Earlier quoted context omitted.
As someone who probably has played at a higher level than you I disagree. Yes, it's true that mechanics are a large determinant in who wins between people. But pro humans are not easily thrown off by odd or novel strategies or tactics. They can react to things that introduce small wrenches into their build order without serious issues. Players can even adapt to things they've never seen before. The issue with Starcra…
> But pro humans are not easily thrown off by odd or novel strategies or tactics. In tournament, with all the inducted stress they definitely do : see Lilbow vs Life in blizzcon 2015, or the whole run of Symbol in Iron Squid one. For BW, see Flash vs Stork in whatever MSL or OSL finals (in 2009 or 2010 I think). > the neural nets will have nothing to account for, say, a mid-game cannon rush, or whatever. The AI just…
FWIW I think you also drastically underestimate how many things the AI has to take into account. It isn’t just how many 2-2 zerglings you need to destroy a cannon, it’s making educated guesses of what you’re opponent is doing while you’re attacking the cannons, or how the terrain affects how you can attack, or what units the opponent may have be in the fog of war ready to ambush. Represting all these factors, let alone calculating them, is no trivial task.