Earlier quoted context omitted.
I've been very pleased with the subscription experience on the App Store. The reason I usually hate subscriptions is that they are a headache remember, changing credit cards requires me to remember and update subscriptions in many different places, and providers make it hard to cancel. My experience with subscriptions on iOS has been very positive. It's easy to pay for and easy to cancel. Personally, I would rather p…
A simple trial period like Androids 2 hour window would avoid all of this subscription nonsense for your last point.
Coming changes to Apple's App Store
221–230 of 294 posts
Re: Coming changes to Apple's App Store
#222As an indie developer my single biggest gripe with the app store (after the obviously asinine review process) is the resetting of visible app reviews any time an app is updated. This is an incredibly expensive tax on shipping app updates which creates a strong disincentive to not incrementally improve your product and a strong incentive for sleazy developers to buy fake reviews when they do ship an update. I detest t…
The other option is for a single bug in a single release to stay in your app reviews in perpetuity. Why would you want that, rather than give prospective customers the option to look at current vs old reviews? Also, I would quibble with your description of it as 'resetting of visible app reviews' as the old reviews are still visible, they're just one tap away...
Exactly this situation happens and it's fine because people mention it. "In the latest update, X happens"
Plus developers can respond to reviews and mention that the issue was fixed
Re: Coming changes to Apple's App Store
#223Earlier quoted context omitted.
>> "updates offer a lot" This is the main issue I think. The only way to charge users for an update is to create a new version of the app and then try to inform users about it. A subscription will enable ongoing development for apps which is unsustainable at 99¢ per download.
Or, as revenue comes in from an app, adding more features to entice more buyers, then giving existing users more features (which in turn will theoretically result in better word-of-mouth) can have a positive feedback loop.
So despite the fact that pretty much everyone will want continued improvements, nobody will get anything.
Re: Coming changes to Apple's App Store
#224Earlier quoted context omitted.
> ore importantly, subscriptions are immoral because the end result is robbing users of any sense of ownership. And as a software developer, you no longer feel compelled to innovate, to improve, in order to convince users to upgrade. I for one hate renting things, I prefer ownership. Sure as long as you also accept that you are not owed bug fixes it updates. If you however believe that with system upgrades you should…
> Sure as long as you also accept that you are not owed bug fixes it updates. "Bug fixes" and "updates" are both too broad. If a feature is broken enough that an advertised feature of the software doesn't work, or in the case of something criminally negligent on the developer's part, I'd consider myself entitled to an update to fix the issue. Either that or a refund for whatever amount I paid for the app (or potentia…
If a company publishes an app and then goes out of business, and then years later the platform shifts out from under that app such that it no longer works, do you feel like you deserve a refund? If so, who do you expect to pay? The platform gave your money to the developer; the developer ceased to exist. Neither one has "your" money any more.
Re: Coming changes to Apple's App Store
#225Earlier quoted context omitted.
> No one owes developers a decent lifestyle or a liveable income. If the developer cannot make a living by creating an app (or any other piece of software for that matter), why would they bother creating it at all? > If Nike sold you an indestructible trainer (including non-wearing sole) that you could buy tomorrow, would you rather buy it outright or pay subscriptions in perpertuity This is not a great comparison. A…
> If the developer cannot make a living by creating an app (or any other piece of software for that matter), why would they bother creating it at all? If you're trying to make a living doing X, and you can't, then don't do it anymore. There are tens of thousands of apps that did not need to be made, yet were (no doubt the first step of someone's get-rich-quick scheme). If there is a need, the need will be met, eventu…
> As others have mentioned, requiring updates to run correctly is actually a fault of the underlying system, and the change therein.
Theoretically yes, but this changed from the customer perspective as well. Whereas a few years ago, it was a sign of quality software that no updates were required, it's now a sign of an app that is unmaintained. No updates is a negative signal and thus, updates are mandatory to be perceived as high quality software and to a certain extend, to prevent 1-star reviews.
