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Cursor Camp

neal.fun

211–217 of 217 posts

Re: Cursor Camp

#211
This way you can hit the ball harder and farther.

Press Ctrl+Shift+J to open the console and if you are on Mac command+option+J Then write the code: (function() { let power = 20; // Upward thrust force let clickMultipler = 15; // How many clicks does it launch per move

console.log("--- ASCENDING PROPELLER MODE ---"); console.log("Hover your mouse over the ball to launch it into space.");

document.addEventListener('mousemove', (e) => { // We calculate a point directly below the cursor.

// Clicking "below" the ball pushes it upwards. const fakeY = e.clientY + power;

for(let i = 0; i // We look for the object in its current position so that the impact //counts const target = document.elementFromPoint(e.clientX, e.clientY); if (target) { target.dispatchEvent(ev); } } }, true); })();

Re: Cursor Camp

#212
post #76
post #71

Earlier quoted context omitted.

I only managed to get out once I had earned all 9 badges...

ah so you havent discovered the secret 10th badge yet, have you

how do you get it if you don't mind me asking?

Re: Cursor Camp

#215
Had a lot of fun on the right side of the map lol.

Anyone else find the left side of the map causes the framerate to drop down to 15ish for some reason? Very odd, completely smooth otherwise. Firefox Android browser.

Re: Cursor Camp

#216
post #107

This is so good! Using mouse motion as a control scheme is particularly genius - how did no one think of this before? I particularly like the points where the mouse control is taken away from you, i.e. when you float downstream, or when you go down a slide. It's also particularly genius how the mouse can 'teleport' around the screen (i.e. when you go into a door and come out somewhere else). This idea could even be t…

> Using mouse motion as a control scheme is particularly genius - how did no one think of this before?

Point-and-click adventure games and the golden age of Macromedia Flash might be before your time? This really reminds me of novelty sites built in Flash which was all point and click and vector animation. A lot of those sites are lost to time, or perhaps hidden in some deep crevice of the web archive.

> I particularly like the points where the mouse control is taken away from you

One thing Flash couldn't do. But it had plenty of RCE exploits, so maybe it could.

Re: Cursor Camp

#217
post #180

Earlier quoted context omitted.

There's mention of the cave and a "convergence point". I tried looking all around the cave, but there doesn't seem to be anything there (although you can find the drawings on the walls) Edit: I looked at the source though and I don't see anything else clickable in the cave... No hidden secret badge either, maybe it is just for ambiance.

Turning the antenna in the treehouse gives different messages of about two minutes each. It’s a bit hard to listen to the whole thing without someone else interrupting by changing the antenna, so here are the audio files: https://neal.fun/cursor-camp/sounds/harold-1.mp3 https://neal.fun/cursor-camp/sounds/harold-2.mp3 There’s talk of the tent near the beach, the gong, and gathering at the big fire once you hear the c…

They specifically mention going to the cave at 8:47 AM on July 3rd, and that the convergence(?) is always scheduled. So i think it might be a bit more specific than just 8:47

edit: First of all, the entry on july 3rd 1987 refers to the first group (also reffered to as the first session), from the point when they arrived. Given that its also said that this is the second session and that the convergence has always been scheduled, it can be assumed that it will occur at the same time.

Timings:

When you turn the radio to the right, the audio states that (waterfront) activities begin at 8:00. Additionally, the left recording states that if a gong is heard, the cursors gather at the fire. The right page on the book states that the group clustered at the fire ring within the first hour, which implies that the gong bell was rung between 8:00 and 8:47 when they went to the cave.

Convergence points:

Second of all, There are 2 possible covergence points. The cave, and the point where the sign has been placed. All of the built paths in the camp converge at the sign, this was intentional. Additionally, comparing the star map to the physical math implies that either the sign or the music area are the convergence point. Given that tge convergence point was verified before breaking ground and we literally spawn at the sign. It's likely that the sign is the convergence point.

However it is also said that all the natural paths run towards the cave, and not away from it which is noted as strange. On top of this, the july 1987 entry states that although the observer had never mentioned the cave, the cursors ended up visiting it anyways. The audio recording states that the caaves are free to visit, but it is reccomended to stay on the marked path and to stay close to camp, since the natural paths lead to the cave and the speaker attempts to divert campers attention from the cave in session 1, it is possible that the cave is a point of conversion, if not a place of significance.

Anomalies: 1. The speaker emphasises that it is always a beautiful day at the camp.

2. If at any point a gong is heard , gather at the fire. matched with the cursors gathering at the fire within the first hour on july 3rd.

3.stay close to the camp, joint with the eye abduction. (image of eye also seen at treehouse and trophie room)

4. Image of sandtimer in cave and also sand timer in sauna could be related

3. Image of butterflies in cave, matched with the lack of butterflies in the area marked with butterflies (just though this could be relavant)

4. "the cafeteria will serve what it always serves", feel free to correct me, but the cafeteria is the one place on the camp where the food does not affect you, so if the menu in the cafeteria changes, that could be important.

conclustion from anomalies:

Since the first activity is at the waterfront, and the gong was rang within the first hour. It is possible that the gong was rang due to bad weather, as that would effect the activity. so it's likely that many of the mentioned features may change on july 3rd.

This is as far as i've gotten, it's highkey just a theory anyways.

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