There is nothing any platform can do to have more items in their top 200. That’s just not possible. It’s not a problem in the platform that you didn’t make it to the top 200.
Roblox faces criticism for 'exploiting' young game developers
221–227 of 227 posts
Re: Roblox faces criticism for 'exploiting' young game developers
#222Earlier quoted context omitted.
To combine the numbers: Roblox takes 75% of each sale. This means the developer needs to make 400,000 in Robux sales before the developer accumulates 100,000 Robux for cash withdrawal. If 100,000 Robux is sold for $1,000, and 100,000 Robux only nets the developer $350, then the double dip gives Roblox a net 91.25% of developer sales. This excludes any applicable taxes or app store fees.
They don't combine like that, because the 75% already takes into account the double dip. User spends $100 USD to buy 10000 robux. User buys item for 10000 robux in a game. Developer of game gets 7000 robux (dip #1). Developer of game withdraws to USD. 100000 robux = $350 (dip #2) so developer gets $24.5 USD. Overall 24.5/100 = 24.5%. In reality the numbers don't always come exactly to this, because robux can cost dif…
Re: Roblox faces criticism for 'exploiting' young game developers
#223Upon further reflection, I think I've figured out why my kids and I don't see this as exploitative - they're not trying to get rich or famous. I'm not trying to be mean to anyone, but if you look at all of the complaints through the filter of someone who wants to a) learn to make a video game, b) learn some programming, and c) make a cool game to share with his friends, then Roblox is a really fun, free, and easy way…
You basically seem to advocate for a world where it is ok for platform developers to double maybe tripple dip on transactions that only exist because of the hard work of others. I for myself don’t want to live in a world where this is par for the course. It should be called out and people should be made aware of injustice. It’s not about becoming rich or famous yourself but just realizing unfairness if you see it and ideally taking action on it so that the world may become a better place for all.
Re: Roblox faces criticism for 'exploiting' young game developers
#224Upon further reflection, I think I've figured out why my kids and I don't see this as exploitative - they're not trying to get rich or famous. I'm not trying to be mean to anyone, but if you look at all of the complaints through the filter of someone who wants to a) learn to make a video game, b) learn some programming, and c) make a cool game to share with his friends, then Roblox is a really fun, free, and easy way…
I am really surprised by this attitude. I think most of the negative comments here are fueld by a perception of unfairness in general and not any drive to become famous or anything. You basically seem to advocate for a world where it is ok for platform developers to double maybe tripple dip on transactions that only exist because of the hard work of others. I for myself don’t want to live in a world where this is par…
Re: Roblox faces criticism for 'exploiting' young game developers
#225Upon further reflection, I think I've figured out why my kids and I don't see this as exploitative - they're not trying to get rich or famous. I'm not trying to be mean to anyone, but if you look at all of the complaints through the filter of someone who wants to a) learn to make a video game, b) learn some programming, and c) make a cool game to share with his friends, then Roblox is a really fun, free, and easy way…
Re: Roblox faces criticism for 'exploiting' young game developers
#226Earlier quoted context omitted.
Yes, anything that takes the work of a person (making a video, writing a game, writing a blog) is labor.
You skipped the "free" part. YouTube givea you "free" labor by hosting your video.
Re: Roblox faces criticism for 'exploiting' young game developers
#227Earlier quoted context omitted.
Not sure why you were downvoted but you're right. YouTube, in a total inversion of the TV business model, doesn't pay creators for anything until after it's been monetized -- and then they take a cut first. The cut is so early in the process that millions of videos are monetized and the creators are not even aware, much less paid. This is the reverse of the Hollywood TV model where you paid creators first and then tr…
Youtube creators can take their content elsewhere, at any time I believe. Traditional TV studios have longer term contracts and there are often more folks involved than lone YouTubers and their patrons.