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Unreal Engine 4 is now available to everyone for free

unrealengine.com

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Re: Unreal Engine 4 is now available to everyone for free

#211
post #18

A demo of the astounding capabilities for those who haven't seen: https://www.youtube.com/watch?v=Y6PQ19BEE24

This is my favorite Unreal 4 demo - https://www.youtube.com/watch?v=MOvfn1p92_8 (sadly missing the wonderful quote "I light my level by dropping a sun in.") I'm completely in awe of the feedback loop here. It even compiles and swaps code while you're in the game!

Unfortunately that demo is outdated. They dropped a lot of that GI tech because it was never made performant for medium spec machines.

Re: Unreal Engine 4 is now available to everyone for free

#212
post #123

Earlier quoted context omitted.

It's conditionally free. If it were unconditionally free that would permit you to use the term without question or having people call bullshit. When they do call bullshit, which is to be expected, it's absurd to go around accusing them of whining and being ridiculous. Get a grip.

Isn't "conditionally free" still free?

Yes, but when you don't explicitly state the conditionality, and particularly so in the ad-line, then it's a version of free that one should expect to incite calls of bullshit.

Think of it this way: it's on par with false advertising which companies do get sued for. That's why companies make signs like "up to 30% off" and not just "30% off" (when only some items are 30% off). It is considered, by most, a mis-representation or false hood; a lie if you will.

Re: Unreal Engine 4 is now available to everyone for free

#215
post #28

Earlier quoted context omitted.

It's hard to compare unity and unreal. To answer the question about c++, with UE4, the blueprint system removes almost all of that. Entire games can be written in their visual programming language. I also think there are ways to use c# ( https://mono-ue.github.io/ ), if you prefer that as well. C++ is needed if you want to extend the native classes. Regarding the editor, unreal is pretty amazing. It really shines in…

Regarding the editor, unreal is pretty amazing. If it runs. ...and that's a big IF. The editor ran like absolute rubbish originally on macs, to the point where it was actually unusable. They've done a lot of work on that, but it's still miles away from the unity editor. I think it's really hard to argue the unreal editor is better; it's a lot slower , but it does have some nice tools. You also can't create extensions…

Actually you can create extensions to the editor, but it requires a lot more of work compared to the counterpart. Also, i use both UE and Unity on my mac, and while i agree that UE crashes a lot, that's mostly on user error. Unity, on the other hand, crashes while importing textures, generic assets, resizing textures, hangs when clicking play, etc.

Re: Unreal Engine 4 is now available to everyone for free

#216
post #17

How does it fare against Unity? My understanding, from previous versions, is that Unity offered a lot more tooling than Unreal. Also, Unreal's SDK demanded a lot of C++ code, which can be unappealing for small studios compared to Unity's Mono and several possible (managed) language choices. However, Unreal appears to be much more capable, and better performing. Also, is Crytek still competitive? It used to be competi…

I believe Crytek stepped down from the "indie" scene.

You can actually license the engine royalty-free for $9.90/month through Steam (http://www.cryengine.com/get-cryengine)

Re: Unreal Engine 4 is now available to everyone for free

#217
post #116

Earlier quoted context omitted.

I don't think either engine is well suited for an MMO to be honest. You are probably better off looking at something like the HeroEngine. Unreal Engine's built in networking systems are suitable for 64 players, maybe 128 tops. It's replaceable, but I wouldn't recommend delving into that. I will say this though, if you have 1 C++ programmer with UE4, they can create functionality not builtin to the engine and expose i…

I don't know about ZERO programming. If you look at RayCast vs RayTrace here https://docs.unrealengine.com/latest/INT/GettingStarted/From... building anything complicated with Blueprint creates a massive amount of visual clutter. It looks clearer in C++. Maybe it's easier for a novice as they're building it since the autocomplete and component system hold your hand, but reading it after is a nightmare of following li…

It is possible to copy/paste blueprints as text only. The only caveat is that the output is kilometric (a blueprint of mine with ~60 nodes produces ~2500 lines of text).

Re: Unreal Engine 4 is now available to everyone for free

#219
post #61

Earlier quoted context omitted.

not subject to or constrained by engagements or obligations Free software very much is subject to engagements and obligations, these being the terms of the respective license. Is your argument based on an excessively restrictive, ideologically motivated definition of the word "free" that does not fully represent how the word is used in practice? It's funny, because by your own statement, "open source" is also an exce…

It's funny, because by your own statement, "open source" is also an excessively restrictive and ideologically motivated definition, what with OSI and FSF definitions being largely equivalent. For some reason I doubt you believe this. Why would you say that? I actually explicitly believe that the FSF and OSI have coopted the term "free" in order to bend it to their own definition, while in fact espousing a position th…

They don't restrict user freedom, they restrict distributor freedom with the goal of helping the user. This is a key distinction, because the end user can do anything whatsoever to the source code, no matter what the license wants.

Re: Unreal Engine 4 is now available to everyone for free

#220

Earlier quoted context omitted.

That seems pretty gameable (and who would be better at gaming systems than games devs?). "Oh, yeah, we made $2999 on Gem Clan Quest, then $2999 on Gem Clan Quest Super Deluxe Edition, and $2999 on the Gem Clan Quest Candy Kingdom DLC, which is more of a sequel really, so it's a totally different product..."

My guess is their not interested in the small fry and are looking for companies that earn hundreds of millions. If a company was gaming this pricing creating 100 products each earning $4,000 (vs. $400k) they are saving $15,000 and are likely to hurt their business via customer confusion.

It's an issue of not being able to compete with Unity any other way too. Small developers that gain experience with your engine sometimes become big developers, who are going to be used to your engine. Makes sense.
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