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Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B

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221–230 of 798 posts

Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B

#221
post #32

Incredible that Fallout and Obsidian are now under the same roof again. The Outer Worlds was fun, and I want to see Obsidians efforts continue. Still, new Vegas 2 would be fine too.

How is The Outer Worlds? I heard it is basically space Fallout, which if that is half as good as it sounds I am all over it.

About 1/100th of the content that New Vegas has. The map is deceptive at the start making you think theres so much left to do when in reality there is about 2 total worlds. The rest of the planets are pretty tiny maps. It is a good game but its incredibly short, especially when your expectations are not managed.

Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B

#222

Earlier quoted context omitted.

I mean, the joke is funny but realistically it's clear that Valve is getting back in the game, so to speak, and we're probably going to see some VR followup to Alyx in the next year or two.

Sort of; unless they make more games, Alyx is "just" a tech demo or an attempt to sell more of their VR kits. It's weird, they've got some seriously good franchises that they haven't done anything with; Half-Life could use a sequel every few years; Portal could become a massive franchise; Team Fortress 2, CS:GO and DOTA 2 are huge money makers but I think they're reluctant to make sequels to those because of balancin…

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Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B

#223

Earlier quoted context omitted.

Sure, if you ate McDonald's every day you'd probably think that there are no good restaurants anymore. My top 4 games by playtime in the last few years were Rimworld, Oxygen Not Included, Dwarf Fortress and WoW Classic. Honorable mentions go to Spelunky and Stellaris. It's to everyone's great regret that a single one of these titles was purchased by one of the shitty publishers you mentioned, fortunately it's the one…

This is the inevitable trend of gaming since the 90s. Small team makes innovative and interesting game. Gets bought, makes a good sequel, then milks IP forever. It's up to you to move on.

The “Small team makes innovative and interesting X. Gets bought” trend is hardly limited to gaming! Or the 90’s.

Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B

#224

Earlier quoted context omitted.

I dunno about this. The current consensus of community is that Dota 2 is dying and valve couldn't be bothered doing anything about it. Just cashing in while they can. And Dota 2 is by far their biggest game.

> Dota 2 is dying I'm old enough that I remember people saying this in 2014. Actual data on active users - https://steamcharts.com/app/570#All . This indicates that it's far from it's peak of 1.2M active players but 700k active is still respectable. > Dota 2 is by far their biggest game. Not by players. That would be CS:GO ( https://steamcharts.com/app/730 ) with 900k active players.

They've managed to make a Dota 2 tutorial that's worse than the 2014 one. And matchmaking for the new players is just brutal, there is no retention.

Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B

#226
post #32

Incredible that Fallout and Obsidian are now under the same roof again. The Outer Worlds was fun, and I want to see Obsidians efforts continue. Still, new Vegas 2 would be fine too.

How is The Outer Worlds? I heard it is basically space Fallout, which if that is half as good as it sounds I am all over it.

Great game, but it's a 3+-hours-at-a-time kind of game. Hard to play with lots of time constraints on your sessions.

Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B

#227

Earlier quoted context omitted.

The biggest issue for me was that certain in-game cars were locked behind the spin-the-wheel game, and while(thankfully) there was no way to spend real life money for more spins, it still felt absolutely shit that I could have 100+ in-game hours, hundreds of millions of in-game currency, and yet no, I can't have that Mercedes E63 AMG, because it can only be won through spins. In Horizon 3 you could just buy any car a…

Horizon 3 was a lot of fun, but 4 just got repetitive and boring. It felt like the same game with really dumb gimmicks like being able to buy houses.

Agreed, I do actually think that 3 was a superior game, even if 4 had a prettier map.

Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B

#228

Earlier quoted context omitted.

I dunno about this. The current consensus of community is that Dota 2 is dying and valve couldn't be bothered doing anything about it. Just cashing in while they can. And Dota 2 is by far their biggest game.

> Dota 2 is dying I'm old enough that I remember people saying this in 2014. Actual data on active users - https://steamcharts.com/app/570#All . This indicates that it's far from it's peak of 1.2M active players but 700k active is still respectable. > Dota 2 is by far their biggest game. Not by players. That would be CS:GO ( https://steamcharts.com/app/730 ) with 900k active players.

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Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B

#229

Bethesda Games are not going not be exclusive to Xbox -- Confirmed by Todd Howard: >Like our original partnership, this one is about more than one system or one screen. We share a deep belief in the fundamental power of games, in their ability to connect, empower, and bring joy. And a belief we should bring that to everyone - regardless of who you are, where you live, or what you play on. Regardless of the screen siz…

This is a typical, vague PR statement that can mean anything and nothing at all.

Microsoft has decided that all their exclusives will also come to PC anyway. So Windows, Xbox consoles and Xcloud (streaming service) are a given.

This doesn't promise in any way that games will come to PlayStation.

Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B

#230
post #78

Earlier quoted context omitted.

According to Switch data, Unity powers about 50% of its games. It is also the tier1 engine sponsored by Google and Microsoft for their 3D offerings, Godot needs to grow a bit more to reach that level of relevance for game studios, AR/VR companies and Hollywood now looking at Unity.

Nintendo isn't really helpful to understand the greater market. Most developers don't work with them, and their customers represent a tiny less "gaming educated" population. It's like using cellphone games as a gauge on the greater market.

If you so wish,

https://developer.android.com/games/develop/build-in-unity

https://developers.google.com/ar/develop/unity/quickstart-an...

https://stadia.dev/blog/unity-production-ready-support-for-s...

https://docs.microsoft.com/en-us/windows/mixed-reality/devel...

Is it mobile enough?

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