I've played guitar for 23 years, and there is something just off-putting about most of the music on that page, but particularly "Yellow Bus Jam". The guitar solo sounds very unnatural, especially the phrasing, which is totally random. Blues musicians are actually attempting to say something through their instrument. This was just a random number generated solo played by a 6 finger three handed robot. No thanks, lol.
Still makes me want to give up. I just started learning keyboard and playing with synthesizers in the last 6 months or so with the intention of making game music and it's tough to not feel like I'm wasting my time. Game devs will go with what they can afford and who can blame them? The output is not perfect, but if the GenAI can do this now, what will it sound like a year from now? Two? Really takes the wind out of t…
Eleven Music
211–220 of 283 posts
Re: Eleven Music
#212This music sounds like the visual equivalent of one of those motion settings on a tv that cause the "Soap Opera Effect". I'm wondering if the LLM is failing to emulate the odd and even harmonics of real recordings and that's why it seems so unnatural. It makes me feel sick. It's different than the sterile straight to digital recordings of the late 80s early 90s too. Do any of these let people download the individual…
Suno lets you download the stems, also no affiliation at all just really like the tool and have spent a lot of time with it: Suno is night and day better than this product, by a mile. https://soundcloud.com/charlielabs/charlie (everything on this account I made with Suno, sometimes through Abelton if I'm not feeling lazy)
Re: Eleven Music
#213I've played guitar for 23 years, and there is something just off-putting about most of the music on that page, but particularly "Yellow Bus Jam". The guitar solo sounds very unnatural, especially the phrasing, which is totally random. Blues musicians are actually attempting to say something through their instrument. This was just a random number generated solo played by a 6 finger three handed robot. No thanks, lol.
Still makes me want to give up. I just started learning keyboard and playing with synthesizers in the last 6 months or so with the intention of making game music and it's tough to not feel like I'm wasting my time. Game devs will go with what they can afford and who can blame them? The output is not perfect, but if the GenAI can do this now, what will it sound like a year from now? Two? Really takes the wind out of t…
I'm actually a little excited to see what happens.
Re: Eleven Music
#214Earlier quoted context omitted.
Suno lets you download the stems, also no affiliation at all just really like the tool and have spent a lot of time with it: Suno is night and day better than this product, by a mile. https://soundcloud.com/charlielabs/charlie (everything on this account I made with Suno, sometimes through Abelton if I'm not feeling lazy)
Nice. Charlie is the hero we’ve been holding out for. You’re cutting the stems up in Ableton and mixing with additional effects and processing? I don’t have a stance on making music with it will try out stems soon. Awhile back I gave o3 the strudel repl documentation and had it generate some really interesting experiments.
Re: Eleven Music
#215I've played guitar for 23 years, and there is something just off-putting about most of the music on that page, but particularly "Yellow Bus Jam". The guitar solo sounds very unnatural, especially the phrasing, which is totally random. Blues musicians are actually attempting to say something through their instrument. This was just a random number generated solo played by a 6 finger three handed robot. No thanks, lol.
Still makes me want to give up. I just started learning keyboard and playing with synthesizers in the last 6 months or so with the intention of making game music and it's tough to not feel like I'm wasting my time. Game devs will go with what they can afford and who can blame them? The output is not perfect, but if the GenAI can do this now, what will it sound like a year from now? Two? Really takes the wind out of t…
(For reference, I'm responding with such a long post because I have a pretty unique perspective to share compared to the hacker news crowd, and also, I wish someone had told me this too, when I was a teenager.)
I heard it five years ago and hated it because it sounds like slop, I heard it today and hated it because it sounds like slop. Game devs (the ones you actually want to work for that aren't just pulling asset flips), by and large hate AI art, and gamers by and large hate it too (There's a whole movement about not using it in games lol).
