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My First 80 Days of VR for Exercise

nathanlippi.com

211–220 of 275 posts

Re: My First 80 Days of VR for Exercise

#211
post #120

VR exercise is a remarkably poor allocation of time (if your interest is physical fitness, efficiently). It also leaves out the most important adaptation of all: strength. Effective training (not exercising) requires a progression model. That is, on some time frame you must exceed your performance at the end of that time frame when compared to the beginning of the time frame. This must be done in some measurable way-…

Umm what a load of nonsense. I play FitXR which has HIIT and I use resistance bands that I connect to a belt, so I’m adding plenty of strength. Plus I’m not a Gym rat, I’m not trying to do what you are doing, I use it because I hate going to the gym, i hate any exercise, I want to be able to do something at home on my lunch break and most of all it really makes me feel great for the rest of the day, it’s the best thi…

When calling me "some brain dead nobody builder" it would be nice if your response actually faithfully represented mine. I did indeed write

> VR exercise is a remarkably poor allocation of time (if your interest is physical fitness, efficiently).

But notice the parenthetical which you left out. My response was about obtaining physical fitness and doing so efficiently. Your response is about exercising and feeling good for today. And that is a totally fine thing to do, but you are not becoming physically fit in the process and it is not a method by which to become physically fit.

Of course it's better than nothing and it's great you do it and it's great you enjoy it and it's great it helps you focus, but the goals my post address are different from yours; even a brain dead nobody like myself can realize that.

Re: My First 80 Days of VR for Exercise

#212
post #52

I don’t own a VR headset, but working out is one of the main reasons I could buy one. I have some questions though: 1. Isn’t the headset moving when doing fast moves? 2. Does the headset get dirty from sweating? 3. Does any sweat build up inside the device? 4. Did anyone break their device by moving too fast?

1. Not if it's fitted well. Some people seem to need aftermarket straps for that. Myself, I'm fine with the stock Oculus Quest 2 strap, as long as I fit it properly. My core game is a table tennis simulator (Eleven), which requires lots of fast sudden movement.

2. It does. I wash the face mask foam regularly with just warm water + soap. The face cover is removable so it's not a big deal.

3. In my case, it's all absorbed by the washable foam.

4. The Quest 2 is pretty sturdy. I did bump the controllers pretty hard against each other a few times, and had a few glancing hits controller vs headset. Nothing broke so far. The controllers have a ring that tends to protect your hand and the buttons when you crash them into something.

Re: My First 80 Days of VR for Exercise

#213

I'm 38. Never had a workout or fitness routine in my entire life except for a few brief and unsustained periods of working with a trainer, but quit. Last May I bought a Quest 2 specifically to try Supernatural, a mix of Beatsabre with a Pelaton-style experience with pre-recorded song-driven sessions. I did one 5 song session (20 mins or so) and for the first time in my life I was dripping with sweat and thought to my…

> Over the last 12 months I've lost almost 60lbs

That’s so awesome to read, keep it up!

Re: My First 80 Days of VR for Exercise

#214

I'm 38. Never had a workout or fitness routine in my entire life except for a few brief and unsustained periods of working with a trainer, but quit. Last May I bought a Quest 2 specifically to try Supernatural, a mix of Beatsabre with a Pelaton-style experience with pre-recorded song-driven sessions. I did one 5 song session (20 mins or so) and for the first time in my life I was dripping with sweat and thought to my…

All power to you! Congratulations. For me, the takeaway is that XR (AR+VR) opens up a new market and attracts new people (customers). Everything in our world is a continuum. Candles to lightbulbs, horses to ICE to EV mobility. Telegraphs to phone to cell. The adoption curve is the continuum.

Your comment is such a clear signal that this technology, XR, has a place on this continuum. It will evolve and attract new people to it who have not been sold on/motivated to engage with previous generations of presentation - in your case exercise.

Re: My First 80 Days of VR for Exercise

#215
post #68
post #4

I do pretty much the same thing. I own a Quest 2 and I play Pistol whip, Thrill of the fight and Moon rider (a free VR game which is played in the browser where you need to hit blocks with your hands synced to music). The only issue I have with Thrill of the fight is that when I get into it, I hit hard, but find no resistance as I would hitting a punching bad or sparring with someone, so my elbow tends to overextend…

I loved Thrill of the Fight. I sweat like a pig on it. Too bad I get obsessed with fast knockout punches and my shoulders hurt like hell after a couple of days. I also learnt the hardway you cannot outrun a bad diet. I would routinely burn 600+ callories in Thrill of the Fight only to get extremely hungry after and eat double what I've burnt. For me weight training is better than cardio because I don't get the same h…

Recommendations on shooting/hunting sims?

Re: My First 80 Days of VR for Exercise

#216

I wear a 20 lbs weight vest, 3.5 lbs wrist weights and 5 lbs ankle weights at all times when using my Oculus Quest 2. The point of always wearing them, even for low intensity use, is I never have to motivate myself to put on extra weight - and I strongly associate the weighted feeling, and the endorphins I get from them, with having fun. This is how our bodies evolved to live ... or it should have been, lol.

Just be careful with vest, wrist, and ankle weights. They’re great for static exercises, think leg lifts or arm raises, but can wreck your ankles, wrists, and back while doing any sort of cardio, even walking:

https://www.health.harvard.edu/staying-healthy/wearable-weig...

Re: My First 80 Days of VR for Exercise

#217

I'm 38. Never had a workout or fitness routine in my entire life except for a few brief and unsustained periods of working with a trainer, but quit. Last May I bought a Quest 2 specifically to try Supernatural, a mix of Beatsabre with a Pelaton-style experience with pre-recorded song-driven sessions. I did one 5 song session (20 mins or so) and for the first time in my life I was dripping with sweat and thought to my…

Do you use the regular strap? I've been trying to get into workout stuff but the regular strap never really keeps the device in place when I go for more than 10-15 minutes

Re: My First 80 Days of VR for Exercise

#218

One thing that’s good to point out to anybody looking to get into VR for fitness is that Beat Saber becomes radically more challenging when playing custom community-made maps instead of the stock/DLC maps. The higher difficulty community maps require a lot of speed, precision, and stamina, and I’m only beginning to be able to play them decently after a few months of practice. It’s almost an entirely different game. U…

Do you play the PC version via quest link? Wondering how it performs given the unavoidable latency bump.

Re: My First 80 Days of VR for Exercise

#219
On the subject of knee pain. I'm 48, have never really jogged consistently.

I bought a treadmill for a treadmill desk. At first walking was a bit painful when walking more than an hour a day.

Now, after a couple months, I not longer have pain when walking even a few hours. In fact, it feels better to walk than to stand.

And now walking doesn't create knee or leg pain, I am starting to jog. At first once every 2 or 3 days. Now about nearly every day for 20-30 minutes. Though if I feel worn out, I'll skip a day to avoid any injuries.

i try to jog outside, but when it's too cold, i jog inside on the treadmill, while watching queued youtube vids.

Re: My First 80 Days of VR for Exercise

#220
post #205
post #141

Earlier quoted context omitted.

The title of the post is "Virtual Reality: My Digital Dojo for Mental & Physical Fitness". The post is about physical fitness and I think the author is conflating physical fitness with cardiovascular fitness. > in fact many people do both. And I argued for both and that strength training also results in cardiovascular adaptations.

How would the term physical fitness, used as the complement of mental fitness, not include the cardiovascular? The blog never claimed anything about bulking up or maximising strength!

And I never claimed that physical fitness doesn't include cardiovascular fitness.
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