Apple Mac Studio
221–230 of 734 posts
Re: Apple Mac Studio
#222Earlier quoted context omitted.
Yeah stuff SSD array in TB4 hole for less money.
Yeah. Obviously depends on people's workload. For myself and to future proof, I can see a benefit for 2TB locally. The rest I can offload to network storage.
Re: Apple Mac Studio
#223Earlier quoted context omitted.
Game developers are creators! Additionally all the creators, musicians, artists, etc that are making assets for and working with the game industry are having to use PCs to interface with the game.
Almost all of those assets can be created entirely independently, though. There's no need to use a PC to interface.
Re: Apple Mac Studio
#224Earlier quoted context omitted.
I'm convinced the design is a tradeoff to make this work in the datacenter. With the exact same footprint, racks of Mac Mini servers can be converted to fit these with very little effort.
Unfortunately, the height (3.7") is just above a 2U (3.5") rack. It's also not a multiple of a Mac Mini height (1.4") which means you'll have some leftover space if you're replacing 3 Minis with one of these.
Re: Apple Mac Studio
#225Earlier quoted context omitted.
Same, I want to run AAA games using these crazy Mac hardwares. A more interesting question will be: how hard it will be to implement such Proton for Mac? Is there any previous project?
Well crazy mac hardware is actually not very good compared to PC graphic cards.
Re: Apple Mac Studio
#226More and more I see the M1 chips and I wish Mac worked seriously well for gaming. Would love too see something like Proton but for Mac (given up hopes for native support). I hate that I have my gaming PC and then my Mac for everything else. I have to wonder though what their plan is for the M2. Are they laying the groundwork for when the M2 comes out all of these variants will be ready at the same time? Or a gradual…
Tell the game developers! They need to hear from you that the demand is there.
Desktop Macs with GPUs even remotely capable of gaming are not that plentiful.
Re: Apple Mac Studio
#227I would like to highlight just how much Apple is focusing on their customers and use cases right now. It seems that they're targeting products to what their professional customers actually want. And in this case, it's a 3.7" little thing that can process 18 streams of 8k video (fully specced out). That's kinda crazy, and they're doing it at a price point that's competitive compared to all of the companies out there.…
"Creatives" don't want a stylus or touchscreen to do their creative stuff?
Re: Apple Mac Studio
#228I would like to highlight just how much Apple is focusing on their customers and use cases right now. It seems that they're targeting products to what their professional customers actually want. And in this case, it's a 3.7" little thing that can process 18 streams of 8k video (fully specced out). That's kinda crazy, and they're doing it at a price point that's competitive compared to all of the companies out there.…
What would you say the programmers specifically need though. A laptop instead of a workstation?
Re: Apple Mac Studio
#229Interesting tweet from Hector Martin, who is leading the Linux port: >Chances are our kernel will Just work on M1 Ultra with just device tree changes, might not even need any m1n1 changes. https://twitter.com/marcan42/status/1501271229763706882
Re: Apple Mac Studio
#230Earlier quoted context omitted.
Game developers are creators! Additionally all the creators, musicians, artists, etc that are making assets for and working with the game industry are having to use PCs to interface with the game.
Almost all of those assets can be created entirely independently, though. There's no need to use a PC to interface.
Increasingly rare to find an artist that only works in photoshop and isn't working in the engine, directly putting their work into the game.
Accordingly even the art side is using PCs.