Are You A Typing Hacker? Prove It
211–220 of 261 posts
Re: Are You A Typing Hacker? Prove It
#212In any case, a fine example of game-reward theory tying into feedback loops for education.
Re: Are You A Typing Hacker? Prove It
#213Re: Are You A Typing Hacker? Prove It
#214Re: Are You A Typing Hacker? Prove It
#215Like some noted, the difficulty curve could use a tweak or two -- but overall it was fun.
Re: Are You A Typing Hacker? Prove It
#216It's not that your game is too hard or too easy. You can dive in a little deeper. It's that your difficulty curve is not tuned properly. IMO you can tune it statically (follow most of the advice here, make it harder). Or, you can use some very basic dynamic difficulty shifting (If they complete the first level in >wpm, ramp up the difficulty, or adjust the difficulty curve as needed). See this great video from Extra…
This is definitely a good idea, but way harder to implement that it looks on the surface. I already spent about 40 hours tuning the game to what it is now and it still sucks. Tuning a dynamic difficulty system would take even more time, mostly testing. And then of course there's the question of what happens with the highscores. If one player is presented with a simpler game than the next, scores are not comparable at…
Re: Are You A Typing Hacker? Prove It
#217Re: Are You A Typing Hacker? Prove It
#218Could we get a URL that goes straight to a specific level? That would be easier than repeatedly going through the first handful to get to the challenging ones.