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Windows 10 wallpaper was physically built and photographed (2015)

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Re: Windows 10 wallpaper was physically built and photographed (2015)

#211
post #105
post #82

I've been spending a lot of time on photography (though mostly w/ film cameras) during recent years, and only recently realized this is actually photographed. (It took long because I'm a long-time Linux user, so I barely seen the image.) Many people say this would've been easier with VFX, but I disagree. The image has highly convincing details that would take a long time even for highly talented VFX artists to nail.…

Which details are you thinking of? I was under the impression that with ray tracing, physically based materials, and fluid dynamics our computers wouldn't be hard-pressed to realistically render a static scene with light (of varying coherence and other properties) going through a piece of plastic and hitting swirling fog. The parameters of the scene need to be set up, yes, but then it would be just as easy to generat…

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Re: Windows 10 wallpaper was physically built and photographed (2015)

#212

Also interesting: Brian Eno on his work composing one of the Windows startup sounds: > Q: How did you come to compose "The Microsoft Sound"? > A: The idea came up at the time when I was completely bereft of ideas. I'd been working on my own music for a while and was quite lost, actually. And I really appreciated someone coming along and saying, "Here's a specific problem -- solve it." https://www.sfgate.com/music/pop…

Slowing down the Windows 95 startup sound 23 times makes it sound even more Brian Eno.

https://www.youtube.com/watch?v=fNIfbdi41ho

Re: Windows 10 wallpaper was physically built and photographed (2015)

#213
post #195

Earlier quoted context omitted.

People don’t hate CGI - they hate bad CGI. It’s hard to explain, but you know it when you see it. Bad practical effects do exist, but even when bad they don’t look “unnatural”.

I recall Amazon’s Lord of the Rings title sequence [1] received some criticism for looking fake, even though they filmed it practically [2]. I’d guess it was due to folks assuming title sequences are CGI, combined with the fact that few people really know what poured liquid metal is supposed to look like. [1] https://www.youtube.com/watch?v=HV-dDyYgwkc [2] https://www.youtube.com/watch?v=sZEpWvQFXqQ

There's a similar problem with gunshots and explosions - we want what movies have given us which is not what they actually act/sound like - so much so that live recordings of actual gunfire/explosions is often deemed "fake".

Re: Windows 10 wallpaper was physically built and photographed (2015)

#214
post #178

Earlier quoted context omitted.

>you can let the world do the work for you. Reminds me of the Spaghetti Sorting algorithm. https://en.wikipedia.org/wiki/Spaghetti_sort

Interesting but I am not sure I understand this: >> contact-and-removal operation takes constant time, the worst-case time complexity of the algorithm is O(n). How is the contact-and-removal operation constant time? How can that assumption ever be true? If you use a parallel processor like human vision or human feel (ie. which pressure nerve activates on the hand) it may appear constant, but if you use a computer it…

The analog algorithm described is not described for digital computer. It’s an amusing theoretical thought experiment and not a recipe for actual fast sorting. It’s O(n) when you use your hand for contact and removal. I don’t know if it’s possible to implement spaghetti sort on a computer, maybe not, but I guess if it were possible, it would probably at least require n processors to sort n elements. Maybe the nearest analogy on digital computers is radix sort.

Re: Windows 10 wallpaper was physically built and photographed (2015)

#215

Earlier quoted context omitted.

This is basically how product photography works if you’re on a budget. You keep the camera fixed in place but adjust the lighting between shots. Then, in post, choose your favorite components of each image and composite them together in Photoshop. I like watching a YouTube channel called “workphlo” that does this. The core process is the same for all of the items, but it’s quite enjoyable to see him vary the techniqu…

Compositing like this is a nearly inevitable part of almost all product photography, I think? Anything that has motion will lean towards compositing for all the surrounding elements. Except those incredible people who built motion rigs for burger drop ads. Capture One (the kinda sorta still industry standard tethering/photography capture software in the marketing industry, for all the high-end kit) has a really nice…

Agreed. My thought on this enabling a "budget" option is that you can get the look of an expensive, multi-light studio with just a single speedlight and a lot of compositing.

Re: Windows 10 wallpaper was physically built and photographed (2015)

#216

Something I find deeply funny about this is the amount of work invested here just to have the default background quality setting in Windows 10 still be That's the Microsoft I am used to ^^

Right, I feel like between that and seeing it a lot over remote desktop I've never really appreciated the quality of the original. I always liked the wallpaper set from the windows 9x era because they were designed to look good in low quality 256-color modes.

Re: Windows 10 wallpaper was physically built and photographed (2015)

#217
post #82

I've been spending a lot of time on photography (though mostly w/ film cameras) during recent years, and only recently realized this is actually photographed. (It took long because I'm a long-time Linux user, so I barely seen the image.) Many people say this would've been easier with VFX, but I disagree. The image has highly convincing details that would take a long time even for highly talented VFX artists to nail.…

I would have used VFX for this as I'm pretty sure it would have been more cost effective to achieve a similar result. Most people, like me, probably just assumed this was VFX anyway. But I'm glad Microsoft didn't though, as this is a fascinating story and case study.

Honestly it’s way more satisfying to work analog. Experiencing the colors in “real life” spatially. Also, collaborating with others and being able to share the process in a studio rather than on a screen is an amazing experience.

Another thing is the fog rising up to create diffusion on the light. Even the best VFX in the world will only ever be an approximation to the real thing.

Re: Windows 10 wallpaper was physically built and photographed (2015)

#219

I hope someone will one day talk about me the way corporate america talks about its logos.

Yeah when I read things like this, I always sit in awed wonder for a moment, trying to figure out where these people are totally full of crap, or whether they really think about things this way, and are just very different than me.

Too late to edit, but I meant to say *whether they are totally full of crap, ...

Re: Windows 10 wallpaper was physically built and photographed (2015)

#220
post #171

Earlier quoted context omitted.

Looks good but rather too foggy and not as crisp as the original which is much more detailed. Video artifacts notwithstanding. blender: https://i.imgur.com/0BjMWi3.jpeg original: https://i.imgur.com/GGwVibG.jpeg

IMHO it's not even close.

Agreed. As a tech artist, I'm 100% positive I could get a bang-on reproduction using Arnold or some other really solid photorealistic rendering engine, but it would probably take longer than using real cameras, practical props, and doing a bit of massaging in post. The modeling, color, camera angle/focus length/etc. are all really easy. Tweaking the subtleties in the light, glass shaders, fog, etc to get them good would take quite some time. It would only make sense if it needed to be animated or you needed a bunch of versions with modifications. Definitely a 'use the right tool for the job' kind of thing.
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