I've been spending a lot of time on photography (though mostly w/ film cameras) during recent years, and only recently realized this is actually photographed. (It took long because I'm a long-time Linux user, so I barely seen the image.) Many people say this would've been easier with VFX, but I disagree. The image has highly convincing details that would take a long time even for highly talented VFX artists to nail.…
Which details are you thinking of? I was under the impression that with ray tracing, physically based materials, and fluid dynamics our computers wouldn't be hard-pressed to realistically render a static scene with light (of varying coherence and other properties) going through a piece of plastic and hitting swirling fog. The parameters of the scene need to be set up, yes, but then it would be just as easy to generat…
Windows 10 wallpaper was physically built and photographed (2015)
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Re: Windows 10 wallpaper was physically built and photographed (2015)
#212Also interesting: Brian Eno on his work composing one of the Windows startup sounds: > Q: How did you come to compose "The Microsoft Sound"? > A: The idea came up at the time when I was completely bereft of ideas. I'd been working on my own music for a while and was quite lost, actually. And I really appreciated someone coming along and saying, "Here's a specific problem -- solve it." https://www.sfgate.com/music/pop…
Re: Windows 10 wallpaper was physically built and photographed (2015)
#213Earlier quoted context omitted.
People don’t hate CGI - they hate bad CGI. It’s hard to explain, but you know it when you see it. Bad practical effects do exist, but even when bad they don’t look “unnatural”.
I recall Amazon’s Lord of the Rings title sequence [1] received some criticism for looking fake, even though they filmed it practically [2]. I’d guess it was due to folks assuming title sequences are CGI, combined with the fact that few people really know what poured liquid metal is supposed to look like. [1] https://www.youtube.com/watch?v=HV-dDyYgwkc [2] https://www.youtube.com/watch?v=sZEpWvQFXqQ
Re: Windows 10 wallpaper was physically built and photographed (2015)
#214Earlier quoted context omitted.
>you can let the world do the work for you. Reminds me of the Spaghetti Sorting algorithm. https://en.wikipedia.org/wiki/Spaghetti_sort
Interesting but I am not sure I understand this: >> contact-and-removal operation takes constant time, the worst-case time complexity of the algorithm is O(n). How is the contact-and-removal operation constant time? How can that assumption ever be true? If you use a parallel processor like human vision or human feel (ie. which pressure nerve activates on the hand) it may appear constant, but if you use a computer it…
Re: Windows 10 wallpaper was physically built and photographed (2015)
#215Earlier quoted context omitted.
This is basically how product photography works if you’re on a budget. You keep the camera fixed in place but adjust the lighting between shots. Then, in post, choose your favorite components of each image and composite them together in Photoshop. I like watching a YouTube channel called “workphlo” that does this. The core process is the same for all of the items, but it’s quite enjoyable to see him vary the techniqu…
Compositing like this is a nearly inevitable part of almost all product photography, I think? Anything that has motion will lean towards compositing for all the surrounding elements. Except those incredible people who built motion rigs for burger drop ads. Capture One (the kinda sorta still industry standard tethering/photography capture software in the marketing industry, for all the high-end kit) has a really nice…
Re: Windows 10 wallpaper was physically built and photographed (2015)
#216Something I find deeply funny about this is the amount of work invested here just to have the default background quality setting in Windows 10 still be That's the Microsoft I am used to ^^
Re: Windows 10 wallpaper was physically built and photographed (2015)
#217I've been spending a lot of time on photography (though mostly w/ film cameras) during recent years, and only recently realized this is actually photographed. (It took long because I'm a long-time Linux user, so I barely seen the image.) Many people say this would've been easier with VFX, but I disagree. The image has highly convincing details that would take a long time even for highly talented VFX artists to nail.…
I would have used VFX for this as I'm pretty sure it would have been more cost effective to achieve a similar result. Most people, like me, probably just assumed this was VFX anyway. But I'm glad Microsoft didn't though, as this is a fascinating story and case study.
Another thing is the fog rising up to create diffusion on the light. Even the best VFX in the world will only ever be an approximation to the real thing.
Re: Windows 10 wallpaper was physically built and photographed (2015)
#218I scrolled to the bottom for contact information but it keeps loading stuff so I never reach it.
Re: Windows 10 wallpaper was physically built and photographed (2015)
#219I hope someone will one day talk about me the way corporate america talks about its logos.
Yeah when I read things like this, I always sit in awed wonder for a moment, trying to figure out where these people are totally full of crap, or whether they really think about things this way, and are just very different than me.
Re: Windows 10 wallpaper was physically built and photographed (2015)
#220Earlier quoted context omitted.
Looks good but rather too foggy and not as crisp as the original which is much more detailed. Video artifacts notwithstanding. blender: https://i.imgur.com/0BjMWi3.jpeg original: https://i.imgur.com/GGwVibG.jpeg
IMHO it's not even close.