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How 'Factorio' seduced Silicon Valley and me

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211–220 of 437 posts

Re: How 'Factorio' seduced Silicon Valley and me

#211
post #131

Earlier quoted context omitted.

It’s not in any way similar to coding, though - it’s a puzzle-solving game. It’s not made to simulate any engineering discipline, nor user to train engineers (like flight sims are)

You don't find coding similar to solving puzzles in any way?

Not at all.

I’ve hated puzzle games all my life. Most likely because they’re artificial.

Re: How 'Factorio' seduced Silicon Valley and me

#212

I know lots of people who play Factorio but for me, I guess it just feels too much like work? Whenever I play it, I get the distinct feeling that I could instead do the same thing but productively instead, such as by contributing to my OSS projects (sometimes, maybe even for profit instead). I never got into these types of programmatic games for precisely this reason but I'd like to understand other perspectives on t…

Not the same, but Slay the Spire could be described as a "programmatic game". I play it when I just need to burn some spare cycles (especially if programming is inaccessible to me at the moment, like when I only have my phone)

Re: How 'Factorio' seduced Silicon Valley and me

#213
post #38

I know lots of people who play Factorio but for me, I guess it just feels too much like work? Whenever I play it, I get the distinct feeling that I could instead do the same thing but productively instead, such as by contributing to my OSS projects (sometimes, maybe even for profit instead). I never got into these types of programmatic games for precisely this reason but I'd like to understand other perspectives on t…

Its just fun. "Okay wth, today we're going to make the entire base solar powered" When making software that's supposed to be used, you can't mess around that much. At the end of the day, someone has to use it and if its weird it'll be bad. But in Factorio? Nobody is using it so sure, make it bizzare. Change the rules, let yourself go. Don't test the design just send it. Bored? Too challenging? Don't bother finishing…

>When making software that's supposed to be used, you can't mess around that much. At the end of the day, someone has to use it and if its weird it'll be bad.

More counter-examples: LaTeX, vim, Regex, Blender, SAP, most Unix CLIs...

Re: How 'Factorio' seduced Silicon Valley and me

#214

I know lots of people who play Factorio but for me, I guess it just feels too much like work? Whenever I play it, I get the distinct feeling that I could instead do the same thing but productively instead, such as by contributing to my OSS projects (sometimes, maybe even for profit instead). I never got into these types of programmatic games for precisely this reason but I'd like to understand other perspectives on t…

reminds of me of this quote from the Tao of programming:

https://farosaves.com/375baf1e-cc1c-4f02-8a7c-35eaba25d94d

Re: How 'Factorio' seduced Silicon Valley and me

#216
post #144

Earlier quoted context omitted.

I'm not sure if there's any economic system that could survive long term without people being productive. Just because the farm is collectivized doesn't mean you aren't working from the crack of dawn to sunset

Being productive doesn’t require you to be productive non-stop. It’s not good for you and will likely make you far less productive in the long run Trivia on farming: Medieval peasants worked far less than modern employees (at most 150 days a year). It was obviously harder physical work than sitting in an office all day, but they had plenty of downtime

Medieval peasants also had life expectancy of 30 years, what’s your point?

Re: How 'Factorio' seduced Silicon Valley and me

#217

I was looking at this game this morning, it sounds fantastic fun podcasts I've listened to, but at 50 Australian dollars it'd be the most I've ever paid for a game on Steam. Someone convince me it's worth it?

They have a free demo that is fairly extensive. It should give you a good feel for whether the game is worth it to you.

Don't play the demo if you have a deadline coming. I repeat.

Re: How 'Factorio' seduced Silicon Valley and me

#218
post #58

Earlier quoted context omitted.

I remember speaking to several of the people who worked on America's Army back around 2007, when Counter-Strike was all the rage. I think this was at the GDC. The people I spoke with were from the Army. And they found CS-style games agonizing to watch. So many people running around with no plan, so much friendly fire, so many unrealistic tactics. You could practically see them shudder. They also had some people who w…

Of course it is agonizing, CS doesn’t try to replicate real world scenario. In real life if you die - you die, you don’t get to respawn with $800.

You sure?

Re: How 'Factorio' seduced Silicon Valley and me

#219

I know lots of people who play Factorio but for me, I guess it just feels too much like work? Whenever I play it, I get the distinct feeling that I could instead do the same thing but productively instead, such as by contributing to my OSS projects (sometimes, maybe even for profit instead). I never got into these types of programmatic games for precisely this reason but I'd like to understand other perspectives on t…

Do your work feels like you have infinite resources which you need to extract, connect and spend on building a fully automated planet-size megafactory all by yourself while fighting local roaches and acid-spitting bugs? What kind of work it is?

Ironically the game goal is to leave that place :D

Re: How 'Factorio' seduced Silicon Valley and me

#220
post #50
post #38

Earlier quoted context omitted.

Its just fun. "Okay wth, today we're going to make the entire base solar powered" When making software that's supposed to be used, you can't mess around that much. At the end of the day, someone has to use it and if its weird it'll be bad. But in Factorio? Nobody is using it so sure, make it bizzare. Change the rules, let yourself go. Don't test the design just send it. Bored? Too challenging? Don't bother finishing…

> When making software that's supposed to be used, you can't mess around that much. At the end of the day, someone has to use it and if its weird it'll be bad. This makes me sad. You don’t need to make software for mass appeal. Git is weird and bizarre (especially when initially released), but it’s used and well loved.

An app can be like a home cooked meal

https://www.robinsloan.com/notes/home-cooked-app/

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