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Welcome to Waifu Labs v2: How Do AIs Create?

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211–220 of 236 posts

Re: Welcome to Waifu Labs v2: How Do AIs Create?

#211
The image quality is good, but now I realize I'm experiencing "uncanny waifu". Authentic character designs bear two things in common:

1. Simplifications of reality(the actual artist training method would be traditional studies off life and photo reference followed by gradual reduction and symbolization to a style)

2. Symbolic meaning. Things like the style of eyes, clothing, etc are all meant to signal personality. This is stuff that current AI techniques don't really touch upon in any direct sense.

Since the ML method is built on interpolating off final results, it's going to lack in these qualities and produce something that is consistently an "average impression". Akin to asking the algorithm to generate mythical heroes by mashing up the various stories: you get a hero that is somehow the average of Icarus, Heracles and Achilles, which would be less of a character than the originals.

Re: Welcome to Waifu Labs v2: How Do AIs Create?

#212

The image quality is good, but now I realize I'm experiencing "uncanny waifu". Authentic character designs bear two things in common: 1. Simplifications of reality(the actual artist training method would be traditional studies off life and photo reference followed by gradual reduction and symbolization to a style) 2. Symbolic meaning. Things like the style of eyes, clothing, etc are all meant to signal personality. T…

Could it work backwards? Eg, to take a hero like Heracles and determine he's say 40% shared with Gilgamesh. Then we might see that even the originals aren't very unique.

Just a thought, I don't really know anything about ML.

Re: Welcome to Waifu Labs v2: How Do AIs Create?

#213

Earlier quoted context omitted.

And then -- pedophile content is ok for you? Wow.

Japanese just naturally look underage to western eyes. Opposite is also true btw. I think I’ve seen some women mention having to wear “Chinese eyed Pocahontas” makeup to be treated as a human in Western countries or else everyone looks away. “500yo loli girl” argument might be pure BS but there is no way that age guesstimation on anime girls by someone who aren’t super familiar with local culture works either. I mean…

I am sure all of this is true, but it's not the discussion in this thread. Instead, the first post (now flagged) initiated the discussion about pedophiles (so there's really no room for any interpretation about how old someone looks) and Ygg essentially argues that that's just a question of point of view. I fundamentally disagree with that.

Re: Welcome to Waifu Labs v2: How Do AIs Create?

#215

Earlier quoted context omitted.

Naïvely I thought Waifu generator was just “some guy having a laugh” fine-tuning a model off of hugging face, but reading through the comments here, it is obviously a much, much bigger enterprise. Can you talk a little about team size, work process, funding and revenue stream? I think the effort required for such an undertaking is vastly underestimated by readers.

> Naïvely I thought Waifu generator was just “some guy having a laugh” same here. what's naive about it? not to badmouth the undertaking, but wtf is this doing on HN?

Apparently it takes 6 people making a business to run a waifu generator. That pretty far from one person doing it as a joke.

Re: Welcome to Waifu Labs v2: How Do AIs Create?

#216
post #207

Earlier quoted context omitted.

It's no longer art if it's for commercial purposes. Those who have the courage necessary to become artists, and renounce the vulgarity of the world, will continue to do so. Those who delude themselves into thinking they're creating anything while being employed in commerce, will be managed out. The deep crevice where the two meet and manage to find compromise, will continue to be filled by wealthy, independent patron…

I think your definition of art is just a partial one. As an example, the characters drawn for an RPG are works of art. They are receiving monetary value in return for that art. So its commercial/entertainment art, and a place where many artists aspire to be. Your definition is what I would call "culture defining art", which is art that some part of the culture identifies with (or more specifically, a person's way of…

That's not my definition of art. That's your take; and you're projecting your (mid-brow) sensibilities onto me.

I don't define art. It's a sense, not a logical box you can put things in.

Receiving money for your art is one thing; going out of your way to use it as a means of living is another. The work immediately becomes tainted, and is no longer art.

It could be an amazing piece, but if your line of work is receiving money for what you create, you're an artisan, not an artist.

A character drawn for an RPG is not art. It is not a work of art. It is a graphic designed for utility. That is all it will ever be.

The sublime nature of art is there because it transcends everyday vulgarity. One transcends mere personage and becomes an artist by being in the world, but not of it.

The more money an artisan makes, the more his craft suffers. He almost always improves his technical ability through this process (otherwise, he would not make money), but loses his soul, and will never be an artist. He does not have the fiber in his heart that allows one to suffer through all manner of anguish, and material poverty, to dedicate oneself towards something above oneself; so he settles for being an artisan.

I can understand not being educated on these matters. But the amount of misplaced confidence you carry, writing on things you know nothing about is detestable.

If your inquiries into the nature of humanity and what it means to be are genuine (and not mis-attributed self-importance), my recommendation is to read and listen more, and talk less.

Matthew B. Crawford's works are a decent bridge into all that, for the modern middle crust who feels something stirring in his soul, and needs a direction.

If you feel like your assessment of your own abilities is honest, then I would completely skip anything modern, and begin with Burke's A philosophical enquiry into the origin of our ideas of the sublime and beautiful. I will even buy you an unabridged copy and have it shipped to you, if you're a starving artist that cannot afford it (and my respect for you would increase, all the same).

Re: Welcome to Waifu Labs v2: How Do AIs Create?

#217
So putting some Anime digital illustrators out of work? ....or I could see many simply use them and pretend they did it themselves?

Obvioisly there will be plenty of illustrators doing custom work that these can't (yet) replicate.

Also good for those countless anime avatar'd Twitter users.

Re: Welcome to Waifu Labs v2: How Do AIs Create?

#218

Earlier quoted context omitted.

... because that was the request of the root comment? And also because Ganguro does not, in fact, represent races with darker skin tones so is a falsely equivalent set of data?

It's funny how people get attached to this topic even when it's just about fictional drawn characters. But yeah, for the sake of data: Just put a color filter on the images, tone the skin down and put them back into the training set. Is that a "falsely equivalent set of data" to represent those groups? Who knows. Probably, if you really want to believe in that. But before we go any deeper into this completely out-of-…

> process I just described is the exact same thing actual artists of said fictional drawn characters use to achieve the results in question.

If we understand the ancestor comments as asking for more diverse representation, then no, because ganguro and many other anime archetypes and their clothing and accessories are ultimately Japonicentric, in the same way that you might consider angels and demons contrasted against each other post-antiquity Eurocentric.

My opinion on the matter is that it's not necessarily a worthy goal, but there is a more distinct difference to representing people of different races even in anime faces than just skin tone.

Re: Welcome to Waifu Labs v2: How Do AIs Create?

#219
post #2

Hey HN, one of the team members here! I hope you all enjoy playing with the new and improved generator! We've been hard at work improving the model quality since the last time the site was posted[1] As both a professional fantasy illustrator & software engineer, I find the concept of AI creativity so fascinating. On one hand, I know that mathematically AI only can hallucinate images that fit within the distribution o…

So neat! Where are you based? Boston, I assume?

Is there an email to reach out to you or someone in the team? ($HNusername @ gmail)

Re: Welcome to Waifu Labs v2: How Do AIs Create?

#220
post #2

Hey HN, one of the team members here! I hope you all enjoy playing with the new and improved generator! We've been hard at work improving the model quality since the last time the site was posted[1] As both a professional fantasy illustrator & software engineer, I find the concept of AI creativity so fascinating. On one hand, I know that mathematically AI only can hallucinate images that fit within the distribution o…

So neat! Where are you based? Boston, I assume? Is there an email to reach out to you or someone in the team? ($HNusername @ gmail)

San Francisco! Just sent over a ping!
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