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Intel announces Arc B-series "Battlemage" discrete graphics with Linux support

phoronix.com

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Re: Intel announces Arc B-series "Battlemage" discrete graphics with Linux support

#211
Who is the target audience for this?

Well informed gamers know Intel's discrete GPU is hanging by a thread, so they're not hoping on that bandwagon.

Too small for ML.

The only people really happy seem to be the ones buying it for transcoding and I can't imagine there is a huge market of people going "I need to go buy a card for AV1 encoding".

Re: Intel announces Arc B-series "Battlemage" discrete graphics with Linux support

#212
post #157
post #151

Earlier quoted context omitted.

The ML dev world isn’t a consumer mass market like PC gaming is.

Launching a new SKU for $500-1000 with 48gb of RAM seems like a profitable idea. The GPU isn't top-of-the-line, but the RAM would be unmatched for running a lot of models locally.

It's not technically possible to just slap on more RAM. GDDR6 is point-to-point with option for clamshell, and the largest chips in mass production are 16Gbit/32 bit. So, for a 192bit card, the best you can get is 192/32×16Gbit×2 = 24GB.

To have more memory, you have to design a new die with a wider interface. The design+test+masks on leading edge silicon is tens of millions of NRE, and has to be paid well over a year before product launch. No-one is going to do that for a low-priced product with an unknown market.

The savior of home inference is probably going to be AMD's Strix Halo. It's a laptop APU built to be a fairly low end gaming chip, but it has a 256-bit LPDDR5X interface. There are larger LPDDR5X packages available (thanks to the smartphone market), and Strix Halo should be eventually available with 128GB of unified ram, performance probably somewhere around a 4060.

Re: Intel announces Arc B-series "Battlemage" discrete graphics with Linux support

#213

Earlier quoted context omitted.

Nvidia's $30,000 is a 90% margin product at scale. They could charge 1/3 that and still be very profitable. There has rarely been such a profitable large corporation in terms of the combo of profit & margin. Their last quarter was $35b in sales and $26b in gross profit ($21.8b op income; 62% op income margin vs sales). Visa is notorious for their extreme margin (66% op income margin vs sales) due to being basically a…

> And indeed that's exactly what will be required for any serious attempt to cut into their monopoly position. You misunderstand why and how Nvidia is a monopoly. Many companies make GPUs, and all those GPUs can be used for computation if you develop compute shaders for them. This part is not the problem, you can already go buy cheaper hardware that outperforms Nvidia if price is your only concern. Software is the is…

I do not misunderstand why Nvidia has a monopoly. You jumped drastically beyond anything I was discussing and incorrectly assumed ignorance on my part. I never said why I thought they had one. I never brought up matters of performance or software or moats at all. I matter of fact stated they had a monopoly, you assumed the rest.

It's impossible to assail their monopoly without utilizing far lower prices, coming up under their extreme margin products. It's how it is almost always done competitively in tech (see: ARM, or Office (dramatically undercut Lotus with a cheaper inferior product), or Linux, or Huawei, or Chromebooks, or Internet Explorer, or just about anything).

Note: I never said lower prices is all you'd need. Who would think that? The implication is that I'm ignorant of the entire history of tech, it's a poor approach to discussion with another person on HN frankly.

Re: Intel announces Arc B-series "Battlemage" discrete graphics with Linux support

#214

Earlier quoted context omitted.

I'm baffled that PC gamers have decided that 1440p is the endgame for graphics. When I look at a 27-inch 1440p display, I see pixel edges everywhere. It's right at the edge of losing the visibility of individual pixels, since I can't perceive them at 27-inch 2160p, but not quite there yet for desktop distances. Time marches on, and I become ever more separated from gaming PC enthusiasts.

Gaming at 2160p is just too expensive still, imo. You gotta pay more for your monitor, GPU and PSU. Then if you want side monitors that match in resolution, you're paying more for those as well. You say PC gamers at the start of your comment and gaming PC enthusiasts at the end. These groups are not the same and I'd say the latter is largely doing ultrawide, 4k monitor or even 4k TV. According to steam, 56% are on 10…

I'm still using a 50" 1080p (plasma!) television in my living room. It's close to 15 years old now. I've seen newer and bigger TVs many times at my friends house, but it's just not better enough that I can be bothered to upgrade.

