Earlier quoted context omitted.
You're making a lot of assumptions about touch controls. They work much better than you think for people who has grown up with mobile only.
I honestly can't see it. Sure the kids may be fast at swiping, but ... it takes milliseconds for a professional with a mouse to already have aimed and shot against the head of an enemy player. There is a reason why pros who play with controllers never play against pros on PC in shooters. And I can easily imagine the controller pros will be much faster than swipers. So, for just building with blocks, I can see why par…
Video Gaming Will Take Over
221–230 of 310 posts
Re: Video Gaming Will Take Over
#222Earlier quoted context omitted.
This article discusses many of the pain points Google Stadia was supposed to solve, but didn't mention that Stadia has had significant issues since (e.g. input latency, bandwidth consumption) that the positives do not offset.
Those are technical problems that will get solved. Heck, I helped solve some of them 5 years ago with Microsoft in a limited pilot but the solution wasn't cost-effective back then. They didn't want to be first to market with a half-baked product for fear it would damage the Xbox brand. Google is starting a new brand for Stadia, so it makes sense they'd be willing to take more risk.
Re: Video Gaming Will Take Over
#223>Cloud gaming means you will be able to take your game “everywhere” and avoid dreaded 20-minute updates before you can start playing. Doubt. In the same way that movies on PSP had this idea in mind but fell flat on it's face, games are strongly tied to the format and environment in which you consume them. FPS gaming with a keyboard and mouse isn't coming with you on your phone for the morning commute, and no amount o…
Honestly what games have 20 minute updates so often? I havent played a game like that in a while. I can only think of MMOs doing this. I agree as well though, keyboard and mouse is the superrior interface for me.
Re: Video Gaming Will Take Over
#224There's a point that the article only brushes on that seems important. My generation (born in early 70's) was the first to really come up with access to video games pretty much as a given. We had space invaders etc in the arcades (or wherever else they could fit a cabinet), hand-held Nintendo and basic home consoles in primary school and then of course came the boom with PC, PS, X-Box and all that followed. But a lot…
I'm mixed on this. I grew up with games, similar age as you. I haven't completely stopped but I'm down to a 2-3 games a year. Why? Because they are all the same damn game!!! FPS # 12446, 2D side scroller # 692134, Yet another twin stick shooter, Yet another shmups, Yet another Metroidvania, etc... They aren't changing enough to hold my interest. Even games that seem "new" don't feel new. I played "Baba is You". Got m…
Re: Video Gaming Will Take Over
#225Re: Video Gaming Will Take Over
#226Earlier quoted context omitted.
I was going to say the same thing except with Call of Duty as my example. Having never played an FPS on my phone, I had to download Call of Duty to see how it worked, being a heavy kb+m FPS player in my youth. Played a dozen or so rounds in a couple weeks. It worked surprisingly well with plenty of skill gap between the players. A couple years ago I also tried a MOBA on my phone wondering how that could possibly work…
Paradox announced EU4 was coming to iOS and Android in 2013 but it seems nothing ever came of it: https://www.digitalspy.com/videogames/a456278/europa-univers... Somewhat bizarrely, a Nintendo DS port of EU2 was also in development at some point!: https://imgur.com/a/O3Fu4
Re: Video Gaming Will Take Over
#227Earlier quoted context omitted.
>>Cloud gaming means you will be able to take your game “everywhere” and avoid dreaded 20-minute updates before you can start playing. The problem is latency. In a world where I am not even happy with the latency, or delay on most of the Code Editor, Keyboard, Screen, Display etc. And Gaming Display Monitor being 120Hz and trending towards 240hz+. We are not even anywhere close to solving latency issues in a local en…
Stadia works amazing for people like me though who is not a professional gamer. I don't experience any noticable latency.
Re: Video Gaming Will Take Over
#228Earlier quoted context omitted.
I (and many, many others) notice lag in games with v-sync turned on vs off, and we're talking about single digit milliseconds there. It's possible that Stadia might be "good enough" for casual gaming (and granted, that's a very large market segment), but I don't think it will ever be good enough for anyone who is sensitive to latency.
> I (and many, many others) notice lag in games with v-sync turned on vs off, and we're talking about single digit milliseconds there. Many gamers think they can feel differences in such small ranges of milliseconds... and maybe some can. I bet its not very many though. I would love to see results of a blind test.
Re: Video Gaming Will Take Over
#229Earlier quoted context omitted.
I handled a paper newspaper the other day - it was very soothing.
I have the same experience whenever I read a paper. I wonder if there's anything intrinsic to that or if I only like it because of nostalgia.
But what I find more calming about paper newspaper and magazines is how static it is (the web could be as well of course). No ads popping, no video ads, no chance the content will be replaced with a paywall in 5 seconds. Since I arrive on different sites from Google/Twitter all the time, I never remember which ones I actually have access.
And opening the rare site that I know is open and without ads feels like a very premium experience (eg some Craig Mod writing I found on my email yesterday https://www.eater.com/2019/12/16/21003452/japan-kissaten-tra...)
Also: IRL "arriving at the thing" (say finding an interesting magazine in the doctors office) means that I can read what is inside. Unlike the internet nowadays ("you reached your monthly quote of 5 articles")
Re: Video Gaming Will Take Over
#230I think this argument is backwards. Games will become more like video, in that they are passive consumption, narrative-driven experiences, not the other way around. Most games now still require too much buy-in, too much effort to learn and understand. The format is still an order of complexity above a book or video; it would be better to compare video games to other (immensely popular) games like chess, Go, or Backga…
Not that that necessarily makes me disagree about the effort/buy-in - I still haven't watch/played it.