Earlier quoted context omitted.
I did that with my strategy game Proximity. It takes a fraction of a fraction of a second for it to calculate what move to make next, but if it places it immediately, it feels aggressive and intimidating. Just imagine if you were playing chess against an opponent and as soon as you made your carefully planned movement the other player immediately made his move and it was your turn again right away. It feels pretty ag…
I suspected that this was the case with Proximity, but the delay still served its purpose for me. I haven't played it in a while, so maybe I'll give it a whirl again. Thanks for putting together such a fun little game!
I even turned down a request from the Puzzle Pirates guys to include it as a minigame in their game (that was a mistake), and OmgPop almost paid me to make a version for their website (shortly before they made Draw Something and got bought by Zynga), but I was too busy trying to finish my degree at the time.
I've been tempted to start an open source version to get some help developing it, but I started getting more into board game design lately and I've been programming less and less in my spare time. Kinda hoping I get a reputation in the board game world and then get a board game version of Proximity published (it's an abstract, so it's a harder sell to publishers).
Anyway, I'm glad you enjoyed the game. Hopefully someday I'll put out a newer version of it.