For all of human history, we've been making music and art. And for almost all of that time, it was done for love of doing, not money. For a few hundred years, there was the patronage era, where if you were really good you could get a rich person to feed and clothe and house you while you made art. Or you traveled around giving performances for money or food or clothes or shelter. Then only in the last 100ish years ha…
You could apply this argument to almost literally anything that people do or have done for money. It's a bad argument. It ignores the fact that humans progress by division of talent and labour. You wouldn't apply it to physicists, engineers, medical specialists, lawyers, politicians [1], financial experts, sports, or software developers. So why is it fine to apply it to an art? The predictable outcome is that you'll…
It took me probably ten years to become a truly competent software engineer and it has been a constant (often frustratingly so) process of remaking my skill set over the past 20 years. I don't care how great people think writing code for a living is, I think these corporate jobs are soulless, you have to deal with pigs and complete narcissistic assholes, and you pretty much give up all your creativity as a side effect. My alternative seems to be working at Target as a cashier, though.