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One decade later, Minecraft world generation is interesting again

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Re: One decade later, Minecraft world generation is interesting again

#221
post #163

Earlier quoted context omitted.

Eh, aside from making java and bedrock incompatible, requiring Xbox live accounts to play, deleting customer accounts in the transition to Xbox live, making realms which are different somehow from java and bedrock (many parents had a devil if a time figuring out how to setup a server for kids playing on all the platforms during lockdown)... Aside from this they didn't ruin it.

> Eh, aside from making java and bedrock incompatible The "Minecraft Pocket Edition" (MCPE) code that became Bedrock predates Microsoft's involvement by over three years. Bedrock is actually Microsoft's effort to unify versions, eliminating the separate legacy console editions and providing cross-play with PC, mobile, and other console users. Java remains separate because the consoles will never run Java and the modd…

Not to mention, there's no official way to self-host Minecraft servers for Bedrock. I think that's another factor to consider when it comes to the Java edition's survival.

Re: One decade later, Minecraft world generation is interesting again

#222

Man. I really do want to like it, but this update is the first one that gives me the Microsoft-finally-took-over vibes. Traversal and with that exploration just became so much harder. The landscape is now riddled with holes that you either build scraggly bridges over, or lead to massive detours. The sides of bodies of water are much higher and steeper on average, making it impossible to see the landscape you're passi…

You are mostly correct. My kids and I played Minecraft 1.18 survival even in beta. The new ore distribution rules, especially for iron, greatly increase the grindiness of the beginning of the game. We were compelled to immediately dig down to Y=16, where iron is most common (except for extremely tall mountains that are rare biomes). https://minecraft.fandom.com/wiki/Ore?file=1-18-ore-distribu... We did not find the w…

There is a ton of exposed iron on mountain surfaces.

Re: One decade later, Minecraft world generation is interesting again

#223

Earlier quoted context omitted.

You can, but you have to use the old launcher, which is buried on the Minecraft site and avoid the dark pattern prompts to upgrade.

And eventually it will be forced they say. Edit: They == Mojang/Microsoft

The second they force it Microsoft Minecraft is dead.

I have decompiled it and will make my own fork at that point.

I still use this launcher which was made explicitly when I reported some obscure GSON bug a few years back and it will probably work for a long time:

http://move.rupy.se/file/launcher.jar

Re: One decade later, Minecraft world generation is interesting again

#224
post #221
post #163

Earlier quoted context omitted.

> Eh, aside from making java and bedrock incompatible The "Minecraft Pocket Edition" (MCPE) code that became Bedrock predates Microsoft's involvement by over three years. Bedrock is actually Microsoft's effort to unify versions, eliminating the separate legacy console editions and providing cross-play with PC, mobile, and other console users. Java remains separate because the consoles will never run Java and the modd…

Not to mention, there's no official way to self-host Minecraft servers for Bedrock. I think that's another factor to consider when it comes to the Java edition's survival.

There are a number of custom Bedrock-edition Minecraft servers, as well as an official release from Mojang/Microsoft.

Re: One decade later, Minecraft world generation is interesting again

#225

Even though I'm a videogame player, I hadn't played Minecraft until it was recently added to the XBox Game Pass on windows. I can see why it is so attractive to kids. I didn't know a lot about it so the first time I came across a village was really surprising. Then I got lost and spent tons of time trying to find my way back to my base. Minecraft is a pretty amazing game. I'm only a decade late to finding it out!

you're not a decade late, now is a good time as any.

Re: One decade later, Minecraft world generation is interesting again

#226
post #221

Earlier quoted context omitted.

Not to mention, there's no official way to self-host Minecraft servers for Bedrock. I think that's another factor to consider when it comes to the Java edition's survival.

There are a number of custom Bedrock-edition Minecraft servers, as well as an official release from Mojang/Microsoft.

You're right, there is an official release now! This might change a few things about my opinion.
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