Earlier quoted context omitted.
Strong agree on that. One person doing so was possibly amusing, everyone else jumping on the wagon is just irritating noise, and I’m not even responsible for trying to sift through that for legitimate feedback.
The point of the joke is that it's a bandwagon joke.
All Due Respect: Press F for Farce. Recently, Call of Duty: Advanced Warfare became roundly mocked when images showed a funeral event where the player is asked to “Press [F] to Pay Respects.”
https://www.gamedeveloper.com/design/all-due-respect-press-f...
>On the other hand, Call of Duty forces the player to Pay Respects for the game to proceed. It’s a mission objective just like any other, complete with an interactive reticle floating above the coffin. Furthermore, it’s embarrassing to ask the player to take this action explicitly. This is a military funeral! What else would you do, blow a raspberry? It’s no wonder players feel insulted.
Ludonarrative Dissonance:
https://en.wikipedia.org/wiki/Ludonarrative_dissonance
>Ludonarrative dissonance is the conflict between a video game's narrative told through the story and the narrative told through the gameplay. Ludonarrative, a compound of ludology and narrative, refers to the intersection in a video game of ludic elements (gameplay) and narrative elements. The term was coined by game designer Clint Hocking in 2007 in a blog post.