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Meta Accounts: A New Login for VR

oculus.com

211–220 of 231 posts

Re: Meta Accounts: A New Login for VR

#211
post #5

> Today we’re introducing Meta accounts: a new way for people to log into their VR headsets that doesn’t require a Facebook account. Great. where can I not signup.

Please keep in mind this article from 2 months ago:

“We do not have an adequate level of control and explainability over how our systems use data,” Facebook engineers say in leaked document.

If that is the case, does it matter whether you have a separate account or not?

https://www.vice.com/en/article/akvmke/facebook-doesnt-know-...

Re: Meta Accounts: A New Login for VR

#212
post #135

It is an interesting growth play that Meta is doing (putting aside our feelings about it). By putting out relatively cheap VR headsets and requiring a meta (Facebook) account to use it, they are getting young people signed up for meta. Those young people might not have signed up for Facebook/Meta otherwise. It's a sneaky way to reduce friction and maybe convert young people onto the social media platform. It also rem…

I think you're reading way too much into this. Meta has a VR platform and needs some form of auth. Reusing their existing auth was the lowest friction approach both in development and user experience. I doubt they care very much about recruiting into their platform through VR. Their main business goal with VR is to own the app marketplace through Oculus Store. So far, they are far ahead of anyone else in the space.

[deleted]

Re: Meta Accounts: A New Login for VR

#213

Earlier quoted context omitted.

Block third party cookies and youre good, no? Havent seen personalized ads in years and the only sites not working are the ones Im not using anyways.

What does it mean to block third party cookies on a VR headset?

I meant cookies in a browser, where theyre used. Where do you see cookies in a VR?

Re: Meta Accounts: A New Login for VR

#215
post #156

Earlier quoted context omitted.

> It's a bit pedantic, but Facebook does not sell your personal data. They use it to target advertising. But they also leak personal data. A lot. At this point, I'm willing to believe that the other adtech-corporations are more likely to be interested and capable in maintaining your data out of the prying eyes (of competing adtech-corporations).

> But they also leak personal data. A lot. Some examples please. In recent memory I can only think of examples where services violated TOS (which I'm not sure how FB could prevent) or got authorization from the end user (as in the Cambridge Analytica case). Any examples of them leaking data as a result of their own processes?

Already posted this above

“We do not have an adequate level of control and explainability over how our systems use data,” Facebook engineers say in leaked document.

https://www.vice.com/en/article/akvmke/facebook-doesnt-know-...

Re: Meta Accounts: A New Login for VR

#216
post #156

Earlier quoted context omitted.

> But they also leak personal data. A lot. Some examples please. In recent memory I can only think of examples where services violated TOS (which I'm not sure how FB could prevent) or got authorization from the end user (as in the Cambridge Analytica case). Any examples of them leaking data as a result of their own processes?

Already posted this above “We do not have an adequate level of control and explainability over how our systems use data,” Facebook engineers say in leaked document. https://www.vice.com/en/article/akvmke/facebook-doesnt-know-...

And? I'm not sure what this has to do with actual leaked data. I'm sure that many companies do not have a high quality data monitoring system, but very few actually leak data to the public.

Re: Meta Accounts: A New Login for VR

#217
post #170

How exactly does this address the privacy concerns underlying the previous model? They still require me to have a “social” profile. I never agreed to that when I bought my Oculus Rift back in 2016. In effect, my Rift remains bricked unless I agree to have a presence in their dystopian Metaverse. No thank you!

Have you turned on your device in the past year? Social/FB profiles haven't been required for Rift/CV* for a few years at this point.

Small counterpoint, you're not able to do some social things without signing in (I have a Rift on permaloan from a friend who bought an Index).

You're right I don't _need_ to sign in, but I wish I could chat/ compete with friends. I can even receive friend requests, but I can't accept them.

It's not a huge deal, but the FOMO push to sign into FB is a bummer each time I use it.

Re: Meta Accounts: A New Login for VR

#220

Just after leaks of a killer VR headset from Valve? No thank you, Meta. For those not in the know, Valve is coming out with a successor to the Index headset called Valve Deckard. They'll probably announce it later this year. From the leaked information, it looks like an absolute beast of a headset.

I didn't realize the Index was still being sold - it was unavailable so long that I thought they launched it, sold the initial batch, then never made more and abandoned the product. As a result, I wrote Valve off as "launches awesome tech demos but doesn't want to make consumer products". (I thought they also launched then cancelled another hardware product, but I don't remember details and can't find anything, so my…

Index is on the sales rankings like since forever. It is always in the top 10 sales (probably due to its high pricing?)
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