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OSS Game Engines are increasing their stars on GitHub due to Unity's missteps

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Re: OSS Game Engines are increasing their stars on GitHub due to Unity's missteps

#211

Earlier quoted context omitted.

Purely conjecture, but somehow I suspect that private equity has crunched the numbers and decided it's time to milk this one dry.

> but somehow I suspect that private equity Unity is publicly traded: https://finance.yahoo.com/quote/U Can’t blame private equity for this one. > crunched the numbers and decided it's time to milk this one dry. More realistically, they crunched the numbers and saw that they aren’t making enough money to keep the company going forever. It’s not a secret, because it’s a public company: They need to make more money to…

Unity (ticker symbol “U”) has a price to earnings multiple of negative —11.74 and a (quarterly) earnings per share of -$0.51 which was a decline of -26% year over year. That’s pretty much unacceptable for a company that’s as mature as Unity. Most companies are either growth or value stocks and Unity is neither.

Unity’s value was previously in the hype and now is possibly in the voting rights by shareholders. With enough voting rights, I bet you could vote for a 0% commission for your video game company and offer to vote out the CEO/COO/ECT or anyone overpaid if they don’t concede to your demands.

Re: OSS Game Engines are increasing their stars on GitHub due to Unity's missteps

#212

Earlier quoted context omitted.

It's relevant to also add that the entirety of Epic Games is less than 4,000 people worldwide. That's not only for a vastly more advanced game engine, but also for numerous projects like Fortnite, a game store, just absurd amounts of educational material being published, and so on. I don't really get why companies keep hiring themselves to death. It clearly does not translate to meaningful productivity gains, yet sen…

Companies don't hire themselves to death. Managers hire themselves towards promotions and kill the company in the process.

That’s not at all now this works. It’s a convenient myth for senior executives to absolve themselves of their own failure to build incentives and sustainable culture.

Managers don’t get headcount without allocation. It needs to be budgeted and approved.

Re: OSS Game Engines are increasing their stars on GitHub due to Unity's missteps

#213
post #182

Earlier quoted context omitted.

I'm not defending Unity, I'm just not defending Valve/Steam (also App Store, Play), which is a much, much bigger drain on revenue. The Unity pricing structure is complicated and badly managed. The fees were previously uncapped, and it allows for edge cases where the fees look like they could exceed revenue. It causes problems for givaways, bundles and Gamepass deals. Still, for many situations the math works out so U…

I think it's easier for people to rationalise a simple cut of each sale rather than a fee for each "unique" installation . In the first case you can calculate that percentage easily in a spreadsheet and account for it in your business. In the second case it's totally unknown how to budget for. Should you assume 1, 2, 5 installs per purchase? How much of your revenue does that account for? People would rather have a h…

It's difficult but you can certainly budget for some truly ridiculous scenarios.

e.g. what happens if you get 20 MILLION installs in a single month?

Answer: You pay $400k with a Pro licence, $200k for Enterprise. Which sucks if you are only bringing in 400k/yr revenue, but with 20M installs this is what you call 'a good problem to have.'

Re: OSS Game Engines are increasing their stars on GitHub due to Unity's missteps

#214
I think this is the death of the versatile engine.

Now we will make purposeful engines, eventually one genre will lead the way into what companies call metaverse.

VR might be too complex.

Only persistent multiplayer is interesting long term.

The licenses will have to be "source available" until eventually when money has dissappeared and copyright has been abolished; everyone can finally work on the same game.

I predict novelty games (Minecraft, Slay the Spire, Project Zomboid, etc.) made with Java will increase until X86 becomes too expensive to run.

Risc-V is the outlier.

Re: OSS Game Engines are increasing their stars on GitHub due to Unity's missteps

#215
post #7

https://nitter.net/OSSInsight/status/1703087927763542305 Which just links onwards to https://ossinsight.io/collections/game-engine with a screenshot: https://nitter.net/pic/orig/media%2FF6KVDQPb0AAi4Lj.jpg If you click through to pull requests or issues created, the trend is between modest and potentially not statistically significant (there's also a lot of red digits). The stars graph from godot is vertical since la…

I shared that screen snapshot on John Riccitiello's facebook page, and thanked him: "Thank you for your substantial contribution to open source gaming engines, at the expense of your own company!"
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