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Stimulation Clicker

neal.fun

211–220 of 620 posts

Re: Stimulation Clicker

#212

Wow, that was amazing. This is honestly a better piece of contemporary art (in terms of making you think about modern life and what is happening to our environment, the impact on ourselves, our kids, etc.) than most of what you might see at a fancy art gallery or a contemporary art museum in NYC.

For the live-action, logical conclusion of this concept, watch HYPER-REALITY https://www.youtube.com/watch?v=YJg02ivYzSs

> 8 years ago

Sci-Fi Author: In my book I invented the Torment Nexus as a cautionary tale

Tech Company: At long last, we have created the Torment Nexus from classic sci-fi novel Don't Create The Torment Nexus

(via https://x.com/AlexBlechman/status/1457842724128833538?lang=e... )

Re: Stimulation Clicker

#213

Wow, that was amazing. This is honestly a better piece of contemporary art (in terms of making you think about modern life and what is happening to our environment, the impact on ourselves, our kids, etc.) than most of what you might see at a fancy art gallery or a contemporary art museum in NYC.

You'll never see games at fancy art galleries or contemporary art museums in NYC because games are too accessible

Rather, I think they are not accessible enough. A picture on a wall, a movie or music can be experienced by hundreds or thousands of people all at once. Games in an art gallery have a much lower natural limit to the number of people who can interact with them simultaneously (at least in the same physical space). Sure, you can watch others do it, but that's not really the same thing (it's more like watching performance art than playing a game).

I have in fact been to art galleries which had interactive game-like exhibits. I basically never got to interact with them because, lo and behold, there was a long queue.

Re: Stimulation Clicker

#214

This is a fun clicker game whose point seems cynical and self-defeating on multiple levels. Despite the HN comments complaining about it being overwhelming and a dark reflection of how awful and distracting the internet is, clearly enough people enjoyed it to get to the front page. The stimulation torture wasn't really torture, but another level to the game. All the content creators whose inclusion at first seems lik…

It's not self-defeating, it's a commentary.

I've built up a reflex to leave any sort of overstimulatory atmosphere. I don't watch short form videos and leave any page that causes high levels of stimulation (Temu's spinner stops me from shopping there, for example).

I quit this game after about 10 minutes when it hit a comical level of stimulation and still upvoted this. I loved the commentary because the game seemed to follow the natural "evolution" of the web, straight to the point where every app has attached mini games and multiple in-game currencies. Listening to the man popping his beer can and pouring it at the same time as a live police scanner was truly dystopian but also feels like a daily occurrence in modern society.

Re: Stimulation Clicker

#215
This is a Black Mirror level hellscape. It really does capture the overstimulation of the modern world without filters. I found myself simultaneously anxious and inclined to keep clicking so I can unlock the next tier. It's over the top but not by much.

Re: Stimulation Clicker

#216
Oh no. Last time [1] I wasted half a day clicking on buttons. There were some aliens, some AI stuff, then something happened to (this) universe. Never again!

Many years back, someone had made a clicker parody game internally at Google (go/swe-simulator-game). You clicked to write CLs, DDs, build a team, get into committees, get promoted. I wish that was made available externally, it was hilarious and painful at the same time.

[1] https://www.decisionproblem.com/paperclips/

Re: Stimulation Clicker

#217

This is a fun clicker game whose point seems cynical and self-defeating on multiple levels. Despite the HN comments complaining about it being overwhelming and a dark reflection of how awful and distracting the internet is, clearly enough people enjoyed it to get to the front page. The stimulation torture wasn't really torture, but another level to the game. All the content creators whose inclusion at first seems lik…

you're looking at it from a framework that there's a "right" way to interpret a given piece of art, or that a given piece of art has "a point" instead of "a set of ways in which people interpret it". You're describing one way of interpreting it and then leveling a charge against the piece when, in reality, that charge should be leveled at that interpretation.

Re: Stimulation Clicker

#218
post #217

This is a fun clicker game whose point seems cynical and self-defeating on multiple levels. Despite the HN comments complaining about it being overwhelming and a dark reflection of how awful and distracting the internet is, clearly enough people enjoyed it to get to the front page. The stimulation torture wasn't really torture, but another level to the game. All the content creators whose inclusion at first seems lik…

you're looking at it from a framework that there's a "right" way to interpret a given piece of art, or that a given piece of art has "a point" instead of "a set of ways in which people interpret it". You're describing one way of interpreting it and then leveling a charge against the piece when, in reality, that charge should be leveled at that interpretation.

I do believe there's an intended interpretation or "point", and that's what I'm commenting on. Do you disagree with this?

Re: Stimulation Clicker

#220

Earlier quoted context omitted.

How much does it require to finish? I mean how many stimulation points? I gave up when I bought auto hydraulic press.

Crypto investing is where the points really start to fly, mass clicking buy below $10k selling above $20k. Game finished pretty quick after that. Edit: Just beat it in 19 minutes. Feel like you can't finish it much quicker than that without cheating.

Depending of your definition of cheating, resizing the window is a good passive way, specially after the DVD upgrade
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