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Pokémon GO: The Data Behind America’s Latest Obsession

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Re: Pokémon GO: The Data Behind America’s Latest Obsession

#221

Cave lector: Twitter, in this case, seems to refer to the Android twitter app, compared against the Pokemon GO Android app. If that is the case, I expect the reported Twitter DAU to be much lower than the actual Twitter DAUs.

Caveat? ;) I mean, those readers can be scary, but...

Cave is the singular imperative form. Cave lector therefore makes sense, meaning "beware, reader", while caveat means "warning".

Re: Pokémon GO: The Data Behind America’s Latest Obsession

#222

Earlier quoted context omitted.

This game is targeting young kids, so I'm not sure there will ever be any person-identifying interaction. A lot of online multiplayer games for kids don't have interactions beyond friending/favouriting someone. P-GO would be a prime candidate for 4chan type people and you can imagine how that would work together with location spoofing and global playground. I expect that Nintendo & Niantic know this (Ingress never so…

If the game is targeting young kids, it's missing out on its primary audience. For one thing, young kids often do not have cellphones of their own. But for another, I was recently at a mall in a fairly major city, and I did not see one person under 18 playing, but near every Pokestop, and every lower spawn rate Pokemon, I found dozens of people. Pokemon games have had somewhat adult humor and themes for years, though…

I believe the point is that if the target audience includes kids, you get stuck with the restrictions that implies, whether or not they are the majority. Some of this is directly legally mandated, some of it is indirectly legally mandated by fear of lawsuit, and some of it is mandated by avoiding bad PR about any bad thing maybe possibly happening to some kid somewhere because of your app. By that, I don't mean to minimize concerns about the real possibility of things that could be bad, but to highlight the fact that the PR disaster doesn't even need a real bad thing to happen, just a semi-credible accusation made to the right media for any reason.

None of those three concerns can be fixed by any amount of "resource investment" that will satisfy anyone. It would just get them accused of censorship anyhow.

Re: Pokémon GO: The Data Behind America’s Latest Obsession

#224
post #139

Earlier quoted context omitted.

I will never buy any in App Coin, but I have a lot of consoles + games from nintendo. Even the 'New 3DS'.

I used to live by the same principles, viewing in-app-purchases as something that's always bad. I have now, though, decided that I will decide what value a game has to me and will probably spend that amount on in-app-purchases. If the game has purchases that I think are worth it though. In Pokemon Go i haven't found them worth it yet, but that may come later. Also, I think a game shouldn't impose too many boundaries…

> In Pokemon Go i haven't found them worth it yet, but that may come later.

It's not a requirement but I highly recommend to people to buy some "Lucky Eggs (2X XP for 30 minutes) and extra "Incense" (attract more Pokemon for 30 minutes) and use them together in the early game.

The reason why is that you get 2X the experience for discovering a new Pokemon which you will do a lot of early on. By doubling that further you save a ton of time in getting to a reasonably high level and collecting a lot of Pokemon quickly.

I'd also buy some "Egg Incubators". You get 1 for free and it has infinite uses. The ones you can buy get 3 uses before they "break". My advice is to use the infinite one on all eggs that will hatch after 2km of walking and use the breakable ones on 5km and 10km eggs. You get more use out of them this way. And eggs can hatch new Pokemon which benefit from the bonus described above.

For a few dollars you'll save many, many hours which to me at least makes the game more enjoyable.

Re: Pokémon GO: The Data Behind America’s Latest Obsession

#225

Earlier quoted context omitted.

If you eliminate all the server issues, the game isn't "objectively bad". In fact, I quite enjoy it. It's a little simple for the first few levels, but that's how Pokemon games have always been! Once you level up your character, you'll start getting harder Pokemon to catch and you can start trying to take and hold gyms. And you'll get enough candies to start upgrading and evolving your Pokemon as well. To put it plai…

Agreed, I like the simplicity of the game. I've tried ingress a few times and I didn't have patience going through the wall of text to understand the game. Pokemon has a lower barrier. For those who don't want to invest too much time, they can occasionally boot up the app when they walk around and catch a few pokemon. Those who are more hardcore will probably stick around at gyms and battle away.

But there's no depth to the game. Yes it has a very low learning curve, but there's really very little progression. Even casual players get sick of a game that doesn't progress. At least candy crush gets a bit harder and introduces new mechanics.

Re: Pokémon GO: The Data Behind America’s Latest Obsession

#226
post #88

If Google had any sense, they would be throwing a tonne more at this. It may be Ingress with less features and a Pokemon skin but that latter part is exactly the mainstream appeal they need to make AR big. This is their big chance to create a new market. If they sort out the bugginess and roll out decent features in the next couple of months to keep retention, they're onto something big. At near-on midnight on Saturd…

I think that's a very short-sighted judgement to say that the game is nearing anywhere close to the level of games like Wow and CoD, and sadly -- it will never get there. There isn't very much flexibility that the game offers, and even it if will offer it in the future, the initial moon phase will be over by then. It's a nice example of launching a product and getting people to use it, but within a few weeks Pokemon…

It's going to easily pass WoW and CoD...if they get it working better fast enough. Actually, scratch that. At this point all they need to do is show an intense commitment to daily improvements. They don't need to solve everything immediately, they just need to convince people that they're making it better as fast as they can.

Pokemon Go has all the right elements at exactly the right time. It's going to be tremendous if they can keep up.

Re: Pokémon GO: The Data Behind America’s Latest Obsession

#227

Earlier quoted context omitted.

True. Nintendo, of course, has a lot more IP than just Pokemon that they could license for all kinds of stuff. And the people who grew up with their games are now earning money, so they can actually buy the licensed material. Good point.

They could be like Marvel. Tons of characters and story lines to license for film and games.

Marvel licensed their IP out to Marvel Puzzle Quest (which was somewhat of a Bejeweled clone) and was quite successful with it. They didn't have a huge studio behind it either.

Re: Pokémon GO: The Data Behind America’s Latest Obsession

#229
post #228

This game has all the makings of a fad. The AR angle is new but this is simply Flappy Birds all over again.

Not saying it's not a fad, but isn't it different in quite a number of ways? The Pokemon brand and geo coordinate aspects had all my friends ("core gamers", if you will, who would probably not have dreamed of playing flappy birds for fun) playing it all weekend.

Re: Pokémon GO: The Data Behind America’s Latest Obsession

#230
post #88

If Google had any sense, they would be throwing a tonne more at this. It may be Ingress with less features and a Pokemon skin but that latter part is exactly the mainstream appeal they need to make AR big. This is their big chance to create a new market. If they sort out the bugginess and roll out decent features in the next couple of months to keep retention, they're onto something big. At near-on midnight on Saturd…

It just feels like such an enormous misstep to me, I can't even fathom it.

Why not wait until the game was much more polished and had many more traditional Pokemon features before release?

Nobody will be playing this in a month unless Niantic are really really fast with the content updates. Like, one per week fast, until it's much more deep than it currently is.

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