Earlier quoted context omitted.
My hope is that the Vision Pro is like the Apple Watch. It launched without a clear idea of why people would buy it--originally Apple tried to sell their bland aluminum box as a fashion accessory--and it was only after multiple iterations that they found out health and fitness was the main appeal and focused on it. If they pay attention to how people do use VR headsets, maybe they can do that again.
The cost of the device is way off. Apple watch is still vaguely in line with the prices of other nice ish watches. $400 or so. Expensive but not otherworldly so. Vision pro is so expensive you rule out the middle class. Its price point was conceived by people who haven’t left northern california for some time.
Meta cancels high-end mixed reality headset after Apple Vision Pro struggles
211–220 of 543 posts
Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles
#212Earlier quoted context omitted.
We can’t even get people to routinely turn a webcam on at most companies existing meetings. Even internally at Meta and Apple, staff aren’t exactly falling over themselves to take meetings in headsets right now. The idea people will be strapping computers to their faces for meetings will “take off in a huge way” any time soon is extremely far fetched for me.
It depends on what you mean by "soon". For sure, it's not happening next year. But within 5 years I think the hardware will get to a point where it's possible, and then within 10 it will be compelling. The "strapping computers to their faces" meme is just stupid hyperbole. It's no more insightful than declaring that nobody wants to stuff a computer into their pocket - when 99% of people now carry smart phones (and mo…
Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles
#213A counter point on premium VR headsets. They are teleportation devices. I've used every popular VR device, but one Vision Pro experience stood out - 'The Haleakala environment'[1] It was literally like being transported there. I know because I had been in that exact spot a few years before. I have a rich visual memory which served as reference, and no exaggeration, it felt like was there. I was immediately in tears.…
I had such an emotional experience using the visionOS 2 beta to spatialize old photos. It was already amazing seeing it take a photo from 15 years ago and turn it 3D; but then when I "pinched" into it to make it become immersive and was suddenly in a place I hadn't been in years, with my (then young) kids looking just as they did back then, seeming to be standing there in the room with me… it was profound. I can't th…
Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles
#214A counter point on premium VR headsets. They are teleportation devices. I've used every popular VR device, but one Vision Pro experience stood out - 'The Haleakala environment'[1] It was literally like being transported there. I know because I had been in that exact spot a few years before. I have a rich visual memory which served as reference, and no exaggeration, it felt like was there. I was immediately in tears.…
Makes sense: But do you need to BUY one? This is the thing I realized with VR sets, personally. They are a great day at the fair, but who goes to the fair EVERYDAY?
Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles
#215Earlier quoted context omitted.
The thing is that I don’t really see the Vision Pro as Palm OS. Palm OS was out for years and years and was really successful, all things considered. Sure, it wasn’t as ubiquitous as iOS or Android now, but it obviously filled a niche for a large enough number of people that it stuck around and pioneered that market. I had a Kyocera 6035 Palm “smartphone” over half a decade before the iPhone came out, and the Handspr…
Is just too pricey and a bit cumbersome for masses, the tech is good and we could all use it even just for some experiences that can only be done in VR
Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles
#216A counter point on premium VR headsets. They are teleportation devices. I've used every popular VR device, but one Vision Pro experience stood out - 'The Haleakala environment'[1] It was literally like being transported there. I know because I had been in that exact spot a few years before. I have a rich visual memory which served as reference, and no exaggeration, it felt like was there. I was immediately in tears.…
Additionally, the current issues with the Apple developer community, on a device that targets a very niche market, even more niche as Apple doesn't want to associate it with games, makes the appeal of the Vision Pro quite lacklustre for most app developers.
Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles
#217If you’re asking yourself: Why are all these giant companies going hard on AR and repeatibly in cycles it’s for one reason: Egocentric data and full control of the highest bandwidth human I/O (vision + sound) is the most important possible data pipeline to get Its the penultimate data pipe, with direct connection to the brain being the ultimate data pipe (see:Neuralink) Every company that is winning and going to win…
Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles
#218A counter point on premium VR headsets. They are teleportation devices. I've used every popular VR device, but one Vision Pro experience stood out - 'The Haleakala environment'[1] It was literally like being transported there. I know because I had been in that exact spot a few years before. I have a rich visual memory which served as reference, and no exaggeration, it felt like was there. I was immediately in tears.…
I had the opposite experience. Have had nearly every device. Rift, Rift S, Quest 2, Quest 3, PSVR, PSVR2, Index. Was not impressed at all the the AVP when I tried it. Worse experience almost entirely. Hand gestures suck. Stare to select sucks. Experiences weren't as good as even Rift for me.
Seeing Vision Pro at WWDC was like a deja-vu from BUILD a couple of years earlier.
Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles
#219Earlier quoted context omitted.
That’s a phone. You are describing a smartphone. Does this make all phones “AR” devices?
There was an app over a decade ago called Layar that used the camera, screen, and GPS for AR.
Imo whether you overlay an image on your eyes or if they just do binocular camera passthrough, they could both count for VR. It's just most phones can't do binocular passthrough due to the lack of appropriately spaced cameras.
This is relevant for stuff like the f35 where you can look "through" the jet
Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles
#220Isn't it simple why AVP isn't moving? They don't treat anime-loli-porn content, chiefly VRChat, as first class citizens, if they support those at all. Tons of people have bought and are buying Quest 2 and 3 as well as its competitors with sole intent of using it with VRChat. Don't you guys all remember that iPhoneOS had YouTube since version 1.0, before it even had App Store? Where would you think iOS would have been…