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A Dark Room - minimalist text-based game

adarkroom.doublespeakgames.com

211–220 of 245 posts

Re: A Dark Room - minimalist text-based game

#212
post #195

Earlier quoted context omitted.

And Frog Fractions is worth checking out if you like Candy Box.

how does it even relate to Frog Fraction ?

Frog Fraction does not relate to things.

It is just worth mentioning from time to time.

Re: A Dark Room - minimalist text-based game

#213
post #16

Seems to use the psychological technique of intermittent rewards to encourage continued clicking of "stoke the fire." Unfortunately after about 4 stokings with no new developments in the game, I got bored and quit.

After two times stoking the fire the room changes from cold to mild. There is also a shivering stranger stumbling into the room. Of course you can still be bored by that, but it is not true, that there is no new development.

Re: A Dark Room - minimalist text-based game

#214
A very nice game!

Another automatic click script, clicking the buttons only when necessary:

var checkAll = setInterval(function() { var bn = ['stoke','gather','traps']; for (var i=0; i<bn.length;i++) $('#'+bn[i]+'Button:not(.disabled)').click(); }, 500);

Re: A Dark Room - minimalist text-based game

#215
post #136
post #94

Earlier quoted context omitted.

I had looked at the source and concluded the spaceship was just a file left from some other project. Damn, I should have played further.

It's really cool when you first find the alien alloy, but the spaceship sequence is pretty unexciting.

I found doging the ascii asteroids really cool.

Re: A Dark Room - minimalist text-based game

#217
post #120

Earlier quoted context omitted.

Alternatively, you should have an attention span not measured in seconds.

Thats mean! I was merely saying the opening needs to first 'earn' the right for my attention. I am surprised that you can get down-voted for suggestions.

How would you acclimate a player for a "slow" pace without starting slow?

Re: A Dark Room - minimalist text-based game

#218
post #207

Earlier quoted context omitted.

You are aware that ALL Javascript is open source, aren't you? If you trust native code simply because it's open source, why don't you trust browser-interpreted code?

Being able to read the source is necessary for open source, but not sufficient.

If the source is available to the public it is open source. I may not have a copyleft license, but for that we have other terms like "Free Software".

Re: A Dark Room - minimalist text-based game

#220
post #218
post #207

Earlier quoted context omitted.

Being able to read the source is necessary for open source, but not sufficient.

If the source is available to the public it is open source. I may not have a copyleft license, but for that we have other terms like "Free Software".

> If the source is available to the public it is open source.

That's not the usual definition. The usual definition of "open source" revolves around having an open source license.

> I may not have a copyleft license, but for that we have other terms like "Free Software".

"Free Software" and "open source" are approximately equivalent (the FSF "free software" definition and the OSi standards for "open source" aren't identical, and there are probably some license that meet one but not the other, but they are close enough in practice that its not a huge difference.

"Copyleft" is a much narrower term than either "open source" or "free software". Most open source or free software licenses are not copyleft.

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