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Copying is the way design works (2020)

matthewstrom.com

211–220 of 245 posts

Re: Copying is the way design works (2020)

#211

Earlier quoted context omitted.

> The hitch was that I was going to design really cool sites, with all kinds of animations, huge text, have really cool navigation menus, etc. In short, I had a very romantic idea that I would dictate some incredible design to my clients. I thought I was like the Frank Lloyd Wright of design and whatever I showed people they would swoon and then go with whatever uber cool thing I showed them. hmmm... That approach is…

UI and UX designers had their heyday in the 1990s. Every UI I see today shows that UX designers were not invited to have input.

That's weird because the dozens of UI designers and also UX designers and researchers (UI design and UX Design are not the same thing) I know are employed doing exactly what they were trained to do. If you think UX was at an apex in the 90s, you haven't actually looked.

Re: Copying is the way design works (2020)

#212

Earlier quoted context omitted.

> The hitch was that I was going to design really cool sites, with all kinds of animations, huge text, have really cool navigation menus, etc. In short, I had a very romantic idea that I would dictate some incredible design to my clients. I thought I was like the Frank Lloyd Wright of design and whatever I showed people they would swoon and then go with whatever uber cool thing I showed them. hmmm... That approach is…

So many comments here are just anecdotal experiences pretending to be absolute statements. Web design used to be filled with ridiculously detailed and "over" designed websites that rarely were hyper-focused on clarity or efficiency of communication. It's only recent years where that has become such singular focus, and in turn has created a sentiment that UI and web/app experiences have lost their charm. Many of the c…

> So many comments here are just anecdotal experiences pretending to be absolute statements.

Well I've got a pretty recent design degree and have a lot of exposure to what people are thinking and how people are practicing in this field. If you've got some empirical evidence that challenges that, I'm happy to consider it.

> Web design used to be filled with ridiculously detailed and "over" designed websites that rarely were hyper-focused on clarity or efficiency of communication.

Yes, I've been in the field for decades. For most of the internet's history, web design was done by "web people" and not designers. Additionally, lots of it has been done by visual designers and not interaction designers-- that yields very different results.

> It's only recent years where that has become such singular focus, and in turn has created a sentiment that UI and web/app experiences have lost their charm.

So where's your non-anecdotal support for this absolute statement?

> Many of the currently popular marketing site designers in the design community do come from UI/UX and web-design backgrounds, and they are popular because they design over-the-top big-text animation-filled websites that catch your eye.

Sorry, no. Most people who put marketing sites together come from advertising, which is almost exclusively filled with visual designers. There's nearly no reason for a marketing website to employ the services of either a UI designer or a UX designer. There are a lot of people-- as you can see in this comment section-- that call themselves UX designers that don't even realize how wrong they are. Just like there are lots of people who cargo-cult PHP snippets from tutorials that call themselves software developers, or even software engineers. Again, if you have any non-anecdotal evidence that says otherwise, I'm happy to look at it.

> The core of UI design is not "clarity". That is one adjective you can aim for, and you will find a wide range of opinions on what it means and how to measure whether you were successful or not. But "user interface/experience" does not imply it HAS to be an efficient one. Some UI/UX is designed for delight and delight alone.

The fact that you say UI/UX is telling. While a UX designer may concern themselves with UI design, they are not even close to the same field. UX is about product design, overall. UI design is a communication discipline in the vein of HCI in which the goal is to communicate the functionality of a program to a user. While there are lots of colloquial misuses of these terms in companies that don't really focus on these things, any organization that has codified design practices and structured design roles that actually needs to define what these people actually do all day uses them correctly.

> The person you are replying to got into the industry with the same attitude most UI/UX designers I know had starting out. The people who approach it with your attitude have mostly been engineers. In the end most meet somewhere in a happy middle.

I'm an art school trained designer having switched careers from web development. Most engineer types I've encountered call anyone that touches the front-end without coding a UI/UX designer, and think the purpose of design is aesthetic. I've had dozens of discussions on HN, specifically, with developers that think exactly that. Within the big UX organizations I've worked with and fellow UI designers, what I've said is the rule rather than the exception. Go and look at UX portfolios for people with professional experience in the field-- they're full of case studies, not visual design, and CERTAINLY not flashy visual design.

Re: Copying is the way design works (2020)

#213
post #17

Earlier quoted context omitted.

As long as there are new ideas, those without such ideas will copy them

As long as there are ideas, there will be people who claim their "new ideas" have absolutely nothing in them derived from any previous ideas. Such people then scorn others who do not help them maintain the same fiction, and who instead dare to acknowledge that everything builds on what came before.

