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Google Play service fee reduced to 15% for the first $1M/year

android-developers.googleblog.com

211–220 of 342 posts

Re: Google Play service fee reduced to 15% for the first $1M/year

#211

What's also not being said here is that ~99% of apps on Google Play don't make money this way either. Due to a combination of Android user's reluctance to spend money on apps at all and the rampant piracy that Android's open model makes trivially easy, most developers only way to make money is through in-app advertising, which this change obviously makes no difference to. Google Play is mostly a pyramid scheme. Devel…

I've always wondered what it is about Android that makes users reluctant to pay for apps. I'm guilty of it too. I have both iOS and Android devices and I spend far more money buying apps on my iOS device.

Trust. Any experienced marketer will tell you that is the most difficult part of securing a transaction. Whether Android users and fans agree or not, the purchase behavior on iOS vs Android mirrors any other comparison of luxury or near-luxury shopping behavior compared to lower rent shopping options.

The rent is higher to get in to the AppStore, too, given you need a $100/year subscription and a Mac. Apple keenly understands aspirational marketing and it trickles down to apps.

Of course Android has millions of users that simply can’t afford to buy apps, but even among those that can, it is a psychological difference.

Re: Google Play service fee reduced to 15% for the first $1M/year

#212

What's also not being said here is that ~99% of apps on Google Play don't make money this way either. Due to a combination of Android user's reluctance to spend money on apps at all and the rampant piracy that Android's open model makes trivially easy, most developers only way to make money is through in-app advertising, which this change obviously makes no difference to. Google Play is mostly a pyramid scheme. Devel…

At least they aren't charging $100 per year to be a developer like Apple does. I would have liked to make my apps multiplatform, but it just doesn't make sense at that price. Edit: It's great to see that this platform likes downvoting people who release their software for free. Profit matters above all else. I guess next you all will tell me my job is worthless and I suck at life because I make under $100k.

The $100 a year ensures that trash doesn’t litter the App Store and also supports the ongoing development of tooling and management of the store (manual review, Xcode, documentation, distribution, APIs like Metal, etc).

If you’re not committed enough to releasing something with >$100 in value or not committed to releasing something high quality, the App Store doesn’t need you or your app - period.

As a user (and as a dev), I like this. The bar does not need to be lower.

Also if you look at a platform like Unity, the Hobbyist license is $25 a month and the Pro license is $125 a month.

Re: Google Play service fee reduced to 15% for the first $1M/year

#213

Earlier quoted context omitted.

I've always wondered what it is about Android that makes users reluctant to pay for apps. I'm guilty of it too. I have both iOS and Android devices and I spend far more money buying apps on my iOS device.

Aren't there fewer free apps to choose in iOS? They charge $100 per year to be a developer. That's kept me from making my apps multiplatform.

There's no shortage of apps of any kind in Apple's store as far as I can see. I would say the same is true of the Play store. There are some exclusives on each platform though, but nothing without competitor.

FWIW, I avoid free apps and apps with subscriptions as much as I can.

Re: Google Play service fee reduced to 15% for the first $1M/year

#214
post #177
post #124

Earlier quoted context omitted.

This is not true. Yes, Android users tend to pay less for apps, but useful apps that provide daily utility actually make good money as well. If you have a brand-name app like Runtastic, Netflix, Headspace or whatever, the platform doesn't really matter. You buy the product, because you want it. It's probably different for utility apps like a different Camera, a photo editor, small productivity apps you need only once…

It is just true. Compared to the only other major mobile app ecosystem, Android users are relatively cheap. That doesn’t mean nobody pays or that nobody who distributes an app earns money through purchases. It just means that on Android it’s a smaller group than on, say, Apple.

I'd actually argue that Android users have more options, thus the market price for apps is reduced by the amount of supply.

When you're looking for a "Todo" app, there's 1000's on Android, and many or most are free. Many people might be better served by a quality app, but when the alternatives are good enough, it's a hard sell.

Re: Google Play service fee reduced to 15% for the first $1M/year

#215
post #181

Earlier quoted context omitted.

At least they aren't charging $100 per year to be a developer like Apple does. I would have liked to make my apps multiplatform, but it just doesn't make sense at that price. Edit: It's great to see that this platform likes downvoting people who release their software for free. Profit matters above all else. I guess next you all will tell me my job is worthless and I suck at life because I make under $100k.

If it doesn’t make sense at $100/year, your apps just don’t make enough to matter to your budget at all anyhow.

This discussion is about how the vast majority of apps don’t make any money. What needs to make sense for that completely arbitrary fee?

Re: Google Play service fee reduced to 15% for the first $1M/year

#216

Earlier quoted context omitted.

At least they aren't charging $100 per year to be a developer like Apple does. I would have liked to make my apps multiplatform, but it just doesn't make sense at that price. Edit: It's great to see that this platform likes downvoting people who release their software for free. Profit matters above all else. I guess next you all will tell me my job is worthless and I suck at life because I make under $100k.

