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Kino: Pro Video Camera

lux.camera

211–220 of 376 posts

Re: Kino: Pro Video Camera

#211
post #205

Earlier quoted context omitted.

You seem to misunderstand the role of LUTs in color grading. LUTs (Look-Up Tables — a simple multi-dimensional array data structure) describe how one color is transformed into another, and they are used for efficient color transformations. In Resolve, the tools you described help build a LUT in memory, which is then applied to each pixel in each frame, often using SIMD instructions for efficiency. This avoids the nee…

My contention isn't how a LUT works in the background technically, but the fact that people consider applying a LUT all of what a colorist does. If you want to simplify it to that level, then it's really not even a conversation worth having as that's not the answer to the question.

> If you want to simplify it to that level, then it's really not even a conversation worth having

Hehe, you are not wrong.

Re: Kino: Pro Video Camera

#212
post #170

Earlier quoted context omitted.

I should have been clearer. Apps from big publishers were more expensive than the indies in the 1980s. And indie shops that were charging ~$40 ($100 in 2024 dollars) for their titles. This is a direct comparison to the type of pomodoro app mentioned in the upthread comment. The thing is, all software constantly needs new updates. If not platform-driven, then security, bug fixes, etc. The more niche (like a pomodoro a…

> A lifetime fee of $1, sold to a huge audience of 100k paid users, will pay for ~1 year of a single dev in the US, perhaps 2-3 years of a developer in a low-cost country. And then where does the money come from for updates in year 4 and beyond? I challenge you to demonstrate the Pomodoro app that has a full time dev effort for a year, and then requires anything more than piecemeal bug fixes or maybe a recompile in t…

That application is also probably not selling 100,000 units, so adjust your expectations downward accordingly.

Re: Kino: Pro Video Camera

#213

Earlier quoted context omitted.

I for one would love to see us drop the fractional frame rates (29.97, etc). They're an archaic technical relic that cause trouble when working with timecode. At Sphere we debated standardizing on 30/60/120fps but ultimately decided it was a battle we didn't want to fight in an already complicated building.

FWIW, I truly hope 24fps never goes away entirely. Something about it is the key to making movie stars look like legends and regular people look like a stars, imo.

Yeah, agree on 24fps, and I don't think poster above you meant to remove 24, just those annoying NTSC/PAL rates that are close to integers, but aren't and are stupid as hell in an all-digital 2024.

Re: Kino: Pro Video Camera

#214
post #153
post #110

Earlier quoted context omitted.

I just looked at two pomodoro apps on the app store, one had a one-time purchase fee, the other had a subscription only model. It's a freaking pomodoro app! I can't believe I have to pay for that in the first place (why doesn't the countdown app of Apple not have a widget =.=) but a subscription? People are greedy af.

> People are greedy af. Putting on my Older Person hat for a moment, software from indie publishers used to cost in the ballpark of $40 in the late 1980s (that's ~$100 in 2024 dollars after adjusting for inflation). $100 for a single version of a single app. When the next point release comes out, the publisher might give you a discount of 50%, so it might only cost you $50. A major release was often required for comp…

> software from indie publishers used to cost in the ballpark of $40 in the late 1980s

Why go that far back? The average computer back then cost thousands of dollars, much more than what an iPhone costs now in inflation-adjusted terms. The App Store is not a new invention, it's been around since 2008, and for year apps were sold for a flat one-time fee.

The reason everything is a subscription now is because accountants decided that recurring revenue was how every startup should be valued, and every vendor adjusted their pricing structure accordingly.

Re: Kino: Pro Video Camera

#215
post #214
post #153

Earlier quoted context omitted.

> People are greedy af. Putting on my Older Person hat for a moment, software from indie publishers used to cost in the ballpark of $40 in the late 1980s (that's ~$100 in 2024 dollars after adjusting for inflation). $100 for a single version of a single app. When the next point release comes out, the publisher might give you a discount of 50%, so it might only cost you $50. A major release was often required for comp…

> software from indie publishers used to cost in the ballpark of $40 in the late 1980s Why go that far back? The average computer back then cost thousands of dollars, much more than what an iPhone costs now in inflation-adjusted terms. The App Store is not a new invention, it's been around since 2008, and for year apps were sold for a flat one-time fee. The reason everything is a subscription now is because accountan…

This is happening with a lot of companies that don't really have to care about "startup value"; they're tiny (sometimes even one-person) shops that aren't likely to ever go public, be bought for millions, or so on. I think you've got the cause and effect reversed for a lot of these -- the App Store pricing model has driven the price people expect to pay for apps down substantially, which made the "buy outright and then buy a new version in a couple years, at a discount, if it appeals to you" model much harder to sustain. I don't love subscriptions for apps that don't have a server-side component, but I get it.

(The example of the Pomodoro app with the subscription is pretty dubious, though.)

Re: Kino: Pro Video Camera

#216

Earlier quoted context omitted.

Personally, even if I don't personally purchase this, I hope your wrong because I am strongly against subscriptions in most cases. I see cases where it makes sense...but I also see the need for development to get paid their salery, and once you have reached all the users you can....their is no new user growth....and if your just selling based off a one time fee then that means you got very little income except the ra…

What do, say, furniture stores do when they "run out of users"? > If the thing needs updates or changes regularly say once very 6 months....due to changes in standard or just keeping things updated....this stuff costs money to keep developers paid. The problem is of course, that the industry has settled into a nash equilibrium of constantly changing things, so regular people have to continuously update software, as a…

Sofas don't need constant bug fixes; they don't inexplicably stop working when someone upgrades their apartment with a new TV. Also, the up-front cost of a piece of furniture is a couple of orders magnitude higher than most apps, which help keeps the retailer in the black until it's time for the customer to buy another, similarly high priced item.

Re: Kino: Pro Video Camera

#218

Earlier quoted context omitted.

I for one would love to see us drop the fractional frame rates (29.97, etc). They're an archaic technical relic that cause trouble when working with timecode. At Sphere we debated standardizing on 30/60/120fps but ultimately decided it was a battle we didn't want to fight in an already complicated building.

FWIW, I truly hope 24fps never goes away entirely. Something about it is the key to making movie stars look like legends and regular people look like a stars, imo.

Yeah, what qingcharles says. I personally can't say I've seen what's special about 24fps artistically, but it doesn't bother me from a technical perspective (as much).

Re: Kino: Pro Video Camera

#219
Somewhat unrelated, but it is my dream to one day build a product for this segment of the market: passionate users in an interesting niche who are using my product in pursuit of what they love.
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