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The Impact of Jungle Music in 90s Video Game Development

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211–220 of 325 posts

Re: The Impact of Jungle Music in 90s Video Game Development

#211

When I read jungle music I totally thought about Diddy Kong Racing or the Donkey King games for SNES.

Donkey Kong is peak jungle music (besides other music types (which is basically all of them)). Sometimes I imagine that when the first jungle evolved, it did so because it anticipated that Donkey Kong will eventually be created. As something inevitable. And so is the ocean, the tundra, pretty much everything. Sounds unlikely? Listen to the Soundtrack und think again. Something so beautiful, so magnificent, it's like…

We should be friends.

Re: The Impact of Jungle Music in 90s Video Game Development

#213

And the impact of Jungle in the last few months of 2024 in K-pop (They discovered two step garage earlier in the year, now they've moved on to jungle. I look forward to them discovering UK dubstep from before Skrillex)

Some examples please ! I listen to 0 k-pop but am very curious now. My cousin used to send me stuff that sounded really good.

Re: The Impact of Jungle Music in 90s Video Game Development

#215

Earlier quoted context omitted.

Clicked link, heard Firestarter, A+ for meeting expectations.

Only just clocked yesterday that Keith FLINT would be a literal fire starter. Twenty eight years! I’m ashamed of myself.

I'll save you the wait, tinder + match = fire !

Re: The Impact of Jungle Music in 90s Video Game Development

#216
post #79

Earlier quoted context omitted.

In general please don't use Soundcloud to share music. It's complete shit. It doesn't even allow seeking unless you register for an account. At least Youtube is borderline usable without signing in.

Are you kidding? Not only does YT push undesired video bloat when you just want to listen to audio, it also is ad-driven/-ladden. Basically using YT for audio and Let's Play binging is an Alzheimer/Boomer marker, and the signal to leave the party.

but if you're not a boomer you wouldn't be using the default client.

Re: The Impact of Jungle Music in 90s Video Game Development

#217

Earlier quoted context omitted.

is serato no longer a thing?

It is. You want to give me your or buy me one? ;-) I never said it wasn't a thing, only that my discretionary fund for such things prevents me for purchasing them.

Serato Lite is free (as in beer) and you just need to buy a pair of timecoded vinyl records, which are pretty cheap.

Re: The Impact of Jungle Music in 90s Video Game Development

#218

Earlier quoted context omitted.

> that era was so raw and fresh, the future was being invented right there! Very happy days I've been told by several Gen-Z that they've never been to a "rave", and I feel sorry for them. In my town, we had quite the underground scene, but then times changed and it is so much smaller now. Now, "kids" just call it all EDM instead of the specific genre that we know and love.

I'm 48 and I still DJ. The kids are fine. The underground scene is still real. D&B is just jungle 14 BPM faster.

> D&B is just jungle 14 BPM faster.

As a jungle fan since the 90s, don't spout that offensive nonsense ;)

Seriously, there are marked differences between the two other than BPM that make them sound very distinctive (and D&B typically boring to me as a result) - generally, jungle is heavily syncopated and makes more uses of chopped samples vs D&B which tends to be sequenced fairly straight and makes more use of programmed drums.

Re: The Impact of Jungle Music in 90s Video Game Development

#219
post #16

If anyone's interested and wants to hear more, I have a mix of 92/93 era Jungle [1] Some rough mixes here and there (especially the first one) because it was live from a NYE event. But it suits the style of music, that era was so raw and fresh, the future was being invented right there! Very happy days :) 1) DJ SS - Intro 2) Higher Sense - Cold Fresh Air 3) Deep Blue - The Helicopter Tune 4) Roni Size - Time Stretch…

Throwing in Bay Tremore, a legend on the demoscene. Demo is such a natural extension to jungle. Biggest hit: Rocking steady - https://www.youtube.com/watch?v=4V5xlLs-OQY I also cannot get this track he made for a 1998 video game out of my head: Tremors - https://www.youtube.com/watch?v=BUKno5p9U04

Additionally, a lot of jungle music were produced on Amiga using the same tracker software as many demosceners (OctaMED, ProTracker, etc). Makes me curious of how many junglists were also active sceners :-)

For example Pete Cannon: https://www.youtube.com/watch?v=p1eA-FGJ8B0

More recent livesets using dual Amigas, from the Amiga Junglism channel:

https://www.youtube.com/watch?v=VHPIxrcjKW4 https://www.youtube.com/watch?v=1P6VxIWFl7g

Some mixtapes:

https://www.youtube.com/watch?v=-NjqNwHidpk https://www.youtube.com/watch?v=Oe3jEA7710s

Re: The Impact of Jungle Music in 90s Video Game Development

#220
post #16

If anyone's interested and wants to hear more, I have a mix of 92/93 era Jungle [1] Some rough mixes here and there (especially the first one) because it was live from a NYE event. But it suits the style of music, that era was so raw and fresh, the future was being invented right there! Very happy days :) 1) DJ SS - Intro 2) Higher Sense - Cold Fresh Air 3) Deep Blue - The Helicopter Tune 4) Roni Size - Time Stretch…

> that era was so raw and fresh, the future was being invented right there! Very happy days I've been told by several Gen-Z that they've never been to a "rave", and I feel sorry for them. In my town, we had quite the underground scene, but then times changed and it is so much smaller now. Now, "kids" just call it all EDM instead of the specific genre that we know and love.

Would it still have been an 'underground scene' if everyone went?
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