Earlier quoted context omitted.
I mean, this is really a condemnation of any data privacy practices whatsoever claimed by any company, as they may at any point in the future sell the entire company and databases with it. The only privacy claims one may wish to take seriously are those that occur simultaneously with promises never to sell the company. I used to use a location tracking app called Moves, which was a neat 24/7 location tracking lifelog…
> I mean, this is really a condemnation of any data privacy practices whatsoever claimed by any company, as they may at any point in the future sell the entire company and databases with it. Yes! That's why you should be very very careful who you give your data because you are exactly one acquisition away from the same effect as a breach. Fortunately the GDPR affords some protection here, if the data was collected fo…
Facebook account now required to login to Oculus devices
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Re: Facebook account now required to login to Oculus devices
#222I'm tired of saying fuck Facebook on HN threads, but man, fuck Facebook. If I ever move my racing sim rig to VR, it's definitely not going to be an Oculus.
This really is no surprise. So many threads on the front page shocked at the evils of Facebook and Apple. All were predicted given their past record. Don't buy from bad companies and this isn't an issue.
Re: Facebook account now required to login to Oculus devices
#223Re: Facebook account now required to login to Oculus devices
#224What happens if you were banned from Facebook (for example political censorship or other possible reasons I can't think of off the top of my head)? Is your Oculus device bricked and useless? I'm a fan of Oculus, but this is a bit of a turn off. But I guess if Apple makes their own VR headset, they probably require an Apple account but Apple isn't really a social network so feel less of a risk, same for Microsoft's Mi…
Re: Facebook account now required to login to Oculus devices
#225Earlier quoted context omitted.
>In hindsight, the downvotes from people with more real-world experience than me were definitely justified. I don't want to assume bad intent, but I find it hard to believe that someone could be so naive about the project and the organization controlling it.
I think he was 17 (or close to that) when starting the original kickstarter. Carmack also wanted to sell because he had built businesses before and wanted to focus on the technology without having to deal with survival. It wouldn't surprise me if Luckey believed that would be the outcome. I think Zuck's strategy as CEO was also less clear then. Today it would be obvious, back then though, I'm not so sure.
I think Facebooks business strategy how to make money was pretty clear at that time as well. Just remember the [Facebook Home](https://en.wikipedia.org/wiki/Facebook_Home) Android launcher that allowed the company unprecedented access to the data on the device. https://gigaom.com/2013/04/04/why-facebook-home-bothers-me-i...
Re: Facebook account now required to login to Oculus devices
#226A very brief history of Facebook's involvement with Oculus and how this has shaped up, just from quickly searching HN previous posts: - (2014) Facebook acquires Oculus: https://news.ycombinator.com/item?id=7469115 , https://news.ycombinator.com/item?id=7469237 - (2016) Oculus's privacy policy sparks concern: https://news.ycombinator.com/item?id=11410809 Oculus responds to privacy concerns about user tracking ( https:…
But did Facebook add any value (i.e. engineering money/hours) to improve the device? What you've listed are all negatives, but there have to be at least a few positives to come out of it.
But at the same time, for any new users who value their own privacy the device is now pretty useless, and for any existing users who value their privacy but also want to be up-to-date and get new features, they're also probably going to be locked out in future updates.
So you kind of have to excuse them for focusing on the negatives, because they don't get to enjoy the positives. It's kind of a moot point for them what Facebook brought to the table.
This is always the concern with these kinds of purchases, and I think this was a big part of the concern back in 2014. I was never worried that Facebook wouldn't invest in Oculus, as a consumer I was worried that it would ruin the Oculus ecosystem and shove dystopian adware onto the devices.
Re: Facebook account now required to login to Oculus devices
#227Earlier quoted context omitted.
If that is the case it would be harder to get a FB account than to vote in some states...
It's almost like having access to a company's services is less essential than having a hand in your society's decision-making mechanism.
Re: Facebook account now required to login to Oculus devices
#228Earlier quoted context omitted.
I think Brendan Iribe did most of the management and fundraising. I like Palmer, but my impression was he hacked together a series of prototypes in the garage and ended up with a device that showed enough promise to bring in Iribe and Carmack. (I think he really did believe at the time that Facebook wouldn't Facebook it up.)
Then he shouldn't have been CEO. Sorry, but that title comes with a bunch of responsibilities, both to your shareholders, your team and your customers/users.
Re: Facebook account now required to login to Oculus devices
#229Earlier quoted context omitted.
For me it's the reason, why I never started gaming again. I just wanna buy a game and play. I don't wanna have any spyware on my PC.
At least on Mac, Steam doesn't stick around when you close it. I never understood the PC love for when you close apps have them simply stay resident around in the lower right taskbar. Opening is an active choice.
The good thing about Steam, which makes it good software in my opinion, is that you can easily customize it and turn features off, and nothing really gets forced down your throat. It's almost like Valve feels they actually have to make an effort to keep you as a customer. Compare that to anything from the tech giants.
Re: Facebook account now required to login to Oculus devices
#230Earlier quoted context omitted.
Just make a burner Facebook account. You can do so with a burner email. Annoying, but not horrifying.
When you make a facebook account disconnected from a social graph (new email, or unused phone number) facebook shuts down the account. Their position is clear. They’re fucking creeps masquerading any user experience they create as anti-spam.