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Nobody designs for small iPhone devices anymore

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211–220 of 267 posts

Re: Nobody designs for small iPhone devices anymore

#211
post #48

Earlier quoted context omitted.

How does any of that make money?

Wasn't that the original value proposution of the Apple products under Jobs? That the overall craftsmanship was high and they just didn't feel crappy like their competitors'?

it certainly seemed that way to me at the time... i miss ios 3.

Re: Nobody designs for small iPhone devices anymore

#212

I do. Habit shapes creation. I use an SE and naturally design & build for it. (Plug: https://mro.name/ShaarliOS ) But when a former 500K ipa (objc) becomes a ~70MB upload (swift) that makes >300MB traffic submitting, you clearly know the culture behind it is not sustainable and has no future. Apple doesn't care about the low end. Not in developer tools, not in OS (weekly big sur updates in the GBs) and so that's what…

> you clearly know the culture behind it is not sustainable and has no future. It's not a culture shift, it's a technology shift. Systemwide shared-libraries are going away because they involve all-manner of versioning difficulties (DLL-Hell, etc). Simultaneously, computers have enough physical memory such that processes don't need to share libraries in-memory to keep usage low, and the security advantages of single-…

I'm a big fan of static builds. But cannot understand how a 15MB test IPA becomes a 70MB production IPA and takes 300MB to upload.

That's IMO software explosion and bloat as Niklaus Wirth ranted on decades ago.

Re: Nobody designs for small iPhone devices anymore

#213
post #67

A big part of the problem is people just not following the guidelines. If you have a toolbar with buttons that have labels, it’s not going to fit. But if you’re following the guidelines, you don’t have labels and it fits. If you have a list with a refresh button on the bottom you have to scroll to see that button on a small screen. But if you use the standard pull to refresh control, you don’t even need the button. I…

The custom buttons without labels are a pet peeve of mine actually. I can never guess what the buttons do when they only have pictures and each app use their own icon set. There are some apps that use standard buttons that I recognize but far too many want to be fancy and roll their own making the app practically unusable unless you guess correct or press all buttons to see what they do. But you are correct in that i…

Ob Android, long holding a button usually tells you what it does

Re: Nobody designs for small iPhone devices anymore

#214
post #191

Without even debating the pertinence and aggressiveness of this article's title, some of these examples are just ridiculous. Negative space is good. It's good for readability and accessibility. Nowadays, most apps are designed to be scrollable, which means that cramping as much information as possible is probably not helpful. >There’s too much padding on the navigation bar. For me it’s too much for my small phone and…

> Negative space is good

Yeah, no. There's spacing, and there's useless void - negative space is usually being the latter.

Websites becoming ridiculous on computers, because everyone keeps designing for fat greasy fingers, and this trend is absolutely horrible.

Re: Nobody designs for small iPhone devices anymore

#215

That was the case when I owned iPhone 4S. I think that around iOS 9 it was poorly usable partially because developers ignored its dimensions. That's a pity. I still think that 3.5" is the best smartphone size and I would pay good money to buy modern smartphone with good internals. But it does not make sense, even if some Android manufacturer would create it, apps and websites will ruin it.

> I still think that 3.5" is the best smartphone size

There were two phones I owned which I loved from every possible perspective: an Ericsson T29s[^1], and the HTC Desire[^2]. This latter had a 3.7" screen, physical buttons, and an optical tracball, and it was glorious as a phone. Oh, and it actually fit in a hand, or a pocket.

Everything else I had since then - Nexus 4, Galaxy S4, Nomu S10, Moto E5 - are all way too big, but nobody seems to be doing any decent phones ~4" any more, which is a shame.

Current "phones" used to be called phablets in 2012.

[^1]: https://www.gsmarena.com/ericsson_t29s-225.php

[^2]: https://www.gsmarena.com/htc_desire-3077.php

Re: Nobody designs for small iPhone devices anymore

#216

Earlier quoted context omitted.

Let’s not get me started on tiny tap areas. Virtually every graphic designer I have ever worked with is ignorant of Apples 44 by 44 point recommendation. They just want their designs to look good, but give no though to how they feel, especially when trying to use them one handed or with disabilities.

