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Apple Mac Studio

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221–230 of 734 posts

Re: Apple Mac Studio

#221
I don’t buy Apple products for philosophical reasons, but the Mac Mini, and now Mac Studio, are everything I wish Intel NUCs were. I have an Intel Skull Canyon system from 2016 as my gaming PC and it fits in my wife’s purse. Since then, the gaming NUC variants have gotten larger and larger so that they’re nearly mini-ATX form factor again.

Re: Apple Mac Studio

#222
post #26
post #11

Earlier quoted context omitted.

Yeah stuff SSD array in TB4 hole for less money.

Yeah. Obviously depends on people's workload. For myself and to future proof, I can see a benefit for 2TB locally. The rest I can offload to network storage.

A TB4 connection is, for all intents and purposes, "local". Way faster than any network storage.

Re: Apple Mac Studio

#223

Earlier quoted context omitted.

Game developers are creators! Additionally all the creators, musicians, artists, etc that are making assets for and working with the game industry are having to use PCs to interface with the game.

Almost all of those assets can be created entirely independently, though. There's no need to use a PC to interface.

Yes but to try and experiment with those assets "in game", they'd need to use a PC.

Re: Apple Mac Studio

#224

Earlier quoted context omitted.

I'm convinced the design is a tradeoff to make this work in the datacenter. With the exact same footprint, racks of Mac Mini servers can be converted to fit these with very little effort.

Unfortunately, the height (3.7") is just above a 2U (3.5") rack. It's also not a multiple of a Mac Mini height (1.4") which means you'll have some leftover space if you're replacing 3 Minis with one of these.

But most rack mounted Mac minis seem to be placed on their sides with space between each individual machine. Perhaps it still works in that orientation, just fewer per rack?

Re: Apple Mac Studio

#225
post #50

Earlier quoted context omitted.

Same, I want to run AAA games using these crazy Mac hardwares. A more interesting question will be: how hard it will be to implement such Proton for Mac? Is there any previous project?

Well crazy mac hardware is actually not very good compared to PC graphic cards.

What's the M1 Max equivalent to? Roughly a RTX3070 or thereabouts? That doesn't seem too awful.

Re: Apple Mac Studio

#226
post #15

More and more I see the M1 chips and I wish Mac worked seriously well for gaming. Would love too see something like Proton but for Mac (given up hopes for native support). I hate that I have my gaming PC and then my Mac for everything else. I have to wonder though what their plan is for the M2. Are they laying the groundwork for when the M2 comes out all of these variants will be ready at the same time? Or a gradual…

Tell the game developers! They need to hear from you that the demand is there.

There's more demand for streaming games, than games for Macs.

Desktop Macs with GPUs even remotely capable of gaming are not that plentiful.

Re: Apple Mac Studio

#227
post #113

I would like to highlight just how much Apple is focusing on their customers and use cases right now. It seems that they're targeting products to what their professional customers actually want. And in this case, it's a 3.7" little thing that can process 18 streams of 8k video (fully specced out). That's kinda crazy, and they're doing it at a price point that's competitive compared to all of the companies out there.…

"Creatives" don't want a stylus or touchscreen to do their creative stuff?

Wacom

Re: Apple Mac Studio

#228

I would like to highlight just how much Apple is focusing on their customers and use cases right now. It seems that they're targeting products to what their professional customers actually want. And in this case, it's a 3.7" little thing that can process 18 streams of 8k video (fully specced out). That's kinda crazy, and they're doing it at a price point that's competitive compared to all of the companies out there.…

> Bravo Apple. I'd love to see what they have in store for designers and programmers next.

What would you say the programmers specifically need though. A laptop instead of a workstation?

Re: Apple Mac Studio

#229

Interesting tweet from Hector Martin, who is leading the Linux port: >Chances are our kernel will Just work on M1 Ultra with just device tree changes, might not even need any m1n1 changes. https://twitter.com/marcan42/status/1501271229763706882

Good. None of these releases matter to me if all those machines can run is Mac OS. I'm not a Linux freak, but I like machines that last a long time. Long term support is the weak spot of any proprietary design. Given the incredible hardware capabilities of these new boxes, the 5 or 6 years official expected official lifecycle is waaay too short.

Re: Apple Mac Studio

#230

Earlier quoted context omitted.

Game developers are creators! Additionally all the creators, musicians, artists, etc that are making assets for and working with the game industry are having to use PCs to interface with the game.

Almost all of those assets can be created entirely independently, though. There's no need to use a PC to interface.

Yeah but in game dev increasingly the tooling is integrated in the engine and so doing assets on a mac, then bringing them over to a PC and putting them into the game is an incredible unnecessary and annoying friction point.

Increasingly rare to find an artist that only works in photoshop and isn't working in the engine, directly putting their work into the game.

Accordingly even the art side is using PCs.

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