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Blurry rendering of games on Mac

colincornaby.me

211–220 of 328 posts

Re: Blurry rendering of games on Mac

#211
post #169

Earlier quoted context omitted.

Until you want to do something full screen, then it might be a glaring black rectangle on top of the screen. The way to do it properly is to hide the camera in the thin bezels or somewhere else (inside the LCD, are we there yet?). This is just a lazy solution that designers probably even thought seems iconic.

But if you hide it in a small bezel or behind the LCD you will get significantly worse camera quality.

The quality is already insane if you think about how thin it has to be, with "glass" in front of it and the alu behind it. Pinch it with your fingers, imagine a CAMERA being thinner than that...

I feel like the only one that's still amazed by tech sometimes. I still look at planes and feel amazed we puny humans did that. It's never good enough.

Re: Blurry rendering of games on Mac

#212
post #195
post #180

Earlier quoted context omitted.

If the notch was replaced with a 1cm bezel, then the entire top menu bar would move down by roughly 1cm, and I'd have less screen space for actual content. In some ways, a bezel could be considered to be a "notch" that takes the entire width of the screen. Personally, I've never run out of space in my menu bar, So the notch gives me 1cm of extra screen space. It's nothing to do with thinness. It's about packing the l…

> If the notch was replaced with a 1cm bezel, then the entire top menu bar would move down by roughly 1cm, and I'd have less screen space for actual content. That perceived 1cm is largely meaningless for content. And you get less space in the top menu bar. > Personally, I've never run out of space in my menu bar I have 27 icons in my menu bar. Not because I collect them, but because quite a few apps add their icons t…

To be honest, I wouldn't be surprised if it is requested and/or greenlit by Apple managers who only use their Macs for Safari or Mail. There can't be another way, because the menu splitting and icon disappearance is pretty infuriating.

Luckily I have mostly used Macs on external screens the last few years. But it ticks me off every time I actually use a MacBook as a laptop.

Re: Blurry rendering of games on Mac

#213
post #164

Earlier quoted context omitted.

> I don't understand your logic unless you're implicitly saying the camera needs to go away Yup. We never had camera before the notch. > The notch makes for a smaller menu bar but without the notch there would be no menu bar there Yup. Before the notch we neither had a menu bar that could comfortably fit most menu items even in professional apps, nor did we have a camera. BTW, you literally are saying "The notch make…

What MacBook doesn't have a camera?

They are being sarcastic because the parent post put forward a false dichotomy between a notch and a camera or no notch but no camera.

Re: Blurry rendering of games on Mac

#214
Notches are dumb as shit. Eg. when making a cross platform mobile app, you just have to leave a portion of the screen at the top completely empty. Cus various different phones could have a notch or a front facing camera in any position up there. On mobile where screen real estate is tight we just have to give up a really important fraction of the screen because of this madness of non rectalinear screens.

Re: Blurry rendering of games on Mac

#215

This just shows how little Apple cares about gaming on Mac. It's so sad that I spent thousands on multiple Mac devices (MBP, M Studio, etc.) only to be bottlenecked not by hardware, but by Apple's shitty approach to gaming software. I know why they do it though. Apple can't take their undeserved 30% cut of Mac games the same way they take their iOS cuts. We had a teacher years ago who said something that remains true…

Macs were bad for gaming long before the software Apple Store existed.

Steve Jobs was dismissive about gaming, even when PC gaming was on the rise, that's the reason.

Re: Blurry rendering of games on Mac

#216
post #117

Earlier quoted context omitted.

Don't think of notches as something stupid that takes away from screen area. Think of them as something that allows the overall screen area to increase, as bevels shrink. And then when the corners of the screen are so close to the corner of the laptop, and the corner of the laptop is rounded, it looks weird if the corner of the screen isn't rounded. Like a square peg in a round hole. Fortunately, it's all context-dep…

> then when the corners of the screen are so close to the corner of the laptop, and the corner of the laptop is rounded, it looks weird if the corner of the screen isn't rounded. The rounded laptop corners is a similar design decision. And also it doesn't look weird to me at all compared to rounded corners for windows, especially when they introduce visible desktop garbage in those now-not-perfectly-covering-rectangl…

Rounded corners are not simply an aesthetic design choice, they make the device more durable as there's less of a pinch point when you drop, snag or mishandle the device.

Re: Blurry rendering of games on Mac

#217

The notch is such a wildly stupid idea I can't even begin with it. I actually kinda liked the direction they were going with the keyboard Touch Bar... but they killed that.

What's the alternative? A camera on top of the screen? Fragile, unless you could fold it away. Which would be another point of failure.

The alternative is what literally every other laptop does and just has a rectangular screen. Put the camera outside please and thank you.

iPhones have the same problem. Ever played a fullscreen game and had part of the UI cut off into the notch or island. Yep, it's a problem.

Re: Blurry rendering of games on Mac

#218
post #58

Earlier quoted context omitted.

> Even if they did, 100w should be room enough to play relatively recent titles Steamdeck runs on 45W, and that's plenty enough power to have fun.

I briefly owned a Steam Deck (before returning it), and it seems like most users tone down their expectations a lot compared to PC gaming. 30fps at the Deck’s low resolution seems to be the norm for recent games. Enough power to have fun, sure, but I think people would rightfully pan it if it weren’t Valve.

Expectations are lowered appropriately, I think. There are a number of other handhelds on the market. Of the high end PC handhelds that came out reasonably close to the Steam Deck, they have to trade away a lot of battery life to perform better than the Steam Deck. Valve was clearly optimizing for battery life and I don't think it was a bad choice. The Switch 2 isn't even held back by x86 and it's battery life is still quite painful.

Now, handhelds with newer hardware are definitely going to trounce the steam deck without having to trade away battery life, but I think they did the best they could at the price point and time.

Re: Blurry rendering of games on Mac

#219
post #173

Earlier quoted context omitted.

A bezel would be far preferable to a notch.

Why? Unless I am running a full screen app the notch gives me more screen space. Remember that the mac have the menu bar on top of the screen at all times so the space is not available for normal windowed apps.

I hide my menubar by default. I like using my space for stuff I'm actively looking at.

I was watching someone code in vim on a new mac the other day and the notch covered part of the first like of their editor! Like how does this not completely break you as a human. Maybe I'm a little OCD idk.

Isn't there just like an option to change the resolution and fix this? Apple should really have a "disable notch" mode.

Re: Blurry rendering of games on Mac

#220
Part of my decided to get the M3 MacBook Pro because I wouldn't be able to game on it so much - I needed something reliable for a Cybersecurity Masters and I knew if I got a powerful windows laptop I would be tempted to play games .

My is a lovely machine for the most part but overheats a lot when gaming, so much so that it worries me. So I don't bother.

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