Yep, too many UX professionals spend 95% of their energy on the look and maybe 5% on the feel.

In my experience, designers work in Figma. Then they play with and give feedback on what the mobile engineers actually built, same as the rest of us. Their critiques become backlog items and it is ultimately up to the PM which of them to prioritize and whether they are launch blockers. They may very well be fanatical about feel, but at the end of the day there is a long line of people who want mobile engineers to change things and they will not always be able to skip to the front. With visuals, on the other hand, they provide the engineers with detailed layouts and assets, so their intentions are almost always carried out precisely.

Re: Nobody designs for small iPhone devices anymore

#217
post #214
post #191

Without even debating the pertinence and aggressiveness of this article's title, some of these examples are just ridiculous. Negative space is good. It's good for readability and accessibility. Nowadays, most apps are designed to be scrollable, which means that cramping as much information as possible is probably not helpful. >There’s too much padding on the navigation bar. For me it’s too much for my small phone and…

> Negative space is good Yeah, no. There's spacing, and there's useless void - negative space is usually being the latter. Websites becoming ridiculous on computers, because everyone keeps designing for fat greasy fingers, and this trend is absolutely horrible.

You know that a proper website is designed differently at different breakpoints right? What you see on a computer screen is not designed based on fingers taps.

Of course there are cases where it's taken too far. Not arguing that there isn't bad design out there. But again, negative space is good. It's proven better for comprehension and accessibility

Re: Nobody designs for small iPhone devices anymore

#218

Earlier quoted context omitted.

What is the advantage of this? If you can long press a toolbar button to get a label that states what the button is for, it’s easier to just tap the button and see what it is for.

What if you're not sure if you want to trigger the effect of the button?

Unless I’m missing something we’re talking about a tab bar? The worst thing that can happen is that you switch to that tab. Switching tabs should never be destructive.

Re: Nobody designs for small iPhone devices anymore

#219

Earlier quoted context omitted.

While we're on the topic: YouTube, which is inherently a video content viewing service, goes out of its way to obscure the video content. The TV app, the mobile app, and the browser app all insist on overlaying the content with random garbage that no sane human being could possibly be more interested in that the content that they launched with the intention of watching! Heaven help you if you open a popular live feed…

YouTube added live chat not because of Facebook, but because of Twitch which popularized this live-video-with-synchronized-chat. (except on Twitch it's about 1-10s of delay where on YouTube it's 30+ minimum) Facebook and YouTube then borrowed that feature when they added livestreaming.

Things[0][1] I've looked at says Twitch's delay is much longer than 1s.

[0]: https://www.fairlyoddstreamers.com/post/twitch-stream-delay [1]: https://onetwostream.com/blog/twitch-delay/

Re: Nobody designs for small iPhone devices anymore

#220

Earlier quoted context omitted.

> But on your device you can get to these icons as well, try to find out how! Uhh, I scrolled just like the emoji keyboard (which every iPhone user has figure out) and it worked? There are also partial icons at the edge hinting of more to the right. This wasn’t/isn’t exactly hidden.

To me it was completely non obvious; I know that there are much more emoji than shown in the first view, there’s category buttons that suggest there are more and the icons are layed out in such a way that most of the time you see half of an icon on the right, which suggests there’s more to find. For this folder design where for the icon choice (which appears rather superfluous by the way) I have no idea how much icon…

Completely agree. If you change the category it doesn’t even scroll to the new icons, it just instantly replaces the existing ones making it appear as if those are the only ones existing. It’s only if you actually drag your finger over the icons that you get any indication there’s more.

It’s even worse, tapping a category brings you to the first icons in that category. There’s no way to find the default set (which seems to be somewhere in the middle of “objects” because that’s where the folder icon is).

And there’s a bug too (at least on my 12 Pro). When you scroll past the category border the category button jumps back and forth between the two categories as if it can’t decide which category you’re viewing right now.

The whole icon picker is very non-standard and feels very un-Apple.

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