If $100/yr is too much, then it’s very likely your app isn’t profitable. A person doesn’t say “I would sell my product at Target, but spending money on gas to deliver it to their distribution center is too expensive.” Literally, it’s $8.33 per month to be a part of the Apple Developer program. If your app isn’t making that much in a month, then your app isn’t very good or you’re bad at business. No disrespect intende…

I pay $100/yr to keep a few free apps (no in-app purchases, no ads, no commercialization attempts at all) in the App Store. I get emails all the time from people who want to buy the apps and ruin them.

I've been doing this for about ten years.

Now, my development time is worth a lot more than the accumulated $1000. But it's free time, and I volunteer it.

I also recognize the value of $100/yr as a "bozo filter" to Apple. But every year when they auto-bill me, I read the email and think about how it also excludes lots of good people from participating in iOS development.

It'd be great if there was a "NCA" class of app. No commercialization allowed. Always free, never ads, no in-app purchases ever. If all of your apps are NCA, your developer fee would be waived. This is probably too complicated for an Apple product though. :) And I think alternate App Stores or side-loading would be a net negative for the platform. So I pay.

Re: Google Play service fee reduced to 15% for the first $1M/year

#217
post #176

What's also not being said here is that ~99% of apps on Google Play don't make money this way either. Due to a combination of Android user's reluctance to spend money on apps at all and the rampant piracy that Android's open model makes trivially easy, most developers only way to make money is through in-app advertising, which this change obviously makes no difference to. Google Play is mostly a pyramid scheme. Devel…

> Due to a combination of Android user's reluctance to spend money on apps at all and the rampant piracy that Android's open model makes trivially easy Ridiculous allegation, which doesn't take into account the wealth inequality around the world. Hundreds of millions of people in the developing world have a smartphone today due to Android; a $1000 phone, or even a $400 phone is way out of reach for them. So the "relu…

You are talking about a target market's ability to pay, which is a real and important consideration.

I think shimfish is talking more about a market's willingness to pay, which is a very different consideration. You can absolutely poison an otherwise viable marketplace by setting the buyer expectation to be free.

I think "reluctance to spend money on apps" is a big problem on Google Play outside of the population that must chose between a $5 app and food on the table. I've just seen a lot of grumbling among even affluent people about dropping a few dollars on an app when they'll easily spend 3x as much on a single drink. That's a problem in the perception of value.

I wonder if app prices could be more on a sliding scale by geography? Has that been tried?

Re: Google Play service fee reduced to 15% for the first $1M/year

#218
> we’ve heard from our partners making $2M, $5M and even $10M a year that their services are still on a path to self-sustaining orbit.

What does this even mean? "on a path to self-sustaining" makes it seem like they're not currently self-sustainable. Given the crazy profit margins in software, I find it hard to believe that most apps making millions per year are not sustainable.

Re: Google Play service fee reduced to 15% for the first $1M/year

#219
post #176

Earlier quoted context omitted.

> Due to a combination of Android user's reluctance to spend money on apps at all and the rampant piracy that Android's open model makes trivially easy Ridiculous allegation, which doesn't take into account the wealth inequality around the world. Hundreds of millions of people in the developing world have a smartphone today due to Android; a $1000 phone, or even a $400 phone is way out of reach for them. So the "relu…

You are talking about a target market's ability to pay, which is a real and important consideration. I think shimfish is talking more about a market's willingness to pay, which is a very different consideration. You can absolutely poison an otherwise viable marketplace by setting the buyer expectation to be free. I think "reluctance to spend money on apps" is a big problem on Google Play outside of the population tha…

Google Play (unlike Apple) allow you to set prices by country.

I don't think the precise pricing is so much the issue though. It's more free vs not free.

Re: Google Play service fee reduced to 15% for the first $1M/year

#220

Earlier quoted context omitted.

At least they aren't charging $100 per year to be a developer like Apple does. I would have liked to make my apps multiplatform, but it just doesn't make sense at that price. Edit: It's great to see that this platform likes downvoting people who release their software for free. Profit matters above all else. I guess next you all will tell me my job is worthless and I suck at life because I make under $100k.

If $100/yr is too much, then it’s very likely your app isn’t profitable. A person doesn’t say “I would sell my product at Target, but spending money on gas to deliver it to their distribution center is too expensive.” Literally, it’s $8.33 per month to be a part of the Apple Developer program. If your app isn’t making that much in a month, then your app isn’t very good or you’re bad at business. No disrespect intende…

Most apps don’t make any money, in fact that’s what started this particular thread. Many apps are also free.

And $8/month is not trivial for billions of people. Consider yourself fortunate that you’re not one of them, but it’s useful to have a more global perspective when discussing the accessibility of a major platform.

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