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Asus Announces October Availability of ProArt Display 8K PA32KCX

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Re: Asus Announces October Availability of ProArt Display 8K PA32KCX

#211

Earlier quoted context omitted.

> Developers uses powerful macs and users have old windows - the usability is different, but devs usually don't care. Works fine on my machine! Part of what QA testing should be about: performance regressions.

This is not even a regression - it has always been there, unnoticed!

If it has always been there, then your QA process has always sucked and missed it.

Re: Asus Announces October Availability of ProArt Display 8K PA32KCX

#212
post #30

Earlier quoted context omitted.

My primary monitor is the Samsung 57" 8Kx2K 240Hz ultrawide. That's the same amount of bandwidth, running over DisplayPort 2. It mostly works!

Is it actually good for productivity? The curve isn’t too aggressive? Could you, e.g. stack 3 independent windows and use all 3? Or you kind of give up on the leftmost / rightmost edges ?

I think window managers these days do a better job on 3 monitors than on a single one that could have the same area.

With an ultra wide you lose the screen concept for managing area and it gets awful because you lose grouping windows on different screens, picking per-monitor workspaces, moving windows across screens.

Either monitors need to present themselves as multiple screens, or window managers need to come up with virtual screens to regain the much needed screen abstraction.

Re: Asus Announces October Availability of ProArt Display 8K PA32KCX

#213
post #190

Earlier quoted context omitted.

Most modern games already have built-in scaling options. You can set the game to run at your screen’s native resolution but have it do the rendering at a different scale factor. Good games can even render the HUD at native resolution and the graphics at a scaled resolution. Modern OSes also scale fine. It’s really not an issue.

Games are not what I had in mind. Last time I checked, most graphics drivers didn’t support true integer scaling (i.e. nearest-neighbor, no interpolation).

With very high PPI displays the gamma corrected interpolation scaling is far better than nearest neighbor scaling.

The idea is to make the pixels so small that your eyes aren’t resolving individual pixels anyway. Interpolation appears correct to your eyes because you’re viewing it through a low-pass filter (the physical limit of your eyes) anyway.

Reverting to nearest neighbor at high PPI would introduce new artifacts because the aliasing effects would create unpleasant and unnatural frequencies in the image.

Most modern GPU drivers (nVidia in particular) will do fixed multiple scaling if that’s what you want. Nearest neighbor is not good though.

Re: Asus Announces October Availability of ProArt Display 8K PA32KCX

#214

Earlier quoted context omitted.

This is more widespread than we like to admit. Developers writing software on 64GB M4 Macs often don't realize the performance bottlenecks of the software they write. Developers working over 1gbps Internet connections often don't realize the data gluttony of the software they write. Developers writing services over unlimited cloud budgets often don't realize the resource wastes into which their software incurrs. And…

You can nerf network performance in the browser devtools or underprovision a VM relatively easily on these machines. People sometimes choose not to and others are ignorant. Most of the time, it's just the case that they are dealing with too many things that are vague making it difficult to prioritize seemingly less important things. A number of times I've had to have a framing discussion with a dev that eventually ge…

Chrome devtools allow you to simulate low network and CPU performance, but I'm not aware of any setting that gives you pixelated text and washed-out colors. Maybe that will make a useful plugin, if you can accurately reproduce what Microsoft ClearType does at 96dpi!

Re: Asus Announces October Availability of ProArt Display 8K PA32KCX

#215

Earlier quoted context omitted.

If you look at the Steam hardware survey, most users (as in, > 50%) are still using 1080p or below. https://store.steampowered.com/hwsurvey/Steam-Hardware-Softw...

I don't think this is contra to my original point. Nearly 50% of all users are running at greater-than 1080p resolutions, and presumably power users are overrepresented in the latter category (and certainly, it's not just the ~2.5% of Mac users pushing the average up)

FWIW, I didn't mean to reply to you in an argumentative way. Just proposing an answer to this:

> I'm honestly not sure where all these hackernews commenters with low-dpi displays are coming from

I still see 1080p fairly often on new setups/laptops, basically, although 1440p and 4K are becoming more common on higher-end desktops. Then again, 1440p at 27" or 32" isn't really high dpi.

Re: Asus Announces October Availability of ProArt Display 8K PA32KCX

#217
post #12

Earlier quoted context omitted.

I wouldn't hold my breath. Competing models seem to top out around 120 Hz but at lower resolutions. I don't imagine there's a universal push for higher refresh rates in this segment anyway. My calibrated displays run at 60 Hz, and I'm happy with that. Photos don't really move much, y'know.

I imagine your mouse still moves plenty though.

If "the mouse looks nice" is the selling point, I'm not sold.

Re: Asus Announces October Availability of ProArt Display 8K PA32KCX

#218
post #75

The problem with using this kind of monitor for any work that others will view on their own monitors is that your perception of what looks good will be way off. For example, it's clear that a lot of the Rust UI framework developers have been working on Macs for the last few years. The font rendering on many of those look bad once you plug them into a more normal DPI monitor. If they hadn't been using Macs with Retina…

This is more widespread than we like to admit. Developers writing software on 64GB M4 Macs often don't realize the performance bottlenecks of the software they write. Developers working over 1gbps Internet connections often don't realize the data gluttony of the software they write. Developers writing services over unlimited cloud budgets often don't realize the resource wastes into which their software incurrs. And…

I agree, but developers don't have freedom over the product. Product managers are the ones who have a say, and even then, they are in a strict hierarchy, often ending at "shareholders". So, many of the wrongs come from the system itself. It's either systemic change (at least an upgrade), or no meaningful change.

Re: Asus Announces October Availability of ProArt Display 8K PA32KCX

#219
post #75

The problem with using this kind of monitor for any work that others will view on their own monitors is that your perception of what looks good will be way off. For example, it's clear that a lot of the Rust UI framework developers have been working on Macs for the last few years. The font rendering on many of those look bad once you plug them into a more normal DPI monitor. If they hadn't been using Macs with Retina…

> The problem with using this kind of monitor for any work that others will view on their own monitors is that your perception of what looks good will be way off.

That’s not the problem of using this monitor for creating the work, that’s the problem of not also using a more typical monitor (or, better, an array covering the common use cases, but which is practical depends on whether you are talking about a solo creator or a bigger team) for validating the work.

Just as with software, developers benefit from a more powerful machine for developing, but the product benefits from also being tested on machines more like the typical end-user setup.

Re: Asus Announces October Availability of ProArt Display 8K PA32KCX

#220

Earlier quoted context omitted.

Also, it's not only about the screen resolution. Developers uses powerful macs and users have old windows - the usability is different, but devs usually don't care. Works fine on my machine! Had reported many issues where to reproduce they needed to enable 10x throttling in the browser. Or use a Windows machine.

> Developers uses powerful macs and users have old windows - the usability is different, but devs usually don't care. Works fine on my machine! Part of what QA testing should be about: performance regressions.

Usually it is not a priority, especially for enterprise software. It's ok if UI is lagging, page finish loading in 10 seconds, etc. Simply because there is usually no other choice, people have to use whatever is bought/developed.
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