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Open Social

overreacted.io

211–220 of 409 posts

Re: Open Social

#211
post #208
post #205

This is a beautifully written introduction to the architecture of AT, but after much consideration I will still remain on ActivityPub for the time being. I love the idea to define data formats first, and then build on top of that. It's the only way we should do everything, because if you have the data, everything can be re-built on top. Unfortunately the way AT works is all contained in here: > Social aggregation fea…

What I found most exciting while reading this article was the promise that you can “up and leave” and take your data with you without breaking links, because the links are based on a domain name you control. This is not so in ActivityPub. The data you post is owned by/controlled by the instance you're on. In the language of the article, you're still a row in somebody else's database. I was on Mastodon for a while unt…

If we're talking strictly ActivityPub, they're exactly the same: servers where your data lives. AT's PDS give you access to your data, but proper AP servers also do that: you have your collections, and all your activities in them. The trick is to recognize which software is actually a proper ActivityPub software, and unfortunately Mastodon isn't one of them. The current issue is not with ActivityPub.

Re: Open Social

#212

Sometimes I wonder - maybe websites were enough? Most people on most platforms are readers/consumers, not producers anyways. Maybe having a personal website was a good filter for publishing after all? Maybe personal websites + sites like hackernews that allows us to discuss our and other people's work is the best the Internet could be.

Even if the information consumers are 99% of the users, making the features available for the content creators leads to much better content. Plus people want the ability to be able to post content if they need to. I shall point to the /r/ask* subreddits as an example.

Re: Open Social

#214
post #106

Earlier quoted context omitted.

Social networks rarely come up by being "the same but..." They come up by doing something unique that can't be done on older platforms.

"Unique" is definitely not necessary. Look at the dominant social media platforms of the last two decades. MySpace -> Facebook -> Twitter -> Instagram -> Snapchat -> TikTok. Each of them was a minor evolution over the last, with the core feature set remaining basically the same. Lots of user-generated content, algorithmic recommendations, likes, comments, DMs, ads. There has really not been a revolution in the social…

I see the features that launched them as substantially distinct.

The mode of interaction between users was wildly different from one to the other.

You may be considering their convergent evolution not what caused their rise in the first place.

Re: Open Social

#215

Sadly, it's hard to imagine a world where something like this will ever catch on. The target audience for "traditional" social media is very different from the niche of people who want decentralized social media. Most people just use social media as a means to an end and don't really care about the systems behind it. If the answer is that most people should just make a bluesky account, that defeats the whole purpose…

Unfortunately, yes. The problem is, basically, people.

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Re: Open Social

#216
post #137

Earlier quoted context omitted.

The AT vs AP issue is full of nuance. Our community has gone back and forth on this: https://github.com/bevyengine/bevy/discussions/18302

This is not meant as a criticism at all, I like Bevy. Are you familiar with the Mr. Beast PowerPoint that said: > Your goal here is to make the best YOUTUBE videos possible. That’s the number one goal of this production company. It’s not to make the best produced videos. Not to make the funniest videos. Not to make the best looking videos. Not the highest quality videos.. It’s to make the best YOUTUBE videos possible…

> Your goal here is to make the best GITHUB OPEN SOURCE game engine possible.

That sounds awful if applied to Bevy, and seems you misunderstand what "Mr. Beast" is trying to say.

They're not saying make the best game engine, but make the game engine that would do best by GitHub-popular metrics, which is absolutely the wrong way to go.

I hope they continue to simply make the best game engine available, as before, and ignore useful metrics or focusing on where it's hosted.

Re: Open Social

#217
post #106

Earlier quoted context omitted.

Social networks rarely come up by being "the same but..." They come up by doing something unique that can't be done on older platforms.

"Unique" is definitely not necessary. Look at the dominant social media platforms of the last two decades. MySpace -> Facebook -> Twitter -> Instagram -> Snapchat -> TikTok. Each of them was a minor evolution over the last, with the core feature set remaining basically the same. Lots of user-generated content, algorithmic recommendations, likes, comments, DMs, ads. There has really not been a revolution in the social…

[deleted]

Re: Open Social

#218

Earlier quoted context omitted.

> a major issue with social media is network effects preventing better apps from becoming popular. One thing ATProto does is enable real competition in social apps, assuming they all run on the atproto fabric. One of the core hopes is that we can get everyone over to something like atproto once, to get them out of the silos, such that this is there last time they have to "move" their social network

The challenge will be that first move, yeah. Current social media companies have every incentive not to let users do that.

with every additional user, every additional post, the value of the open network only grows, and eventually becomes too big to ignore.

Re: Open Social

#219
post #137

Earlier quoted context omitted.

The AT vs AP issue is full of nuance. Our community has gone back and forth on this: https://github.com/bevyengine/bevy/discussions/18302

This is not meant as a criticism at all, I like Bevy. Are you familiar with the Mr. Beast PowerPoint that said: > Your goal here is to make the best YOUTUBE videos possible. That’s the number one goal of this production company. It’s not to make the best produced videos. Not to make the funniest videos. Not to make the best looking videos. Not the highest quality videos.. It’s to make the best YOUTUBE videos possible…

If your goal is to be viral and not care about the quality, then maybe following Mr. Beast's advice might make sense. If you'd rather risk popularity by trying to what you think will actually be better without knowing whether it will end up being viral, it makes sense probably to take anything he says with a grain of salt.
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