCs (e.g. Tiger Lake) have it built-in. But on a PC motherboard they'd need to add a Maple Ridge chip from Intel separately for the support.
Re: Connecting a gaming PC to Apple Studio Display
#224It's a 5 year old LCD screen, where given price it's reasonable to expect better dimming. It's outdated in color accuracy as it scores well on DCI-P3, yet poorly on AdobeRGB (86%). For normal monitors these are good values, but they fail to impress for studio work. Further, factory calibration is shit, the white point is far too warm.
Where Apple brags about "billions of colors", it's not a true 10 bit screen. You just can't trust a single thing they say.
It's only 60hz. It's not a gaming screen but I'm just looking for any feature, any at all, to justify the price.
It's intentionally consumer hostile. Not only will it not really work on Windows, it also doesn't have a single button, not even a power button. It's entirely software controlled, and that should make you anxious.
There's no HDR support at all. Come on!? This is no longer a niche thing, it's a core need for videographers.
The stands, both options, do less than the cheapest stand on any other monitor.
All of this fits nicely into their line-up of non-pro screens. Like the bigger Pro Display XDR, according to Apple comparable to Sony's 35K$ reference monitor. Except that it isn't. Apple's display is not uniform and blooms all over the place. It's not a bad pro monitor, it's not a pro monitor at all. It literally cannot be used for color-critical work.
Re: Connecting a gaming PC to Apple Studio Display
#225Re: Connecting a gaming PC to Apple Studio Display
#226I appreciated this post because I bought an Apple Studio Display to replace my LG 5K UltraFine that I should get in a few weeks (VESA option took longer to ship) and I was curious how much easier/harder it would be when using Windows. I'm primarily a Mac user but like the author, would like to use my external monitor with all of my devices if possible. I built an AMD gaming rig last year with a motherboard with a TB3…
0: http://johnwilger.com/2019/01/27/lg-utlrafine-on-linux-gnome...
Re: Connecting a gaming PC to Apple Studio Display
#227Earlier quoted context omitted.
Doesn't a raspberry pi have enough processing power to run Mac os? The ability to run something and have it be preformant are two completely different things.
I’m pretty sure my little 12” Macbook with a dual-core m3 has less processing power than a Raspberry Pi 4. MacBook runs a little slow but it’s more than enough for word processing and web browsing.
Re: Connecting a gaming PC to Apple Studio Display
#228Earlier quoted context omitted.
Unfortunate but, frankly, not something that I care about at all. Yes, it might have been nice to be able to use a standard cable connector for some things, but that has very little material impact on use of the monitor. This seems more like a moral panic than a true compromise of the functionality of the monitor.
I mean, pets chew on cables. Office chair wheels run over cables. Desk feet end up on a cable. Corners of things wear down cables. There's a reason all other monitors have removable cables. And not all are standard. Some have power bricks outside of them. But all are user replaceable. Having to service a $1,500-$2,000 monitor because the cable isn't easily replaceable is just stupid.
Re: Connecting a gaming PC to Apple Studio Display
#229Earlier quoted context omitted.
Are there any alternatives you'd recommend? When last I looked I was surprised how limited the options were for 2160p + higher refresh rates (I guess maybe cables/ports/GPUs need time to catch up?)
Unfortunately there are no monitors sold by any company other than Apple (and LG for that one 5K display they made specifically _for_ apple) that have a “retina” pixel density, which I would define as >200 PPI. (The Studio Display’s is 218.) Every ginormous “4k2k” or whatever display is just that: ginormous, so the actual pixel density is much lower, and is comparable to a typical (smaller, 1440p, etc) display. I sus…
- fast pixel response (CRTs are close, but the light to dark transitions fail)
- strobing, or a refresh rate that is high enough such that there is no blur (240Hz still doesn't fix this)
- at least 100Hz or so (perhaps only because I haven't used stuff over 144Hz enough yet)
- non glossy without grainy artifacts
- retina pixel density
- no viewing angle issues
- *at least* as good contrast as a 90% dead CRT I got in the trash
- no bloatware in the monitor or whatever they do that adds tons of input lag for no reason
- no local dimming type artifacts that (obviously) local dimming causes, but more importantly what the alpha OLEDs have
- low minimum brightness. most LCDs even at the lowest settings are far too bright
- the option of warm color temperatures
- perfectly flat screen, and pixel sharpness, for the sake of being fair (but the latest CRTs almost pass)
- no backlight bleedRe: Connecting a gaming PC to Apple Studio Display
#230Earlier quoted context omitted.
Samsung G9 is for sale now, and it pushes 5120x1440 at 240Hz without subsampling through DisplayPort 1.4, which is the exact same pixel rate as 5120x2880 at 120Hz.
Important to note that this is a 110dpi monitor and therefore not retina nor suitable for integer resolution scaling, whereas the Studio Display is 218dpi. I care a lot more about resolution and dot pitch than about frame rates higher than 60hz