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Agar.io

agar.io

211–220 of 238 posts

Re: Agar.io

#211
post #69

While looking at the js source code and modifying it a bit I was able to program keys W A S D to move my cell around. But it doesn't work after a bit. The protocol is send the position of the mouse (which corresponds to the cell) to the server and then it calculates change over time to get a velocity. So if I move too much it starts going forever in one direction. Although this is using a quad tree implementation for…

Where did you find the source code? I have been looking everywhere and cannot find it!

Uh, by looking at the webpage's source code?

Re: Agar.io

#215
post #161

The dev streamed the development of this game on Twitch, pretty cool to watch: http://www.twitch.tv/m280/profile/past_broadcasts

I would love to watch is, is there some copy?

Re: Agar.io

#218
I'd be nice to be a parasite if you've been eaten up a lot... right about now, this game is getting just so one sided. Even with the stationary parasite you can feed to make a new one, which rarely happens... all there is just every cell is focused on eating each other.

Why can't there be more types of dangers? Like, being big or ginormous for too long would attract viruses, it could be a spawned player who will become one, and you have to divide yourself to smaller cells, so that the infection wouldn't be too quick.

Re: Agar.io

#219
I'd be nice to be a parasite if you've been eaten up a lot... right about now, this game is getting just so one sided. Even with the stationary parasite you can feed to make a new one, which rarely happens... all there is just every cell is focused on eating each other.

Why can't there be more types of dangers? Like, being big or ginormous for too long would attract viruses, it could be a spawned player who will become one, and you have to divide yourself to smaller cells, so that the infection wouldn't be too quick.

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