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New report on Apple’s VR headset: 8K in each eye, potential $3k price tag

arstechnica.com

221–230 of 465 posts

Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag

#221

The #1 use of VR headsets is porn and porn apps are growing. Porn apps have some advantages over video apps because * a VR porn app is 6DOF, VR video is 3DOF * a VR porn character has more presence. Their eyes can follow you, they can turn to face you, they can reach to your face, hands. * You can interact at a VR character. You can't with a video In other words, either Apple is going to need to support porn apps on…

>The #1 use of VR headsets is porn and porn apps are growing What exactly do you mean by this? Are you saying that right now, the most popular use of VR headsets is for pornography? Or are you speculating on how VR headsets will be used in the future?

Personally I got a Rift S this week and I can say with no shame that i've tried it and it's quite an impressive experience.

They even provide scripts for your automated toys (I don't own one but i'm really curious about them.) to sync with the videos.

Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag

#222
post #92

Earlier quoted context omitted.

Apple doesn't dominate games so its not so clear they would dominate VR. Apple will need to nail the killer app to jump start adoption and an app store. The majority of Apple's full stack integration stops right before the content.

If you ask me, video games aren’t the future of VR. They’re fun but the most memorable experiences are social. VR FaceTime + shared experiences and spaces will take the cake.

that's just semantics. Who is to say that a social, shared experience/spaces can't be a game. or vice versa

Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag

#223
post #54

I was hoping that Apple would be making AR spectacles, and not a VR headset. I was really excited by the possibilities of Google's Glass and really disappointed when they killed it off. I want a HUD in my glasses. I want to read text messages and get navigation directions without having to look down at a screen.

Honestly, I think the bulk of the benefit of Google Glass can be had with a smartwatch. Its not like Glass was able to do any AR or scene detection.

That’s not true at all, off the top of my head there was:

-WordLens, which could translate and overlay text in different languages

-Star Chart, which overlayed the name of the star/planet/constellation you were looking at

-Don’t remember the name of the app, but it would tell you the color hex code of whatever you focused the lens on

Several others that I can’t think of. I agree that a smart watch overlaps in terms of notifications but the glass absolutely did AR and scene detection that put it on another level.

Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag

#224
This is the opposite direction for VR. We are at a prime time to be using algorithms that can read face gestures, track eye location, we need much better full body tracking.

Users are happy with 2K per eye, but they're not happy on how nobody but Oculus Quest is making an affordable and well featured headset. It's even perfectly useable entirely wirelessly with Virtual Desktop.

Apple has the arm tech to be making high performance mobile headsets that can use their high quality cameras for tracking. Oculus almost has no controller hand tracking down, they're limited by the resolution and number of camera trackers though.

Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag

#225

Earlier quoted context omitted.

Microsoft’s hololens2 is $3.5k available now for developers.

Isn't hololens2 significantly lower resolution? You can't really have a virtual workspace unless the resolution is incredibly high.

Hololens 2 is not a virtual reality headset. It's a wearable HUD and UI (since you can control it with hand gestures). It's an industrial inspections and automation tool - and for those use cases the users love it. For offerings in this space built around Hololens 2 see for example https://fieldtech.trimble.com/en/products/mixed-reality/trim...

The virtual workspace for hololens is the physical world. The view area is a bit small. But the idea is not in HL to create a virtual world, but to overlay information to the real world.

Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag

#226

Earlier quoted context omitted.

Having done a fair bit of AR/VR work in medical and industrial settings, I've always thought the 'killer app' of VR is not in gaming. It's this very weekend: The Super Bowl. Well, not the Super Bowl precisely, but in experiences like sports or other time/space limited events. Sitting ring-side for the next big match. Or at the 50-yard line at the Super Bowl. Or at the finish line of the 100-m dash. All for, I dunno,…

Yes, no idea why this isn’t already happening

The resolution on today's consumer headsets still isn't there to provide good experience (maybe https://varjo.com/ can work but it's not for consumers). Oculus Quest also last only 2-3 hours after fully charged. Main reason at least for me is it gets quite uncomfortable after wearing it for long (~30 min) due to weight and sweat

Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag

#227

Earlier quoted context omitted.

There are more games on the iOS app store than exist on steam. I don't think apple needs valve or steam's support to make their own VR gaming platform just as they didn't need their support to make iOS a larger app-store for games than steam is.

I don’t think one can really compare the games on iOS to those on Steam.

No, but you also couldn’t compare games on prior mobile devices to those which iOS enabled.

I think the more appropriate thing to consider is that Apple has a lot of Developers familiar with its platform

Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag

#228
post #66
post #64

Earlier quoted context omitted.

Laptop + magical AR/VR headset means you can always have your 3 monitor workspace, even at the coffee shop. Plus, you get fully private screens.

That sounds utterly unappealing. If I'm in a coffeeshop I have zero reason to want to cut off from the outside world. Otherwise I wouldn't be in a coffeeshop. Most of the reason I'd work in a coffeeshop is for an ambient social vibe. And for many things I do a 13" laptop screen is fine. (And I probably wouldn't feel comfortable being utterly cut off from the environment in an urban space.)

This is described as a joint AR/VR device. I don’t expect we’d be totally cut off, probably more like an overlay of computery stuff while still being able to see the real world behind it. Sort of like a virtual screen.

Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag

#229
If this is happening, it will be for creatives. As Apple's first customer base, and focus for innovation and new products are always creative people; designers, video editors, 3D modelers, game artists, architects, etc... A lightweight VR tool, fully integrated with macOS ecosystem, will be presenting a new way of working. I don't think without a proper innovative way Apple will release a standart VR product, into a already troubled industry.

Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag

#230

Earlier quoted context omitted.

Microsoft’s hololens2 is $3.5k available now for developers.

Isn't hololens2 significantly lower resolution? You can't really have a virtual workspace unless the resolution is incredibly high.

Yeah I've used a hololens for a building walkthrough (showing a new fitout) and whilst it was a cool experience, the resolution was really low, and the field of view was tiny - just a small square in each eye.

The latency tracking was on par with other headsets, which I consider quite good.

Disclaimer: I work for MSFT, opinions my own, yadda yadda yadda.

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