How dare you imply the origins of my inspiration are not mysterious. Now what am I going to tell the interviewer when they ask "where did you get the inspiration for that?" they always like my non-answers.

Re: Copying is the way design works (2020)

#214
post #134

As a former designer with a broad background (graphics, typography, print, web, product design) whenever I read something like this I get the feeling people generally have a misguided idea of what design is. Many (bad) designers confuse what I would call styling with design. Design is a lot about functionality and how information is organized visually. These two core design points can only be copied if the underlying…

I like your description, and it resonates with how I see things.

A lot of people think of aesthetics when they hear "design". But design is about how things work. Everything we use was at some point designed by someone.

In our SaaS company we changed the role of Designers to Product Designers to help people understand it a little better.

Re: Copying is the way design works (2020)

#215
This is relevant for me today since we are designing a new house. To go with an architect is looking like between $50k - $100k for basic building schematics and not the build plans. This seems like a lot to me. The route I'm going down now is finding houses I like on Zillow and hiring a Designer on Fivrr to basically copy them and create a 3D model in Revit that can eventually become building plans. So far the Fivrr Designer costs $100 per Zillow house to model into pretty good Revit plans that I could take to a Draftsman in my area to turn into building plans. It feels a little like cheating, but I've been seeing good results so far.

Re: Copying is the way design works (2020)

#216

Side note: This is why I feel Stallman is more of a visionary and would have much more lasting impact than Jobs had (character flaws of both people not withstanding). Jobs stole and kept market dominance to keep the loot for himself. In medieval time, Jobs would be a raider. Stallman empowered the people and let them have fruits of their own labor.

The analogy doesn't work well. Sure Steve Jobs and Apple shareholders got rich, but everyone that bought a Mac, or iPhone, or iPad was able to benefit from the innovations they brought.

As far as I know, a raider doesn't share or enable others.

Re: Copying is the way design works (2020)

#217
post #196
post #159

Earlier quoted context omitted.

Yes, that can be used in a game engine for example.

I think the point being made is that there is very little room for creativity there... There are tons of examples of physics engines written in multitudes of languages with a full range of quality of implemention. Now if the LLM had known to look for and found dark matter or gravitational waves all while sitting there on your computer comparing micro changes between CPU cycles, maybe you would have a point. To my kno…

I'm not talking about the physics calculations. I'm talking about it navigating, adapting and coding using my own patterns, coding style and structure within a context that is completely custom. It understands the framework I've built, what functions to use when and writes code looking and working as if it was my own.

Re: Copying is the way design works (2020)

#218

Earlier quoted context omitted.

UI and UX designers had their heyday in the 1990s. Every UI I see today shows that UX designers were not invited to have input.

That's weird because the dozens of UI designers and also UX designers and researchers (UI design and UX Design are not the same thing) I know are employed doing exactly what they were trained to do. If you think UX was at an apex in the 90s, you haven't actually looked.

There are more today than the 90s for sure. However there are a lot more UIs around, and the big players don't give the UI and UX design people near as much control as they did then and so bad UI dominates. today's flat UI fad would not be allowed in the 90s.

Re: Copying is the way design works (2020)

#219
post #178
post #40

Earlier quoted context omitted.

A lot of the UI features and associated tech that apple introduced in iPhone and iPad last few years lagged Android by a few iterations. What gives?

Yeah like the customizable home screen and widgets. They ain't perfect, but I think they really wanted it done right for Mobile. The widget itself isn't new in Apple's ecosystem as Macs always had it.

You can actually find lists of 100 or more things if you look it up, that were made available in Android first, and some have not even made to Apple yet, like 4k or 120hz display etc.

Re: Copying is the way design works (2020)

#220
post #134

As a former designer with a broad background (graphics, typography, print, web, product design) whenever I read something like this I get the feeling people generally have a misguided idea of what design is. Many (bad) designers confuse what I would call styling with design. Design is a lot about functionality and how information is organized visually. These two core design points can only be copied if the underlying…

I like your description, and it resonates with how I see things. A lot of people think of aesthetics when they hear "design". But design is about how things work. Everything we use was at some point designed by someone. In our SaaS company we changed the role of Designers to Product Designers to help people understand it a little better.

I mean in the end aesthetics are intricately intertwined with how things are perceived and thus how they work.

There is only so much information a person can process at once, there are certain expectations where they would find things those can be met or sub erted, colors, font choice, all important for how information gets processed on the functional level.

So in the end design cannot exist with some degree of aesthetical choice, and the better designers are the better they are at choosing aesthetics that serve the functional choices (if that is the goal of their designs).

If you make it completely utilitarian it might become boring, and the function of a design in a SaaS company could also be to sell the product..

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