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Anthropic tries to hide Claude's AI actions. Devs hate it

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211–220 of 257 posts

Re: Anthropic tries to hide Claude's AI actions. Devs hate it

#211
post #183
post #76

"Hiding" is doing some heavy lifting here. You can run --json and see everything pretty much (besides the system prompt and tool descriptions).... I love the terminal more than the next guy but at some point it feels like you're looking at production nginx logs, just a useless stream of info that is very difficult to parse. I vibe coded my own ADE for this called OpenADE ( https://github.com/bearlyai/openade ) it use…

Why does it say "Works with your existing Claude Code subscription"? I thought Anthropic banned use of CC subscriptions in third-party software?

the project just does subprocess calls to claude code (the product/cli). I think services like open code were using it to make raw requests to claude api. Have any more context I can look into?

Re: Anthropic tries to hide Claude's AI actions. Devs hate it

#212
post #83

Earlier quoted context omitted.

You thought "fast mode" was describing the agent? No no no, it's describing your spend, since it only uses "extra usage."

Out of principle I'm never paying them a cent for "fast mode". I've already started using Codex anyway, will probably just cancel my sub since I've found I actually haven't needed CC at all since making the switch.

[deleted]

Re: Anthropic tries to hide Claude's AI actions. Devs hate it

#213

Earlier quoted context omitted.

This is exactly why enforcement needs to be architectural. The "challenges around maintainability and scalability" your clients hit exist because their AI workflows had zero structural constraints. The output quality problem isn't the model, it's the lack of workflow infrastructure around it.

Is this not just “build a better prompt” in more words? At what point do we realize that the best way to prompt is with formal language? I.e. a programming language?

No, the suite of linters, test suite and documentation in your codebase cannot be equated to “a better prompt” except in the sense that all feedback of any kind is part of what the model uses to make decisions about how to act.

Re: Anthropic tries to hide Claude's AI actions. Devs hate it

#214

Earlier quoted context omitted.

Is this not just “build a better prompt” in more words? At what point do we realize that the best way to prompt is with formal language? I.e. a programming language?

No, the suite of linters, test suite and documentation in your codebase cannot be equated to “a better prompt” except in the sense that all feedback of any kind is part of what the model uses to make decisions about how to act.

A properly set up and maintained codebase is the core duty of a software engineer. Sounds like the great-grandparent comment’s client needed a software engineer.

Re: Anthropic tries to hide Claude's AI actions. Devs hate it

#215
post #58
post #54

Earlier quoted context omitted.

Terminal scrolling opens a big can of worms for them, I doubt they'll ever implement it. The best you can do is enable scrollbars in opencode so you can quickly jump places.

we are going to implement this

lmao

Re: Anthropic tries to hide Claude's AI actions. Devs hate it

#216
post #137

Keep cattle, not pets! The advice that used to apply for managing large numbers of machines also applies to managing coding agents. If you rely on monitoring the behaviors of an individual coding agent to produce the output you want, you won't scale

Are you one of those developers that hates debuggers and stack traces, and would rather spend three hours looking at the output or adding prints for something that would take 5 minutes to any sane developer?

This is very much a tangent, and was asked in bad faith, but I’ll answer anyways!

One of the interesting things about working on distributed systems, is that you can reproduce problems without having to reproduce or mock a long stack trace

So I certainly don’t see the case you’re talking about where it takes hours to reproduce or understand a problem without a debugger. Of course there are still many times when a debugger should be consulted! There is always a right tool for a given job.

Re: Anthropic tries to hide Claude's AI actions. Devs hate it

#217
post #135

We have been playing with glm4.7 on cerebras which I hope to be the near future for any model; it generates 1000s of lines when you recover from a sneeze : it's absolutely irrelevant if you can see what it does because there is no way you can read it live (at 1000s of tokens/s) and you are not going to read it afterwards. Catching it before it does something weird is just silly; you won't be able to react. Works grea…

That holds up for code generation (where tokens fly by), but not for tool use. The agent often stalls between tool calls, and those are exactly the moments I need to see what it's planning, not just stare at a blank screen

Depends on the tools I guess. It can race through 100s of commands in bash in a blink.

Re: Anthropic tries to hide Claude's AI actions. Devs hate it

#218

Earlier quoted context omitted.

This is exactly why enforcement needs to be architectural. The "challenges around maintainability and scalability" your clients hit exist because their AI workflows had zero structural constraints. The output quality problem isn't the model, it's the lack of workflow infrastructure around it.

Is this not just “build a better prompt” in more words? At what point do we realize that the best way to prompt is with formal language? I.e. a programming language?

[dead]

Re: Anthropic tries to hide Claude's AI actions. Devs hate it

#219
post #160

Earlier quoted context omitted.

> Then spin up a new agent to decide which approach of the three is best on the merits. Repeat this analysis in fresh contexts and sample until there is clear consensus on one. If there are several agents doing analysis of solutions, how do you define a consensus? Should it be unanimous or above some threshold? Are agents scores soft or hard? How threshold is defined if scores are soft? There is a whole lot of scienc…

We have a voting algorithm that we use, but we're not at the level of confidential disclosure if we proceed further in this discussion. There's lots of research out there into unbiased voting algorithms for consensus systems.

You conveniently decided not to answer my question about quality of the solutions to vote on (ranking FizzBuzz memorization).

To me, our discussion shows that what you presented as a simple thing is not simple at all, even voting is complex, and actually getting a good result is so hard it warrants omitting answer altogether.

Re: Anthropic tries to hide Claude's AI actions. Devs hate it

#220
post #27
post #22

Earlier quoted context omitted.

> it's about catching when it goes off the rails before it makes a mess The latest "meta" in AI programming appears to be agent teams (or swarms or clusters or whatever) that are designed to run for long periods of time autonomously. Through that lens, these changes make more sense. They're not designing UX for a human sitting there watching the agent work. They're designing for horizontally scaling agents that work…

None of those wild experiments are running on a "real", existing codebase that is more than 6 months old. The thing they don't talk about is that nobody outside these AI companies wants to vibe code with a 10 year old codebase with 2000 enterprise customers. As you as you start to work with a codebase that you care about and need to seriously maintain, you'll see what a mess these agents make.

My Claude Code has been running weeks on end churning through a huge task list almost unattended on a complex 15 yr old code base, auto-committing thousands of features. It is high quality code that will go live very soon.
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