On top of that, professional musicians are so, so guilty of using music libraries to produce music — Guy Michelmore on Youtube (@ThinkSpaceEducation) has a really, really good video that I can't find right now, where he demonstrates using music libraries to bootstrap a composition. It's really unlikely to be the case that if you're working as a professional musician, that you're going to be producing all of the work of a given composition (even though it is very, very valuable to do that as a beginner because it helps you learn a shitload). Finally adding to this point, there's a cottage industry of people on Youtube who spend time pulling apart world-famous songs and figuring out who they're reusing for the bassline, what bands they sample parts of the audio segments from, etc. Hell, there's a whole browsable library of this: https://www.whosampled.com/
Separately, as a burned out folk+classical musician whose friends and family went on to be nationally recognized musicians (I dropped out of the folk scene due to gender dysphoria and presentation woes lol, but one family member did tour the world playing music when i was a wee bab), music has never, ever, ever been super profitable for anyone other than the very lucky or the very, very wealthy. You are very, very lucky to break even on the amount of time you spend, let along equipment costs. Even the internationally recognized composer John Cage had his main living selling mushrooms to Michelin star restaurants. Everything else I can say about this already has a really, really good write up about this here: https://klangmag.co/lifers-dayjobbers-and-the-independently-...
So between "You're unlikely to actually make money solely off music", "Professionals rarely write the entire piece themselves and will reuse things from other artists, either from a music library, a sample bank, or making their own samples", and "There's a whole slew of game developers out there that want real, human-made music, with all the soul and artistry that that entails", I don't really see a reason why this would take the wind out of anyone's sails.
But even if all of that wasn't the case, the question is ultimately: Why are you engaging in a hobby if it not being profitable, or you not being successful, causes you to lose any motivation? Why is that the main source of motivation for you, such that the possibility of losing that motivation causes you to lose all pleasure from the wonderful, unique experience of writing, composing, and performing music? I think this comes down to like, is your motivation for making music external, or internal. Does your joy of making something come from making the thing, expressing yourself and being artistic (ultimately being human in the process, because Art seems integral to us as a species, and engaging in it is stepping into and pushing forward this wonderful, complex history of self-expression), or some ephemeral possible future reward? Ultimately, it shouldn't matter whether or not you become a professional game musician (Which, by the way, is *absolutely* doable, and a worthy *goal* to have. I really hope you succeed!!), because the motivation to express yourself through a certain medium should ideally come from the joy you doing that and learning how to do it.
Essentially, it all comes back to the age-old, often stated: do you love learning because you love the idea of having knowledge at the end of it, or because you love the process itself. Learning to love the process is always, always going to be a stronger source of motivation and will last you through times when the progress and process are incredibly difficult.
Re: Eleven Music
#216Re: Eleven Music
#217Earlier quoted context omitted.
Still makes me want to give up. I just started learning keyboard and playing with synthesizers in the last 6 months or so with the intention of making game music and it's tough to not feel like I'm wasting my time. Game devs will go with what they can afford and who can blame them? The output is not perfect, but if the GenAI can do this now, what will it sound like a year from now? Two? Really takes the wind out of t…
Chess players still play chess.
Chess players are more like athletes. You need to be top 0.01% to make a living. You also need to start at a very, very young age.
If the future for commercial artists/composers is comparable to chess players then the GP is doom already.
Re: Eleven Music
#218I've been using Suno for a relatively short time, and I regret to say this isn't close yet. Maybe beyond v1, but the quality I've become accustomed to, in stereo, and at relatively high fidelity (sounds a bit like over-compressed MP3s at times) makes this sound a few years old.
Re: Eleven Music
#219Re: Eleven Music
#220Well, they've done it boys, they've made creative fulfillment obsolete. They've DISRUPTED the concept of going to big music festivals, and small cozy shows. Just plug your ear holes with the AI slop bucket's pure beeps and boops and never have to worry again about paying artists for music. You can pay a techbro instead. This is like the dotcom era of where every idiotic idea that ended with, "but on the internet", wo…
There isn't any relationship whatsoever between a concert or music festival and this tech. Two entirely different experiences.