Re: Intel announces Arc B-series "Battlemage" discrete graphics with Linux support

#215

Anyone using Intel graphics cards? Aside from specs drivers and support can make or break the value prop of a gfx card. Would be curious what actually using is these is like.

I put an Arc card in my daughter's machine last month. Seems to work fine.

What OS?

Re: Intel announces Arc B-series "Battlemage" discrete graphics with Linux support

#216
post #164

Earlier quoted context omitted.

You can’t just throw in more RAM without having the rest of the GPU architected for it. So there’s an R&D cost involved for such a design, and there may even be trade-offs on performance for the mass-market lower-tier models. I’m doubtful that the LLM enthusiast/tinkerer market is large enough for that to be obviously profitable.

Of course you can just add more RAM. Double the capacity of every chip and you get twice the RAM without ever asking an engineer. People did it with the RTX3070. https://www.tomshardware.com/news/3070-16gb-mod

Can you find me a 32Gbit GDDR6 chip?

Re: Intel announces Arc B-series "Battlemage" discrete graphics with Linux support

#217
post #211

Who is the target audience for this? Well informed gamers know Intel's discrete GPU is hanging by a thread, so they're not hoping on that bandwagon. Too small for ML. The only people really happy seem to be the ones buying it for transcoding and I can't imagine there is a huge market of people going "I need to go buy a card for AV1 encoding".

Cheap gaming rigs.

They do well compared to AMD/Nvidia at that price point.

Is it a market worth chasing at all?

Doubt.

Re: Intel announces Arc B-series "Battlemage" discrete graphics with Linux support

#218

Why don't they just release a basic GPU with 128GB RAM and eat NVidia's local generative AI lunch? The networking effect of all devs porting their LLMs etc. to that card would instantly put them as a major CUDA threat. But beancounters running the company would never get such an idea...

Totally agree. Someone needs to exploit the lack of available gpu memory in graphics cards for model runners. Even training tensors tends to run against memory issues with the current cards.

Re: Intel announces Arc B-series "Battlemage" discrete graphics with Linux support

#219

Earlier quoted context omitted.

I'm baffled that PC gamers have decided that 1440p is the endgame for graphics. When I look at a 27-inch 1440p display, I see pixel edges everywhere. It's right at the edge of losing the visibility of individual pixels, since I can't perceive them at 27-inch 2160p, but not quite there yet for desktop distances. Time marches on, and I become ever more separated from gaming PC enthusiasts.

I used to be in the '4k or bust' camp, but then I realized that I needed 1.5x scaling on a 27" display to have my UI at a comfy size. That put me right back at 1440p screen real estate and you had to deal with fractional scaling issues. Instead, I bought a good 27" 1440p monitor, and you know what? I am not the discerning connoisseur of pixels that I thought I was. Honestly, it's fine . I will hold out with this setu…

I have a 4K 43" TV on my desk and it is about perfect for me for desktop use without scaling. For gaming, I tend to turn it down to 1080p because I like frames and don't want to pay up.

At 4K, it's like having 4 21" 1080p monitors. Haven't maximized or minimized a window in years. The sprawl is real.

Re: Intel announces Arc B-series "Battlemage" discrete graphics with Linux support

#220
post #97

Earlier quoted context omitted.

For sure its been a sweet spot for a very long time for budget conscious gamers looking for best balance of price and frame rates, but 1440p optimized parts are nothing new. Both NVidia and AMD make parts that target 1440p display users too, and have done for years. Even previous Intel parts you can argue were tailored for 1080p/1440p use, given their comparative performance deficit at 4k etc. Assuming they retail at…

I'm baffled that PC gamers have decided that 1440p is the endgame for graphics. When I look at a 27-inch 1440p display, I see pixel edges everywhere. It's right at the edge of losing the visibility of individual pixels, since I can't perceive them at 27-inch 2160p, but not quite there yet for desktop distances. Time marches on, and I become ever more separated from gaming PC enthusiasts.

if you can see the pixels on a 27 inch 1440p display, you're just sitting too close to the screen lol
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