Live data from Hacker News

What it's like to spend 40-50 hours in VR every week

blog.immersed.team

221–230 of 461 posts

Re: What it's like to spend 40-50 hours in VR every week

#221

> Complete control over my visual environment is like using noise-canceling headphones for my eyes. Could not agree more. I tried out a much simpler setup on my friend's Oculus Go (predecessor to the Quest 2, since abandoned by Facebook), and was amazed at how well I was able to focus. For my setup, I used the a web browser on the headset itself to connect to ttyd [0] running on my computer for doing programming home…

The future of cubicles.

I suppose so, but in a remote world it might be your cubicle? Probably just another bifurcation between the "cattle" (provocative term that I disagree with but still) and the 5x-ers (HN readers...).

One man's prison is another man's minimalist office?

Re: What it's like to spend 40-50 hours in VR every week

#222
My biggest issue with Immersed currently is it eats a tremendous amount of CPU on my Mac, which is admittedly aging (2016 era). Perhaps its unfair to expect it to run well on something of that vintage but it's definitely a problem.

Then the next obvious one is screen resolution is just not high enough yet. It probably needs to double and I don't think even the top end of headsets are quite there yet.

It's exciting because all the problems I can identify are essentially things that have high confidence of being solved over time. So I can see there is an inevitability this will be a major way of working at some point and for those of us willing to stretch to it, you can get to the future ahead of everyone else.

At the same time, every time I do the experiment it is objectively less productive than just using a basic 3-screen setup outside of VR. The bar, unfortunately, is quite high.

Re: What it's like to spend 40-50 hours in VR every week

#223

Earlier quoted context omitted.

Ironically you need to be exposed to the strong light outside (as a child), otherwise you will need glasses.

Yep, I really regret spensing so much time of my youth indoors in front of a monitor... At age 19 I can experience the loss in sight quality already. It is recommended to spend AT LEAST 2 hours everyday outside in daylight to prevent myopia. I did not follow that recommendation and regret it sorely.

The evidence around this appears to be most strong for actually having a long focal distance as being one of the most important factors (as opposed to the lux) - unless the evidence has significantly changed.

I mean there’s probably a pretty strong correlation between being outside and having a long focal distance, but my understanding was that when attempting to control for this (ie rise of increase in apartment living, first in Japan and then other Asian cities) its tightly correlated to not focusing on things a long way away

Re: What it's like to spend 40-50 hours in VR every week

#224

I'd be very afraid to fry my eyes. I can't imagine strapping a bright display at 10cm from your eyes, for hours on end, won't lead to eye issues later on in life. I already feel strained after using a headset for an hour.

Likewise. I worked from a laptop for the last decade. Got a new job and switched to a large monitor that I sat pretty close to. 6 months later I needed glasses after having perfect vision for 30 years. It could be coincidence but I feel the screen caused the vision deterioration. Having a screen strapped to my head sounds like it would be a more extreme version of the large monitor.

Re: What it's like to spend 40-50 hours in VR every week

#225
post #214
post #165

Earlier quoted context omitted.

I needed a temporary Facebook account recently. I put a fake but plausible name and I did what I had to do. That account was blocked in no less than 20min, asking for my ID and my phone number. I’m pretty sure that Facebook is unofficially « closed » for new « non verified » accounts. And that’s not even surprising : literally everybody was on Facebook a decade ago, it’s definitely not the social network of the young…

New service: subscription identity - buy a real identity of a real person from some poor country and use it for yourself in the glorious developed world. Official government issued ID, passport, photos, video verification available for a fee.

Also known as identity theft

Re: What it's like to spend 40-50 hours in VR every week

#226
post #7

The most critical thing in this piece: Get a better head-strap! He mentions it in passing in the article, but 90% of the strain from wearing the Quest 2 for extended periods of time can be traced to the garbage default head-strap. You want something that properly balances the headset. If you want, you can even get one that gives you a bit of extra charge, too. There are plenty of options. Something critical that does…

Not sure why he got rid of the picture of it, but he actually put a computer inside his HHKB. I was waiting for him to do a write up. https://palmerluckey.com/oculus-goblack-how-to-make-your-ocu... You can see that on wayback machine. https://web.archive.org/web/20190325121641/http://palmerluck...

What was it for? That sounds nuts (not a lot of room)

Re: What it's like to spend 40-50 hours in VR every week

#227
post #111

I've had to do a lot of reading for work and I have to say, the Quest 2 has saved me from a lot of migraines, because I can recline while reading so as not put strain on my neck. I'm not a Zuck fan, but damn the Quest 2 is a game changer for me.

OP here - I suffer from migraines as well; being able to work in a black void with minimal interface has helped me be functional in situations I'd otherwise just have to stay in bed, triptans notwithstanding. I didn't want to bring it up in the article though because I didn't want to make false promises or urge migraine sufferers to adopt it - in the early days of VR, the bad software IPD management in the DK2 would…

Hey! Yes, that's why I thought to bring it up in the comments here, just in case there were other people in the same boat. I'm glad it worked for you.

I've been wanting to do more to get towards your setup i.e coding in VR, but just haven't had the time. That's why I got excited when I saw your post, because now I've got the blueprints :)

If I ever move more into this, I'll blog about it and credit your post. Thanks again!

Re: What it's like to spend 40-50 hours in VR every week

#228
post #171
post #168

It's like being in front of a large television screen for many hours. Can't be good for your eyes, curious to hear how your eye test results will come out after 6 months to year of 40-50 hours/week of VR usage.

The main difference there is that the lenses in a VR headset make the focus plane be infinitely far away. The main thing that's bad for your eyes with monitors and TVs is focusing your eyes up close for hours and hours. If anything a VR headset would be better for your eyes than a regular monitor.

Infinitely far away as in 1.3m away according to other comments. How close are you to your tv?

Re: What it's like to spend 40-50 hours in VR every week

#230

As someone who has spent quite some time tuning their VR setup for iRacing, I highly recommend the Pimax headsets (Pimax 8K X has dual native 4K). Best resolution and FOV, decently priced, light software, and surprisingly great support. I 3d printed some supports to mount a vive headstrap to it, and removed the vive headphones in favor of Airpods. 200 degrees of FOV @ 75hz would be incredible for work with a far supe…

Thank you for bringing up FOV. It frustrates me to no end that in nearly 5 years of VR advances, we're still stuck with a ~90 degree periscope angle of view for the vast majority of headsets.

Most headsets have > 90° FOV: https://arvrtips.com/vr-headset-comparison-tool/
Post reply on HN