Earlier quoted context omitted.
I do support more moderation and controls over chat, because god knows when I played Minecraft as a kid I saw so many conversations that weren't exactly appropriate. Kids on servers that aren't specifically kid-friendly worry me a lot, knowing how my friends and I banter and shit-talk. This is super heavy-handed and centralized moderation though, the consequences for mistakes or errors are huge. As far as I know, get…
> because god knows when I played Minecraft as a kid I saw so many conversations that weren't exactly appropriate. And how much harm did this cause? Because I saw the same, but I don't see it having any real negative effect.
It seems that the good times for online Minecraft play are over
211–220 of 474 posts
Re: It seems that the good times for online Minecraft play are over
#212Re: It seems that the good times for online Minecraft play are over
#213Earlier quoted context omitted.
I think the issue is the ease of getting users banned, and the lack of actual moderating at all that is the problem. It literally is as easy as fill out the form, user is automatically banned, no verification required. Microsoft is not actually enforcing anything. My son is 10 and has been playing Minecraft for most of his life. I would consider him quite good at it. I sometimes watch. Every couple of months one of h…
> Every couple of months one of his friends will get banned for no reason. I know you want to trust your child’s friends, but “it happened for no reason” is exactly what kids say when they don’t want to own up to the consequences of their actions. Obviously, you can only monitor your own child’s gameplay and not what their friends are doing on their own time. I strongly suspect there’s more going on than you realize.…
This level of naïvety is somewhat endearing.
Re: It seems that the good times for online Minecraft play are over
#214Minetest is probably the best Minecraft alternative; it's free and open source software, which avoids the danger associated with centralized retaliation systems like the one Microsoft is operating. Also, it's easier to write mods for, partly because mods are written in Lua, and you don't have to install mods on the client, just the server. https://www.minetest.net/ https://www.youtube.com/watch?v=g6Fyav6FiIs The vide…
And with the mods, it's only "easier" at the very surface level. Unlike the Java-edition of Minecraft, where anything can be changed, you are limited to their modding API in Minetest. And this API is thin.
No dynamic skyboxes, no full entity rotation, no way to handle subgrids. Entities have huge pop in/out issues and forget about anything crazy like having animal heads rotate to face you. No custom keybindings, no overriding mouse controls. Forms have terribly poor ergonomics and it's taken a few years now to have elements displaying at the correct coordinates (for a while, different elements had slightly different interpretations of the grid). Tons of stuff is hard-coded, like how tools work, damage calculations, HUD. And none of this can be added or changed without a fork of the underlying C++ engine codebase.
For the longest time they had no client-side modding and when they added it, they ended up barely having anything in it. So if you want a mod with some kind of vehicle, it is a complete hitchy mess since the client-side's would interpolate wrong and need to be forcefully corrected by the server dozens to hundreds of milliseconds later.
I spent a lot of time making mods for the couple folk I played with. I eventually quit because it was so frustrating trying to work with that engine and constantly jury rig and compromise solutions. Went back to Minecraft for those times I want to play a block game.
I know I'm being a bit brutal, but Minetest doesn't stand a chance when the expectation is set that it is/will be in the same ball park as Minecraft's level of quality or moddability.
Re: It seems that the good times for online Minecraft play are over
#215Earlier quoted context omitted.
I think the issue is the ease of getting users banned, and the lack of actual moderating at all that is the problem. It literally is as easy as fill out the form, user is automatically banned, no verification required. Microsoft is not actually enforcing anything. My son is 10 and has been playing Minecraft for most of his life. I would consider him quite good at it. I sometimes watch. Every couple of months one of h…
> Every couple of months one of his friends will get banned for no reason. I know you want to trust your child’s friends, but “it happened for no reason” is exactly what kids say when they don’t want to own up to the consequences of their actions. Obviously, you can only monitor your own child’s gameplay and not what their friends are doing on their own time. I strongly suspect there’s more going on than you realize.…
Re: It seems that the good times for online Minecraft play are over
#216Earlier quoted context omitted.
At first I found it frustrtating, but I've grown to really appreciate Nintendo's approach to this problem. Their multiplayer games (like Splatoon) have no in-game chat or VOIP. It definitely makes it harder to make friends in the games, but it also completely eliminates any and all potential for toxicity and other miscreant behavior. As a result, I'd have no problem letting my hypothetical children play these games o…
no in-game chat or VOIP. Have people found creative ways to communicate, or solicit/"bootstrap" further communications? If you can send someone a bit, you have enough to send them your endpoint at another service to communicate. In a multiplayer game, where presumably you can see the decisions of other players, the prerequisites are met. (I am by no means a gamer, but have witnessed how creative young humans can be a…
Not so much bootstrap other communications... but I remember how many penis emblems I encountered on Mario Kart DS despite Nintendo banning them very rapidly.
Nintendo hasn't done a draw-your-own-emblem since, I don't think.
Re: It seems that the good times for online Minecraft play are over
#217Earlier quoted context omitted.
> Every couple of months one of his friends will get banned for no reason. I know you want to trust your child’s friends, but “it happened for no reason” is exactly what kids say when they don’t want to own up to the consequences of their actions. Obviously, you can only monitor your own child’s gameplay and not what their friends are doing on their own time. I strongly suspect there’s more going on than you realize.…
> I highly doubt this. The Minecraft FAQ has this to say about it: This level of naïvety is somewhat endearing.
Reminds me of the classic:
> No, I wasn't looking at dirty websites, it was a virus!
Re: It seems that the good times for online Minecraft play are over
#218Earlier quoted context omitted.
> I highly doubt this. The Minecraft FAQ has this to say about it: This level of naïvety is somewhat endearing.
And yet far less naive than believing a group of 10 year-olds are being repeatedly banned for no reason with their chat off, instead of the obvious that when parents aren't looking they're being abusive to others in chat. Reminds me of the classic: > No, I wasn't looking at dirty websites, it was a virus!
Re: It seems that the good times for online Minecraft play are over
#219I think this is probably an autistic take on this, but I think we care way to much about exposing kids to mean words and mean people. Again, perhaps an autistic take, but being bullied (badly) as a kid was easily the best thing that ever happened to me in terms of mental resilience. Imagine we got into an argument and I got angry and called you a "smelly poo poo", you'd probably just laugh because despite what I'm sa…
Playfighting is a different topic and typically even when you play fight, you set certain boundaries and there are things that you don't say/do. Good friends will recognize those boundaries and not cross them. You wouldn't call your friends soft and say they lack mental resilience for having boundaries, would you?
Re: It seems that the good times for online Minecraft play are over
#220Does anyone have any insight into why Microsoft thought this was necessary? Minecraft has been server-moderated for years now and has been wildly successful. I've never heard of any hate groups or even hateful servers (I'm sure they exist, but they don't make the news in a way that would harm Microsoft). Is there some legislation that would make it a liability for Microsoft to not moderate all the chat? This move jus…