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When I made another Monkey Island

grumpygamer.com

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Re: When I made another Monkey Island

#211
post #208

Earlier quoted context omitted.

> Pirates of the Caribbean had a similar spirit. The film? Did you see the (at least one) Monkey Island reference in it?

Yep. I see the Disney ride was used as inspiration for the game. Makes sense that they are suspiciously similar! >reference "Captain Jack Sparrow at one point used a coffin as a rowboat, just like Guybrush did. The movie and the game both featured a Caribbean voodoo lady who lived in a swamp. " https://www.ocweekly.com/10-things-you-did-not-know-about-mo... Definitely recall the coffin reference. Pleasing to see.

Plus, the little boy on the dock fishing at the start of (I think) one of the films.

Re: When I made another Monkey Island

#212
post #125

Earlier quoted context omitted.

Seems to be the case with many resurrected franchises, Star Trek coming to mind. As a kid in the 80s/early 90s, games and series like these caught my imagination. They were fun. Probably fun, interesting and inspiring in different ways to different people. Agree if we listened to everyone's refined version, we'd end up with a different game for everyone. In the end it's only meant to be entertainment.

In all fairness: there is a difference between the original creator coming up with his/her own beloved continuation of a beloved project, and a soulless money grab by leveraging name recognition with an existing fan base. Irrespective of who is doing the soulless money grabbing (corporation, original creator, etc). Return to Monkey Island comes across like the former (so far), various Trek and Wars continue-spinning-…

True. Difficult comparison when the original creators are no longer around to create. Was just referring to strong fan positions.

Re: When I made another Monkey Island

#213
post #22

I have incredible memories of playing MI1, and to a lesser extent, MI2 (never finished - no Internet back then and these games were tricky). I think it is very cool he is getting to make the game he wants, and I do the same with my development work (it is always for me, if someone else likes it...bonus). I'll reserve judgement until release, but I personally don't like the art style...but who cares, I'm probably not…

You never finished MI2??? Don't get spoiled, but you should definitely finish it.

If I ever go back and pick up a game, it will be an adventure game. Of the games I would possibly pick up again, MI2 is on the short list.

Re: When I made another Monkey Island

#214

Earlier quoted context omitted.

There is a large component of that, but it's not just that for me. Minecraft evokes much of that sense of magic and wonder for me and I didn't start playing it until my later 30s. Other key components are: * A world that is interactive enough to feel like a place where you are and not just imagery that you're skimming over. * Art that is detailed enough to be evocative but not so detailed that it reaches the uncanny…

I think this is a big part of why I still enjoy playing Morrowind more than pretty much all newer open world games. It felt like you were really in a place, and the lack of HUD directing you to "points of interest" made it that much more exciting and interesting when you discovered something new.

> It felt like you were really in a place, and the lack of HUD [...]

In a word - immersion. The vast majority of RPG games suck at it. In-your-face tutorial pop-ups, GPS quest trackers, complex HUDs, full-screen menus, etc.

For a taste of what properly immersive RPGs are play the Gothic series.

"Other games of this era, and even a lot of modern games, are content to resort to more video-gamey designs that remind you you're playing a video game. Gothic 1 and 2 took the extra steps to ensure that everything was as immersive as they could possibly be." [1]

Videos that give a good overview of the immersive design of the games: [2], [3].

Guide on what exactly to play:

1. Gothic 1

2. Gothic 2 Gold Edition

3. The chronicles of Myrtana Archolos - a fan-made total conversion mod for Gothic 2 that follows in the spirit of the past two games. It's as high in quality as a professional production would be. Seriously. See [4] for a preliminary review.

All are available on Steam.

[1]: https://youtu.be/_V6tdH6YRy8

[2]: https://youtu.be/qvyzjFfxiXo?t=194 (this part refers directly to immersion, for more context you can start from the beginning)

[3]: https://youtu.be/_V6tdH6YRy8?t=597 (whole video is good, but the most relevant parts start here)

[4]: https://www.youtube.com/watch?v=L2F4-2i9gGY

(not associated with the particular youtuber in any way, his content just happens to be good)

Re: When I made another Monkey Island

#215
post #51

old 2d scumm is my favorite engine. with all its weird stuff going on, the amount of imagination it has unleashed is next to magical. its like the amiga500 or c64. there is something about being limited as a creative person which sparks imagination. certain "things" do it better or worse. scumm should be seen as an instrument, not a tool.

An old art teacher of mine once said "art is creativity expressed under constraints".

its why fart jokes are funny.
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