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Connecting a gaming PC to Apple Studio Display

justin.searls.co

211–220 of 322 posts

Re: Connecting a gaming PC to Apple Studio Display

#212
post #169

Earlier quoted context omitted.

Are you saying that it is a shame companies are selling 110ppi monitors?! 110ppi (27 inches/16:9 at 1440p) has been the standard non-retina resolution for a long time. It's what I have on my desk right now as an ultrawide -- I'd be interested in getting a higher-res one but there isn't really one that has a high enough refresh rate.

Non-retina is a thing of the past. It should be relegated to monitors that cost 200€.

I can claim equally without evidence that non-120+Hz is a thing of the past.

Re: Connecting a gaming PC to Apple Studio Display

#213
post #126

Not the author, but in response to the many variations of "why would you do this?", the answer seems simple: If you do most of your computing on a Mac, this is one of the few available monitors that has highly compatible resolution and behavior, and if you have a PC for gaming as well, not everyone has the space or desire to maintain a completely separate monitor expressly for the purpose of PC gaming.

Last I checked you can plug any monitor into a Mac, why would anyone need this one outside of further embellishing their Apple ecosystem of products? I don't buy an iPhone and get mad that it doesn't work with Android Auto.

Flip it. If I buy a monitor why can't I plug it into any computer I want? Same thing no?

They all follow interoperability standards that have been around decades and that customers have come to expect as normal. Vendor lockin here isn't an "innovation" customers want

Re: Connecting a gaming PC to Apple Studio Display

#214
post #126

Not the author, but in response to the many variations of "why would you do this?", the answer seems simple: If you do most of your computing on a Mac, this is one of the few available monitors that has highly compatible resolution and behavior, and if you have a PC for gaming as well, not everyone has the space or desire to maintain a completely separate monitor expressly for the purpose of PC gaming.

It's also the only monitor I know of that the settings are seamlessly controlled via the computer rather than a joystick and clunky menus. For some reason no OS will control the monitor brightness by default even though displayport and hdmi support it

Re: Connecting a gaming PC to Apple Studio Display

#215
post #105

Earlier quoted context omitted.

A lot of gamers who can perceive the difference between frame rates often refuse to believe it, but some people can't perceive the difference. Every time I try, I fail blind taste tests between 60hz and 120hz content. Meanwhile, I can easily perceive fine details in resolution & DPI and the subtlest blur or aliasing is probably as jarring to me as a low frame rate is to a gamer who prioritizes FPS counts

Try this test: https://www.testufo.com/framerates-versus I think even if you only have a 60hz monitor it'll compare 60 vs 30, you should be able to see a difference between them. I have mine at 180hz and it's extremely easy to track horizontally moving objects at 180hz, and it's almost impossible to see anything in the 30hz content.

You should be able to build a monitor to pass that test with motion interpolation, like how TVs do it. I don't think anyone's done it, but not sure if that's from added cost or added latency.

Re: Connecting a gaming PC to Apple Studio Display

#216

Earlier quoted context omitted.

Last I checked you can plug any monitor into a Mac, why would anyone need this one outside of further embellishing their Apple ecosystem of products? I don't buy an iPhone and get mad that it doesn't work with Android Auto.

Flip it. If I buy a monitor why can't I plug it into any computer I want? Same thing no? They all follow interoperability standards that have been around decades and that customers have come to expect as normal. Vendor lockin here isn't an "innovation" customers want

You can. You just don't get all the features you get when using it on a mac because a lot of them exceed what is possible with the current standards.

Re: Connecting a gaming PC to Apple Studio Display

#217
In the same way Apple has started to listen to users regarding their computer feature set they need to do the same for monitors, especially if they want to charge a premium. They make it hard to justify for anyone that uses a Mac + anything, which is honestly probably most people in the market for a $1,600 monitor. I have Mac, PC and gaming consoles at my desk. Do I buy a separate $1,600 monitor for my Mac and another monitor for everything else? Even if you take money out of the equation there are space considerations.

So here is what I think Apple should add if they ever want to get serious:

1. An HDMI 2.1 port.

2. Basic Windows and Linux support

3. AppleTV built in. If you are going to add an a14 you might as well use it for something (I have this fantasy that they will unveil a 24 inch consumer targeted monitor introducing this feature). You then add the ability to use this as a nice small tv or computer monitor, but they will probably never do it.

4. For $1,600 it should really be 120hz or higher, but I imagine if they do introduce this the Pro Display XDR will get it first.

Re: Connecting a gaming PC to Apple Studio Display

#218
post #92

He purchased a TB monitor to plug into a device that doesn't support TB and says "it shouldn't be this hard". Commenters complain that it's 60 Hz but I don't know of an external interconnect that could drive that many pixels any faster. HN is weird sometimes. (I don't plan to buy this monitor either, but not for the reasons above. The LG 5K monitors are perfectly adequate for my needs. And like the post's author I wa…

Not only that but:

>I ordered one the minute that they hit the store in the hope I would receive what I thought I had purchased in 2014

One would think that he'd think twice before dropping that much money on a peripheral. Or at least do some research first.

That satirical video where the guy wishes Apple made books so he'd know what to think wasn't far off the mark.

Re: Connecting a gaming PC to Apple Studio Display

#219
post #126

Not the author, but in response to the many variations of "why would you do this?", the answer seems simple: If you do most of your computing on a Mac, this is one of the few available monitors that has highly compatible resolution and behavior, and if you have a PC for gaming as well, not everyone has the space or desire to maintain a completely separate monitor expressly for the purpose of PC gaming.

It's also the only monitor I know of that the settings are seamlessly controlled via the computer rather than a joystick and clunky menus. For some reason no OS will control the monitor brightness by default even though displayport and hdmi support it

Back when I was Hackintoshing, MonitorControl (https://github.com/MonitorControl/MonitorControl) did wonders for me. I still use it on my MacBook Air when connecting to a non-Apple monitor.

Re: Connecting a gaming PC to Apple Studio Display

#220
post #126

Not the author, but in response to the many variations of "why would you do this?", the answer seems simple: If you do most of your computing on a Mac, this is one of the few available monitors that has highly compatible resolution and behavior, and if you have a PC for gaming as well, not everyone has the space or desire to maintain a completely separate monitor expressly for the purpose of PC gaming.

It's also the only monitor I know of that the settings are seamlessly controlled via the computer rather than a joystick and clunky menus. For some reason no OS will control the monitor brightness by default even though displayport and hdmi support it

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