Earlier quoted context omitted.
This is especially interesting because Blender is GPLv2. And AFAIK apart from Webkit which for historical reason it is LGPL, all other open source software Apple support are BSD / MIT / Apache. It is also exceptionally rare Apple donate this amount of money to any open source organisation. To the point I would argue this is very non-Apple. There could be some strategic interest for Blender, although I haven't figure…
Once Blender becomes dependent on the money, Apple can make them change the license into anything they want.
Apple Joins Blender Development Fund
211–220 of 285 posts
Re: Apple Joins Blender Development Fund
#212Kind of funny that the name of the Apple press contact person for this story on Blender is... Bender.
Re: Apple Joins Blender Development Fund
#213Earlier quoted context omitted.
Anyone know a good intro tutorial for using Blender as a video editor like Premier?
I used Blender to edit a bunch of my YouTube videos and can’t really recommend it. (Using Kdenlive now and it’s OK.) Blender’s VSE is too unlike normal editing programs and the performance is bad as well. It makes your workflow more clunky for no gain unless you’re also mixing 3D scenes into your video. There are ambitious proposals to overhaul the VSE so hope might be on the horizon.
Re: Apple Joins Blender Development Fund
#214Earlier quoted context omitted.
It also helps blender is a competitor to Epic's Unreal
Wait, how so? Isn't Blender a pretty direct competitor to 3D modeling and rendering tools like Maya and 3dsmax? AFAIK you can't directly author 3D models in Unreal, if anything Unreal has a dependency on tools like Blender. There is some competitive overlap, but that seems mostly within the realm of real-time vs. offline render for producing video content?
Re: Apple Joins Blender Development Fund
#215> ... Apple has joined the Blender Development Fund as a Patron Member. To find out what "Patron Member" means, it's 120k or more per year[0]. It's the highest corporate tier Blender has. Nice to see Apple supporting open-source. [0]: https://fund.blender.org/corporate-memberships/
This is especially interesting because Blender is GPLv2. And AFAIK apart from Webkit which for historical reason it is LGPL, all other open source software Apple support are BSD / MIT / Apache. It is also exceptionally rare Apple donate this amount of money to any open source organisation. To the point I would argue this is very non-Apple. There could be some strategic interest for Blender, although I haven't figure…
Re: Apple Joins Blender Development Fund
#216Honestly, I think Blender is one of the most successful open source projects of all time. It's such a good model for how open source can be successful.
Re: Apple Joins Blender Development Fund
#217Earlier quoted context omitted.
> This might be an odd, or unpopular opinion Well, that used to be the mainstream opinion until a few years ago, when a lot of computer education switched to videos. I blame DHH ;)
I blame monetization. You can make more on YouTube.
Monetizing written content was (and is) crazy hard, comparatively.
Re: Apple Joins Blender Development Fund
#218Earlier quoted context omitted.
I want to share an amazing experience I recently had. I was looking through TV consoles on Crate & Barrel and found one I liked. I was unsure if it'd be too tall for my room (it's an extra 9 inches of height over my current TV stand, which is actually just a coffee table repurposed.) The listing page had a QR code I could scan with my iPhone. I was taken to a page that asked me for camera permissions and I said yes.…
If everybody used VR headsets all the time, you wouldn't even need a TV console in your room. In fact, you wouldn't need much besides a comfy chair. This whole AR thing is just a transition technology, that will go away with time.
Re: Apple Joins Blender Development Fund
#219Earlier quoted context omitted.
WebKit, Clang, LLVM
Apples builds of Clang and LLVM are not open source by default. Edit: No amount of downvoting makes me wrong, they aren't open source. The AppleClang != Clang trunk
Re: Apple Joins Blender Development Fund
#220It's great to see Blender get the support. The user numbers seem to be arcing upwards. https://www.blender.org/news/blender-by-the-numbers-2020/ If you've ever had a passing interest in Blender or 3d modeling I recommend checking out the donut tutorial, which is fast becoming the "hello world" of blender - https://www.youtube.com/watch?v=TPrnSACiTJ4 And check out all the donuts - https://www.reddit.com/r/BlenderDough…
I uncomfortably poked at blender a few times over the years until this tut by Imphenzia, which made me comfortable in under 2 hours: https://www.youtube.com/watch?v=1jHUY3qoBu8