> If there is a need, the need will be met, eventually, by someone, and if it is truly a "need", people will be willing to pay money for it.
"If there is a need, the need will be met, eventually." Period. The rest of the sentence isn't always true. People aren't necessarily willing to pay money for it and there are other revenue streams ("pay with your data").
Re: Coming changes to Apple's App Store
#226Earlier quoted context omitted.
There aren't many apps that can save you 1000/year. I keep hearing this, but that's nonsense. If a "service" is not producing money and isn't saving you time allowing you to produce money, then it's not worth paying for. Yes, I have subscriptions for IntelliJ IDEA, for Dropbox, for FastMail and for a DigitalOcean VPS. All these are producing money for me. But the list ends here. Because here's the thing: $5/month her…
> More importantly, subscriptions are immoral because the end result is robbing users of any sense of ownership. I don't know why people allowed this transition from software ownership to subscription to happen (although they really weren't given the choice). It's ridiculous that the customer is giving away his MS Office ownership in exchange for the marginal improvements that MS has been doing in the last couple of…
Do note that the big conversions to SaaS models in recent years—Adobe Creative Cloud, Microsoft Office 365, etc.—are of products where 90+% of the revenue already came from corporate buyers rather than from individual consumer licenses. That the SaaS model also does something-or-other to drive consumer income is cute, but kind of irrelevant to the product managers who are making these business-model decisions.
Re: Coming changes to Apple's App Store
#227Earlier quoted context omitted.
I run a niche B2C SaaS with a monthly fee. This lets me maintain the product for a long time. If it was a one-off payment, I probably could've closed shop by now. Thing is, all niche products with tiny markets (say, a few hundred or a few thousand users) won't be able to survive in the long run without subscriptions.
Anything *aaS is a perfect candidate for subscription. Most other things aren't. Why should you pay recurring fee for what can easily run on your local machine? On the other hand, the $1 price on AppStore for most apps is ridiculously low.
Re: Coming changes to Apple's App Store
#228Earlier quoted context omitted.
I run a niche B2C SaaS with a monthly fee. This lets me maintain the product for a long time. If it was a one-off payment, I probably could've closed shop by now. Thing is, all niche products with tiny markets (say, a few hundred or a few thousand users) won't be able to survive in the long run without subscriptions.
Obviously SaaS has to be subscription based, since there are the obvious hosting costs per user. But very little software needs to be SaaS, that was a mess you got yourself into in the first place.
Re: Coming changes to Apple's App Store
#229Earlier quoted context omitted.
> $0.49/month is $6/year. If I thought an app was worth $2, I'm absolutely not willing to pay that much for it. I honestly can't think of a single paid app that I use that I don't think is worth more than $2 to purchase forever. If there's an app I won't use often but professionals would use daily for years (say a house measurement app while I'm shipping for a house) I'm happy to pay .99 or 1.99 for the month or two…
How about a VNC client for when you occasionally want to remote into your home computer? Say you use it every two weeks. Subscription price is $5/month ($60/year) because it's a professional tool for sysadmins who use it all the time. Maybe you'd have paid $30 for it standalone, but now if you want to use it for 3 years, the price is 6x as high (and the software poofs when you stop paying). The line between professio…
Re: Coming changes to Apple's App Store
#230Earlier quoted context omitted.
> Apps are a service. No. Flat out no. If I spend $x0 or $x00 for an app to create something (music, code, mechanical drawing, whatever), I darn well better be able to access my music/code/drawing at any point in the future, even if the maker of the app has gone out of business.
Many, perhaps even most, popular mobile apps have some sort of online component that will surely stop working if the business is closed. And apps made for an OS two releases back or more regularly seem to stop working if not updated. I know I've certainly got paid apps that simply do not work at all anymore. This is not a new phenomenon. Try running a game made for Windows XP or even Photoshop 6.0 on Windows 10, it l…
This is the exact opposite of truth. Windows 95? Sure. But XP? Rubbish.