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The Steam Deck is software-freedom friendly

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Re: The Steam Deck is software-freedom friendly

#211
post #159
post #74

Earlier quoted context omitted.

That's why lots of us are worried about when something happens to Gabe, and some black suited C level raven is promoted as CEO and starts asking questions like "why don't we push for the latest expansion packs? why don't we gate features behind subscriptions?" and all that anti-consumer shit that breaks with the original spirit of so many products.

Lets enjoy the moment while it lasts…

RIP Minecraft after Notch.

Re: The Steam Deck is software-freedom friendly

#213
post #180

Earlier quoted context omitted.

> You can always return games you played under 2 hours no questions asked. Within 14 days.

14 days is pretty much standard cool off window for lots of services. If you havent played game at all most likely Steam will just accept return in much wider return window especially if there some new sale has started making game much cheaper or something. Also if for some reason game was compatible with your platform (Linux, Mac) there are cases where Valve refunded money years after due to developers breaking comp…

> If you havent played game at all most likely Steam will just accept return in much wider return window

I believe late refund requests are forwarded to the publisher for them to judge.

Re: The Steam Deck is software-freedom friendly

#214
post #86
post #74

Earlier quoted context omitted.

That's why lots of us are worried about when something happens to Gabe, and some black suited C level raven is promoted as CEO and starts asking questions like "why don't we push for the latest expansion packs? why don't we gate features behind subscriptions?" and all that anti-consumer shit that breaks with the original spirit of so many products.

That's unlikely to happen with Valve's ownership structure

[deleted]

Re: The Steam Deck is software-freedom friendly

#215

Earlier quoted context omitted.

> Valve takes 30%. You can’t, in practice, sell your game on Steam and on another store at a lower price. Note the use of ‘store’ here. You can sell your game on your own website for a lower price. One example is Factorio, that is cheaper on factorio.com than it is on Steam, Gog, or Humble. Steam, Gog, and Humble all sell at the same price, however.

> Note the use of ‘store’ here No. It’s an implicit rule. You don’t get to language lawyer. > One example is Factorio, that is cheaper on factorio.com Just checked, $35 on both. Valve would only allow a dev to sell a game on their website for a lower price so long as the game sales numbers were not a threat to Steam. If Factorio sold very less on its website and suddenly 90% of sales were direct Valve would not be pl…

> > One example is Factorio, that is cheaper on factorio.com

> Just checked, $35 on both.

This might be a regional thing then. When using a UK IP, it’s £30.00 on Steam, GOG and Humble. It’s £27.03 on factorio.com. I checked before posting.

Re: The Steam Deck is software-freedom friendly

#216
post #170

Earlier quoted context omitted.

> Steam is a great low-pressure sales environment. Eh.. It seems very common for Steam users to have libraries of thousands of purchased games, 99% unplayed, purchased at steep discounts during sales. The way Steam operates does a great job of instilling Fear Of Missing Out, and getting people to buy things they never end up using.

> thousands of purchased games, 99% unplayed, purchased at steep discounts during sales This is more of a Humble Bundle thing than a Steam issue.

[deleted]

Re: The Steam Deck is software-freedom friendly

#217

I'm out of the gaming platform loop but assume the timing of this post is related to the Switch 2 announcement? Others have suggested the Switch 2 is one of the best endorsements for buying a Steam Deck. (Not really a gamer, despite having written games, ha ha, but I picked up a Steam Deck a couple years ago to test a game I ported to it — and was duly impressed.)

> Others have suggested the Switch 2 is one of the best endorsements for buying a Steam Deck.

If Nintendo charges $80 for games, this will normalize it, so everyone else will too. It won't be a difference between the consoles for long. The console, from the footage they've shown off, seems more powerful than the Deck, if the Cyberpunk footage is authentic.

Meanwhile, a detachable controller has already been their single leg up on Steam Deck, and now it's also a detachable mouse. This will actually be a better experience than the Deck (assuming the mouse doesn't hurt your hand). The Deck has best-in-class controller support as well as touchpads, but if the game does not seamlessly support simultaneous controller and KBM inputs, then you have to either map the touchpad to a control stick and deal with curving which sucks, or map all the buttons to keys and the left stick to WASD, and sticks for non-analog input also sucks. Whereas on the Switch, the mouse is just a mouse.

Re: The Steam Deck is software-freedom friendly

#218

Earlier quoted context omitted.

Breaking the seal and demonstrating the capabilities, and getting it into the hands of consumers set the conditions for the Steam Deck's success. The Steam Deck exists because the Steam Machine existed, and it's in this context that the Steam Machine succeeded. You don't need overnight instant success for the program itself to succeed.

Dark souls exists because Demons Soul existed. But if you ask Sony or even FromSoft, they'd never say Demons Soul was a success. It just didn't bomb so dosasteroisly as to prematurely cancel an entire sub-genre. You can have disappointments and even failures while Also admitting they lead to successes by not giving up. That was all I was saying.

This is a semantic debate about what "success" is. You're both making different points at each other.

Re: The Steam Deck is software-freedom friendly

#219

I purchased a steam deck when they first came out specifically to financially support Valve's Linux efforts and I haven't regretted that purchase for a second. In the past year I had a couple of days where my laptop was not working. I got out my steam deck, plugged it into my dock, and got back to work like nothing happened (after installing some software of course, like emacs). I've re-purchased games that I own on…

You know this already but the reason nintendo doesnt release their games on other systems is so you have to buy the system.

I bought a switch. I didnt think I'd buy a switch 2 but damn it if I didnt just see the new mario kart and think, "Maybe I should get a switch 2". I would never buy another nintendo device if they released their games on other system. So they likely never will.

It's the same reason they will never put a mainline pokemon, a game that is basically made for mobile phones, onto ios or android.

Re: The Steam Deck is software-freedom friendly

#220

Earlier quoted context omitted.

The sticky thing that keeps me in the steam platform is the software itself: notably, Steam Workshop. I normally source my games DRM free but after some experience trying to manage mods of heavily modded games like Rimworld I have come to discover that the value add of package management via Workshop for the exact same price is 100% worth it. Even though I trade DRM for it.

FWIW RimWorld on steam is DRM free. You can copy it and launch it without steam.

Yeah, people complain about steam DRM, but it's not even enforced. Games have to choose to enable steam drm. I'm not going to begrudge Valve for having an optional tool.
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