Live data from Hacker News

Oculus Rift S

oculus.com

221–230 of 272 posts

Re: Oculus Rift S

#221
I'm thinking Rift S has an awkward position. It's not a gen 2 for those who already jumped in for Rift. So no buying there. It doesn't lower the bars for those who hasn't jumped in as neither headsets or graphics cards are getting cheaper. Then where is the market share?

Maybe a trade-in program could work. For the rift owners they get the upgrade for a discount. Then for the newcomers, certified pre-owned Rifts for a low price.

Re: Oculus Rift S

#222

I'm thinking Rift S has an awkward position. It's not a gen 2 for those who already jumped in for Rift. So no buying there. It doesn't lower the bars for those who hasn't jumped in as neither headsets or graphics cards are getting cheaper. Then where is the market share? Maybe a trade-in program could work. For the rift owners they get the upgrade for a discount. Then for the newcomers, certified pre-owned Rifts for…

I guess Rift S has lower manufacturing cost because it can share some parts with upcoming Quest. The same tracking, the same controllers. And since they are already heading in that direction, personally I'm curious to know the possibility of combining Quest and Rift S, or PC and standalone VR. My guts tell me it's possible. I'm excited about the idea of two in one VR, with which I can watch a movie in bed before sleep, or show it to friends at their places', and plug in a PC to play a full blown action game. Two headsets and two sets of controllers are really too much for these purposes. I don't mind two libraries of games/apps though. Windows 10 and XBox One are already sharing content. It should be possible for VR too.

Re: Oculus Rift S

#223
post #136

John Carmack and his friends made it clear that they have no interest in the PC being a first class VR platform when they tossed Brendan Iribe to the curb. The Rift-s is a big fuck you to all of the hardcore early adopters that made the Rift a reality. I skipped gen-1 thinking gen-2 was right around the corner; unfortunately, three long years later the future truly looks like a "race to the bottom." VR is starting to…

Facebook think they can make much more money targeting causal gamers. I think VR has a huge potential, not just in gaming, but also professional tools, like controlling vehicles and aircrafts. Imagine driving a drone, controlled via microwave radio, less then 0.1ms latency, and ultra HD view in all directions.

Re: Oculus Rift S

#224
post #218
post #212

Earlier quoted context omitted.

There are a few things that "real" 3d is useful for, 3d modelling, cad, games, art, movies, ... Basically entertainment + modelling real world 3d things. For most of what we do on a computer I don't think so though. Text based communication (social media, email, etc), reading books, writing documents, doing accounting, etc. These are all tasks that don't have any intrinsic third dimension, and since the information n…

>For most of what we do on a computer I don't think so though. arranging any number of work spaces (screens) in 3d would be awesome

To be clear I'm taking that (or even arranging individual windows) as the "virtual desktop" option that the person I replied to thought was ... unimaginative.

I agree with you.

Re: Oculus Rift S

#225
post #47

They really phoned it in on this one. No physical IPD adjustment, an 80hz LCD rather than the 90hz OLED, a very marginal resolution increase to 1280×1440 (which is still less than the $200 WMR headset I bought almost two years ago), and no FOV increase. The move to inside-out tracking means a more convenient setup, but it will lose tracking when you put your hands behind you (like shooting a bow, which just about rui…

> After a little more reading it looks like the Quest (their equally priced all-in-one headset) has a higher resolution and a physical IPD adjustment. What the hell are you even paying for with this? You get a worse headset for the same price that lacks all the onboard hardware?

It is absolutely mind-boggling that Oculus have not released a single SKU here - a Quest with an optional single cable (VirtualLink - USB C) that can connect to a PC to make it a Rift.

Re: Oculus Rift S

#226
post #98

Earlier quoted context omitted.

I'm not saying you're wrong, but we're on year 3 of this brand new tech and it's "kinda better, kinda worse". Think about the iPhone in 2007 vs 2010. They can call it whatever they like; it's still an utter disappointment, at least to a gamer like myself. If we're going to get to a point where VR actually feels like virtual reality then someone is going to have to push the envelope, and it clearly isn't going to be F…

I think right now Oculus is more focused on bringing VR to a wider market than they are on pushing specs. If you look at it from that perspective, the Rift S is a _massive_ improvement. No need to mess with sensors during setup; just plug and play. And it's not like they've abandoned R&D into higher-end tech. It's just that resolution and FOV improvements are bottlenecked by modern GPUs. To overcome that bottleneck w…

> No need to mess with sensors during setup; just plug and play.

If that's what you want, the WMR headsets have provided it at a lower price point and equivalent spec for years.

Re: Oculus Rift S

#227

Earlier quoted context omitted.

What have you tried so far? I bought myself a Rift during the last Black Friday and am very pleased. BeatSaber and Eleven Table Tennis alone make it worth.

I tried the Oculus Rift at Facebook HQ with all of the fancy dongles, including things I'm not allowed to talk about. I've also tried the regular HTC Vive. Both felt like a gimmick, and the Vive made my girlfriend nauseous after a few minutes. I'm a big believer in the potential of VR, but the current options do not impress me. I think it's still a few years away for someone like me, and still another 5+ years where…

How do you get from this limited experience to "at the end of the day I cannot buy a compelling VR experience at any price"? It sounds more like current VR tech just doesn't work /for you/ on the couple of demos you've tried.

Re: Oculus Rift S

#228

I really wish one of these VR headsets allowed direct use as a display without their special drivers, and provided tracking data without using their SDK.

You can certainly use the PSVR (on PC) like this.

Re: Oculus Rift S

#229
post #109
post #50

Earlier quoted context omitted.

On the other hand, there are a lot of things that were improved: - Slightly higher resolution (1080×1200 per-eye -> 1,280×1,440 per-eye) - Inside-out tracking - Guardian can be set up via video passthrough - More comfortable halo head strap (better weight distribution, more surface area) - Wider lens sweet spot - Fewer god rays (better lenses) - Less pronounced screen door effect (better lenses, RGB-stripe subpixel l…

> Rift S and not the Rift 2 from cars industry: S version of any model means worse upholstery, worse radio, worse trim, worse engine, worse everything, but with a plastic spoiler!

Not for Porsche or Audi.
Post reply on HN